Jump to content

ShadowPaladin V1.0

Members
  • Posts

    8444
  • Joined

  • Last visited

Everything posted by ShadowPaladin V1.0

  1. Wrong Unless it's sold more than 44 million also wrong.
  2. I really don't go that far back I bought an N64 to play Golden Eye, Zelda and that was about it. Prior to this generation I had about 3 games per console. Otherwise I was pretty much 100% a PC gamer.
  3. That will become much less of an issue as graphic improvements become more and more trivial. I don't care that much anyway if the 360 proves anything at the moment, its that prettier graphics do not make for better games. The difference your missing is really rather simple. On a console you get games optimised for that machine for 4-5 years. On the PC the games are not optimised to run on the best rigs, nor are they optimised to run on the low end rigs. So with PC gaming you get a very small window in which your PC is "in". Frankly given the declining quality and the lack of games in general, it's just not worth buying a high end PC anymore. And it's not like I couldnt afford it if I felt it was worth it. Consoles have already outrun the PC as the number one gaming platform. Thats not even up for debate anymore.
  4. Nah , just sharing the news It's one of those if you own a cube then you should have it games. Now if you want to see fanboi me, wait till FFXII is released officially
  5. I'd buy a cube to play more games than any other system.
  6. Well more likely two, but three would be the official date. http://shop.gameplay.co.uk/webstore/produc...s_-_under_fire) Battalion Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. There has never been a real-time strategy title like this before. Features: Command forces in the heat of battle, but beware. Clever enemy AI will adapt to every move. Hop behind the wheel of multiple attack vehicles: Pilot jeeps, tanks, helicopters, airborne gunships, fighter jets, transport vehicles and more. Take the fight to foes with a massive arsenal of weapons such as rifles, bazookas, flamethrowers, machine guns, mortars, rocket launchers and many others. Countries will rise or fall based on players' tactics, and guiding troops has never been easier. Want to station forces on a ridge? Send a scout team to spy on the enemy? Charge headlong into the breach? Battalion Wars lets players do it all at the touch of a button. Dark days are rising at the end of the 21st century. What started as a border spat between the Western Frontier and the Tundran Territories has snowballed into a terrifying global conflict - one in which the armies have fought each other to a standstill. As their once-proud forces limp through the seemingly endless war, a despotic madman, Kaiser Vlad, seeks to take advantage of the stalemate and seize control of both nations. The Kaiser is the former leader of Xylvania, which was annexed by the Western Frontier and Tundran Territories during their war. Deprived of his armies and thirsty for revenge, Vlad uses secret offshore accounts and unholy science to create a terrible army of super powerful, gas-breathing, Chemical Shock Troops. When Vlad unleashes the warriors, it takes both superpowers by surprise. Weakened by their prolonged conflict and seemingly helpless against this new threat, the Frontier and Tundran armies form a desperate alliance in an attempt to repel the Kaiser. Can this new coalition use pluck and guile to overcome the forces of darkness, or will both nations fall under the boot heel of a madman? Characters The player-controlled Western Frontier forces are lead by General Herman and Colonel Austin. They are joined by Betty, who gives mission briefings, objective updates and helpful intel. The Tundran army is commanded by Tzar Gorgi and Marshal Nova. Once bitter enemies of the Western Frontier, they have put aside old feelings to combat the Xylvanian menace. The nefarious Xylvanian forces are lead by they power-hungry Kaiser Vlad. His right hand is the beautiful and deadly Countess Ingrid. Battalion Wars contains more than 20 unique missions, each with a number of sub-quests and goals. Once in a mission, players can complete it any way they choose. Need to blow up a tank? Go the stealthy route and send a squad through the forest to ambush it from behind, or just hop into a tank and charge! Real-time strategy meets full-on action. Most PC-based real-time strategy games have complicated controls, and translating them to consoles can be a challenge. Battalion Wars does a masterful job of making it simple, yet effective. A single button press summons troops, while a second sends them off to fight. Posting sentries, driving vehicles and accessing the all-important battlefield map is easy and intuitive.
  7. Never has been. Requiem is one of the creepiest games I've played. RE4 goes without saying (as well as the other REs).
  8. Anyone who spills what the controller does will be killed by Ninja :ph34r: I'll definately buy a rev. on release day. No worries about that at all.
  9. Makes sense. But one of the things that leads to higher quality console software is the fact that the owners have the final say if it is ready. Thats why you get totally unfinished stuff on the PC that require a couple of 100 megs of patch to actually work. There have been the odd exception (mostly through MS) but nothing close to the PC levels of dross. So while a "console" that no one owns dosnt sound too bad. It's developer and publisher attitudes that need a shake up too.
  10. I knew the mouse would go for the micro. Seeing it hump the thing was funny wasnt expecting that especially from Nintendo. The twist made it better.
