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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. Same in PnP your still limited by the rules and common sense. Being finite is still quite different from being given a pre designed character and told to play it.
  2. It was back when the name was funny.
  3. It's on the list of things to do before you pick up your Wii in this months NOM.
  4. Then you could be in a bit of trouble. Try making the nastiest lightsaber possible out of all the crystals you have.
  5. I'll obey common sense laws. anytime anyone tells me I shouldnt be doing something because it offends god I either laugh or say prove it.
  6. Could happen. Although the DS has unique hardware and it's had a very broad range of games and big support from third parties. Wii is a designer name like ipod. Most people are already over it.
  7. Er....ummm... Joke ? Sorry but PST was all about the characters past.. Sorry that took me by suprise I cant tell if your being sarcastic or not
  8. How is it irrelevent ? But thats true of any story where your trying to hide things from the player. They must be hidden from the character as well. Both determine the other. Backstory can influence personality and personality can influence backstory. In other words you can be shaped by your experiences, but your experiences can also shape events. But then my Darrius Khaine (Khaine being the Lord of Murder in Warhammer which I found really funny when I got to that stage of the plot) would never have existed. And I very much enjoyed creating an playing that character. Would the story in BG been tighter if you had been a specific spawn ? Probably would have. But I wouldnt have swapped my character for anything.
  9. Think I've made all those at one time or another. Except for the excessive text. In this thread I believe it's been. TNO is pregenerated character. If I have choice then a predetermined outcome is a no no. Hey if people can go around saying JRPGs are not RPGs I can say the same about PST Quetion: How many PnP sessions have you played where you turned up and were given a character created by the GM that had amnesia ?
  10. Key here is a Bhaal spawn. On it's own it's a story hook not a character.
  11. Get's more difficult. Compared to how much I used to play in school/uni I still enjoy creating the concepts in CRPGs though. But I get where your coming from. Well you already have freedom. It's just a different kind of freedom. As for freedom to choose the characters personality, well if the character dosnt have amnesia. Thats not going to crop up anyway.
  12. But if the background is impossed on you and you ingnore it just so you can click the choices that appeal to you. Not really roleplaying is it. Actually I just thought of something that could make for an interesting RPG. A character with split personality disorder where you are the voices in the characters head :D
  13. Interesting piece. I'll just comment on this though. The problem with PST as a step up. It comdems the genre to nothing but thinly disguised amnesiac stories. Would you really want every RPG to follow that exact model ?
  14. Well thats why I enjoy JRPGS for different reasons.Most of the things I would associate with an RPG traditionally, (creating a character, coming up with a character history etc. then playing out that personality in the game) those things are done for you. If the character has a memory.It dosnt need you to be a puppet master. Therefore having character choice is also irrelevent. Since the character is already choosing for itself. Interesting point though because I don't feel that the character is mine. Which makes it quite different from games like BG/FO where I created the character and the character was mine. An amnesiac character would be no more more my own than Cloud would be. Because it would still remove those elements I mentioned. Creating the character , creating the background etc. If I were to do that it would only conflict with what the designers had already predetermined.
  15. Watched it last week. Enjoyed it, really liked the new look characters although it seemed like it should have had a game wrapped around it.
  16. Oh snippy. One of the things about playing PnP is you gain experience. It's not something I expect people who havnt played PnP to have and I certainly don't hold that against them. One of the things about the broadening of CRPGs is more and more people with no PnP background are playing the games. Can't say I remember that. Experienced PnP player. Yep guilty :D Why is it relevent ? Because if you don't have the inclination/experience to create characters the game will feel empty. But if you do want to do that the game will feel restrictive.
  17. Thats where you are wrong. It has meaning because it determines which options a character will choose and even sometimes how a character will fight. That is what gives it meaning. Not every aspect of your background will be acknowledged by the game (that only happens with pre gen characters) but some of it usually is.
  18. Sorry about that. As an old school PnP player most of my character definition takes place in my imagination. When I'm playing something like IWD I consider the character background, personality etc. Plus the events thus far before clicking an option. Fallout gets my award too. Because JRPGs don't try to fool you into thinking a character is yours. You may be defining the statistics. But you didnt create Cloud now did you ? They don't use some cludge like amnesia to make it possible for you to play a character. I enjoy JRPGs for reasons that are quite different to why I enjoy games like Fallout. If you have choice. Then that choice needs to be reflected in the outcome to have meaning. PST had choice. There were plenty of places where you could define the characters actions. But those choices were rendered meaningless in the end by a fate you could not escape. If you wanted to run that sort of scenario. Then the end should have been about how the character changed other things (like in FO) rather than just trooping off to the bloodwars.
  19. There should be some basic spells for each. Minor detect life for mystiscism. Bound dagger for conjuration. Luckily it dosnt take long to get to 25. Once you start constantly summoning a skeleton conjuration goes up quite nicely.
  20. TORN.. Back when you couldnt go a day without chatting to one of the BIS employees about some feature or other.
  21. Don't stand in a place where you can be surrounded retreat off to a narrow area.
  22. A previous incarnation over whom you had no control. You could claim that you had no control over being a spawn either, which is true. However even though you were a spawn , your ultimate destiny was still in your own hands. Ditto for KOTOR II. Your just facilitating the outcome that was already written from the start in PST.
  23. Well games where you can only make a character playable by giving it amnesia are not. I see right through those sorts of things. To me thats just lazy and cheesy. But if other people like it, well their choice. I'd rather have my own creation as part of the game and have my imagination fill in the blanks. FO works because it dosnt cheat to get it's point across. It's also a game where your choices matter in the end.
  24. I dont normally play American Football games. But I may make an exception in this case.
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