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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. Nar Shada I usually find yeilds the quickest and easiest saber. Also you dont have to complete world before you move on, you can collect a piece here and a piece there. There is an exception to this where landing on the world will trap your done with the subplot. Dantooine is a popular first planet as the home of the "yourname" crystal. Do it right and you dont need Visas' part at all , in which case she comes with a freebie working saber. Atris dropped a lightsaber that looked remarkably like mine although it could have been a coincidence and it didnt happen when I selected double bladed either.
  2. Last Racing game I played was need for speed 4 (think it was 4) so probably not too much help. If you live near a blockbusters you could always rent a couple and see which you like best. Cant move for racing games in our blockbusters. Quite why they need 18 copies of GT is beyond me.
  3. KOTOR borrowed a lot from NwN probably too much in fact.
  4. Yes you can, but he's not very happy with you.
  5. Well from my personal PoV I agree with Ender. I really dont particulaly want a 360 but of course if a game I want comes out on it I will get one. And if I get bored between it's release and that of the PS3 in Japan.
  6. RC was just kind of dull... BF kept me happy over the weekend reliving scenes from the movies, but was totally forgotten after that. Rented both so I'm not that bothered.
  7. Bethesda tends to take a minimalistic approach, now whether or not that changes with Oblivion remains to be seen. However if you have 500 NPCs voiced by 20 actors it's going to be no better than having 500 NPCs with only 20 shared faces (another general problem in games). It's not so much about number , but rather about lines of dialogue. Yes you could double the number of NPCs but you would have to half the ammount of dialoge each gets to keep things balanced (and likely have the same people voice them). Personally I'd rather less NPCs with more to say, but some people would rather it the other way around.
  8. Support the republic Dont make a deal with the hutts Dont call him sneaky and useless (however tempting it may be..) The real key to finiding out about GOTO is discovering all the droid operations on Nar Shada. Like the protocol droid pazzak player etc. The more you discover the less influence you need as you can question him on each incident and then conclude his real identity.
  9. You have to work in the framework the DM gives you. Thats part of the roleplaying thing. If you failed to work within that framework, then I'm afraid the failure is down to you. Unlike a human DM the game can't correct your mistakes for you. Cant say I had any problems with the game contradicting my chosen backgrounds. Not something I,or anyone else could honestly say about KOTOR thanks to Bastila's 20 questions.
  10. nope, guess i missed that memo <{POST_SNAPBACK}> Xbox version didnt.
  11. Regardless of whether I played Sith or Jedi I needed Kreia, as a mentor(the game makes that quite clear and without her you would never complete your quest since you would choke to death on Nar Shada). No other character has ever managed to make me doubt what I was doing was the right thing (playing LS) which makes her unique in the annals of RPG history. GOTO on the other hand could have kicked him into deep space he had little function (though on the droid planet he proably would have been a star). KOTOR II follows the KOTOR model, cant kick people out therer either unless their part in the story is over and they are then obsolete. Different games, different design especially when your talking full VO it's not particularly feasable to have 20 NPCs 11 of which most people will never use (research shows that most people never finish games let along replay them).
  12. FO's story is about as basic as they come. It's how each individial is so well crafted area and how that area reacts to you as a catalyst of events that makes its special ( " ).
  13. With any luck this may just cure people of that must have it yesterday attitude. It wasnt until the game was so hugely prasied at E3 that it went into rush for the finish status. So while you can blame LA and Obsidian you can put equal blame on gamers attitutes of must have it yesterday. Because without then the reasons to actually rush things wouldnt be half so compelling.
  14. Mine comes from a very old AD&D campaign. The ShadowPaladins were an organisation similiar to the Judges of MC1. Judge jury and executioner in one handy dandy little package. The avatars simple enough. It's just a character from a game I happen to be playing or looking forward too. The current one is from the latest incarnation of FireEmblem on the GBA. The current sig is from the Bards Tale (the full version pokes fun of the whole "chosen one" thing in RPGs).I'll probably change it next time I come across something worthwhile.
  15. Sony and MS pay big money for titles that will shift consoles, especially on launch. This more than compensates for the lower number of consoles out there at the time.
  16. From whos perspective ?
  17. That one is number 7 I believe.(with Eliwood). The new one is a bit different. Because you have a map and you have areas where you can level up it's kind of easy.
  18. Got me, I'm usually around level 15 when I arrive at the first planet.. Average level is 27. Only thing I can really suggest is talk to everyone and see what additional quests open up. Killing everything with a red outline is generally a good idea too since FPS games dont have experience. If you have already finished it twice you may want to look at a walkthrough over at gamefaqs just too see what you missed.
  19. When I say prequel I mean prequel to the events in KOTOR rather to those in Star Wars proper. In much the same way as Anakin was doomed from the start of EPI you would be doomed from the start of a KOTOR prequel (if you were Revan) since your fate is known and everything in the game would have to work to that outcome.
  20. They are both there and they stack , but only one shows up on the character sheet.
  21. There is a real problem with prequels which is this. They have to have a specific outcome. Imagine EPIII if Anakin just told the emporer to bugger off :D Because of this your choice as player is going to be almost inconsiquential, since in order to tell Revans story it will end with Revan becoming dark lord of the sith. If you were going to do a JRPG style game where the story is a seperate element to the gameplay then it would work. Otherwise you would just be railroading the player to the outcome you require.
  22. That was for you the player to think about. Your supposed to invent it within the framework given. Thats what traditional roleplaying is all about. Actually for me it was that much more intense since I had played a much bigger role in the creation of the character.
  23. I'm sure that was intentional. The background was there to build on if you allow the player to do that you cant simply come along and destroy whatever carefully crafted background they created. While you had the framework of being a general and being cut off from the force as story hooks. It never implied what sort of general you were, whether or not you fell to the darkside or stayed true to the code.Those were very much your choices (as part of the conversation with Atton on the ship) Background has to be their because everyone has a background, it's what makes us who we are and determines the choices we make. Thats why removing a characters memory is such a cheap trick in RPG terms. If you played KOTOR first you may well have approached it with the I dont really need to create a character since I'm probably playing one thats going to get revealed in the game anyway. In which case I would imagine the game felt a bit empty.
  24. Only if you go back a few years. Fallout is probably the number one game on the list. Within the frame work of a game that obviously must have a begining and end you were free to do pretty much anything you liked. The ending even changes region by region in a sort of voiced over montage , depending entirely on what you did or didnt accomplish. Rather than just having a "catch all ending cinematic" for good and evil.
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