  11. I'm probably not the best example :D Started drinking at the age of 12 although at home and with my parents consent. And not to the alcoholic stupour stage. Didnt get there till I was 19. I also outgrew it a couple of years later and now you can count my drinks per year on one hand. Had my first ciggerette at around age 5. My grand parents used to smoke and I wanted to try one. Totally hated it, dont think I touched another one before college. Never got addicted, have the odd one at parties and after relations but otherwise dont touch them.
  12. Can't do that though unless you take story control of the character JRPG style. In a choice based RPG creativity is the responsibility of the player. Thats why some people who play IWD spend hours creating backgrounds and motivations for the character where as others just see it as hack and slash. The true test of a choice based game would be does it allow you to exercise that creativity without any obvious boundries. As stated knowing who I was in KOTOR and not being able to challenge the people who were feeding me bull**** wasnt a rewarding experience nor did it make me feel like anything but a puppet in a badly written story.
  13. Thats what you get with world wide release. The only place MS has a real base is in the US and yet they sent 1 million consoles to Japan , a place where the Xbox has sold less than 500,000 over it's entire lifespan. And backed that up with the worst ever lineup and awful BC (12 games). As for the suit, well I wouldnt call it worthless or ridiculous, especially if it turns out to be true. I certainly dont want to be stuck with poorly designed flawed machines that could burn down my house if left unatended.
  14. It's as creative as the player wants it to be , within the confines of framework presented by the game. There were very few absolute truths in KOTOR II after all.Even at the end you never really knew if Kriea intended to go through with her plan, or if she had intended to lose all along and her only purpose was to prepare you to face the real threat. Shades of Rave Master there Since In KOTOR I'd worked out by planet II that I was in fact playing a pregenerated character it removed the point of a background completely. Following the game until it finaly caught up with me was a rather empty roleplaying experience since it was clear that I was following nothing more than a script which I had no power to influence beyond the most trivial ways.
  15. Kreia never tried to hide who she was. She even told you as much when you spoke to her on the Hawk. May as well face it, Bioware can't do plot twists that work on all but the most er.. basic gamers. Commisar pretty much covered the rest.
  16. He sure is a crazy guy. Must be really busy too doing all that and his Obsidian job.
  17. They are both around the same score. Eurogamer didnt the like the dark bits and the short life batteries on the night vision stuff as I recall.
  18. One of the things I liked most about KOTOR II was there was none of that.
  19. You know the bit I mean then I take it. Is that where you worked it out too ?
  20. Kashyyk You know when the computer questions you ? At that point I had two theories one I was a clone of Revan constructed by the republic to find the star forge. Two I was Revan with Amnesia. There were really no other possible scenerios after that. I suspected something during the conversations with the Jedi though. It was like they were going over old ground rather than actually training. I think it was the "Should the Dark Lord return line" that tipped me off.
  21. Yes worked it out on the second planet then had to wait till the game caught up. Bioware can't do sophisticated plot twists simple as that saw through Aribeth, Revan and Sun Li. Their problem is they put in this bit "twist" and then leave clues that could be neon signs all the way through. I wouldnt object if the game actually played on the same page as you, but the character stays completely ignorant till the right time. So while you may have been going "WOW" with suprise on the Leviathon I was going "about bloody time too" ! I mean you have to be a bit dense not to put all those clues together prior to Korriban dont you ?
  22. http://gamershell.com/download_11625.shtml MS released a statement to the effect of it's your fault if you dont keep it cool enough. There was also a funny story about a guy hanging the PSU from a piece of string to keep it cool.
  23. Wouldnt you rather have a digital crayon :D
  24. You can use the papers no problem as long as you dont kill the Americans. There must be some sort of event trigger in there. I actually sent Ivan off to wander around the prison and Moshe got discovered by the commandant. But since he only had a knife equipped I got dialogue options. One of which was to use the papers (which were on Ivan ). Pressing esc unlocked the scene and then you go to the woods to meet Fidel, after which the demo ends. I think your supposed to covert or it kicks off a war. But that may happen anyway. This is the non violence walkthrough. When you go into town unequip all weapons. When the cop stops you knock him out. Meet Fidel , trigger scene. Go to prison with no weapons. Talk to commandant in house. Show papers. Meet Fidel at the cabin - end demo.
  25. If it's a design flaw then it is worth a fishing trip. I'd have liked to have seen their tests since in a normal home system you get a lot of heatbuild up from the close proximity of the TV/Video/DVD/Console etc. Computers may idealy need to be kept in rooms that feel like bloody fridges, but not home consoles.
×
×
  • Create New...