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Everything posted by Darth Barth
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Favorite 8-bit nintendo games, top 8
Darth Barth replied to kumquatq3's topic in Computer and Console
Bionic Commando - way superior to the arcade version Clash at Demonhead - it has a skeleton named Tom Guycott as one of the main bad guys.. what can I say? Princess Tomato in the Salad Kingdom - nice little adventure game in the vein of Deja Vu Sweet Home - sweet game. Fan translation.. horror/rpg which is creepier than Resident Evil, go figure. Ice Climber - I loved the arcade game Castlevania 2: Simons Quest - why dont they produce another Castlevania game like this? Batman - I loved the music to this game River City Ransom - damn, this game is so fun -
Well see, I can't even leave Nar Shaddaa So, I can't leave Nar Shaddaa and I've talked to every available character with every option and none of them are advancing the plot either. :/ <{POST_SNAPBACK}> <{POST_SNAPBACK}> well, here's what went down.. <{POST_SNAPBACK}>
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Well see, I can't even leave Nar Shaddaa So, I can't leave Nar Shaddaa and I've talked to every available character with every option and none of them are advancing the plot either. :/ <{POST_SNAPBACK}>
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I sell computer equipment and I am wasting the best years of my life for the sake of familiarity. My advice to everyone: Never learn how to dream, doing so kills all ambition.
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something I just thought up, aprrentices
Darth Barth replied to ampulator00's topic in Star Wars: General Discussion
I think training people as Jedi is pretty stupid, thus I won't train them. The game takes place over a timespan of a few months, maybe less. Luke became a Jedi in four years, but he had the privelage of having the Force as a grandparent. How can it possibly be explained that these people are able to become Jedi and weild lightsabers to proper Jedi standard so fast? I mean, in KotOR it was ok, because you were "remembering", seems pretty ridiculous in TSL. <{POST_SNAPBACK}> I suppose. But look how long it took for Luke to find someone to instruct him in the ways of the Force. And how long was Luke on Dagobah before he left to face Vader? I'm pretty sure it wasn't four years. Besides Luke didn't have the hands-on training that I put my scrubs though. <{POST_SNAPBACK}> He was practising the skills he learnt from Obi-Wan throughout his "three year wilderness", which explains his development. Luke got his top up course from Yoda then rushed off to face Vader because he was an impatient twit. However, he's allowed to advance so fast because he's the son of the Chosen One and the "New Hope" - and even with all that, he was by no means a particularly skillful Jedi, just a powerful one who could only take down his dad in VI because Vader had: A) "Lost a lot of the power of the Force" (as quoted by GL) B) Become half-machine and wasn't quite as nible with a lightsaber. Anakin Skywalker is still a padawan after 10 years of training, granted a great deal o this will be because he is being held back but at the same time it does make it seem even *more* ridiculous that we have non-Jedi becoming very proficient Jedi in the space of a couple of days. <{POST_SNAPBACK}> I understand what you are saying, but there are some other points I have to bring up. First, Bastila in the first game is still a "padawan" according to the council on Dantooine. She seems very proficient as a Jedi in the first game. Not to mention that she possesses incredible Battle Meditation and has advised the council on how to best deal with Revan (the mindwipe), something that I would not think a padawan capable of. Second, just because the game took several hours doesn't mean that the gameworld operated at the same speed. I would imagine there is quite abit of downtime traveling through hyperspace (this is actually brought up in a conversation with Mira). Even on planet, events occur spanning vast chunks of time. Third, Luke.. before he meets up with Yoda for proper Jedi training, he was a coming of age farm boy from a backwater planet. The companions that you can make into Lost Jedi are much more knowledgeable of the universe. Heck, some have had great experience in playing a "part" to the Jedi and/or the Sith. In the timeframe of the game, the Force is something that most people have heard about and are likely to have witnessed at some point. In ANH, it seems as if very few people acknowledge either the Force or the Jedi. Fourht, Anakin is still a padawan after 10 years because he is a whiny sissy and everyone hates whiny sissies, even if they are the strongest being to ever wield the Force. -
something I just thought up, aprrentices
Darth Barth replied to ampulator00's topic in Star Wars: General Discussion
I think training people as Jedi is pretty stupid, thus I won't train them. The game takes place over a timespan of a few months, maybe less. Luke became a Jedi in four years, but he had the privelage of having the Force as a grandparent. How can it possibly be explained that these people are able to become Jedi and weild lightsabers to proper Jedi standard so fast? I mean, in KotOR it was ok, because you were "remembering", seems pretty ridiculous in TSL. <{POST_SNAPBACK}> I suppose. But look how long it took for Luke to find someone to instruct him in the ways of the Force. And how long was Luke on Dagobah before he left to face Vader? I'm pretty sure it wasn't four years. Besides Luke didn't have the hands-on training that I put my scrubs though. -
My personal favorite was Stasis Field. With my Jedi Masters insane Wisdom and Charisma (I started all 8's in STR/DEX/CON), enemies found me very.. difficult.. to resist.
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Well they have more stuff that supposedly belonged to jedi like Jolee or Exar Kun but just no other lightsabers <{POST_SNAPBACK}> could you ummmm tell me what we get that was jolee's? he was one of my favorite npcs in the original . <{POST_SNAPBACK}> There is a robe called Bindo Robe in the Prima guide. It sounds incredible, but it offers +31 defense! I wonder if that is a misprint... anyways to wear the robes you must be Neutral.
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Some answers:
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Disciple/Hanmaiden
Darth Barth replied to The Swedish Dark Lord III's topic in Star Wars: General Discussion
You can only gain him as a party member if your character is female. Disciple is the historian you come across in the Enclave ruins on Dantooine. -
I think we are arguing semantics for the most part But the question is what makes a Jedi? Sanction by the Jedi Order, or actions that follow the Jedi code at the disproval of the Order?
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Should There Be A KOTOR TV Series?
Darth Barth replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
Only if it is live-action Aaron Spelling production and David Hasselhof is Revan and Eric Estrada is Exile. -
My lightsaber...*NO SPOILERS*
Darth Barth replied to ZethstaBane's topic in Star Wars: General Discussion
I got the final component to my lightsaber 18 hours 35 minutes into the game. And viridian is a really bright green. I like it -
Maybe not in your game. In my game, the Jedi Masters commented on how I was a greater Jedi then they could ever hope to be.
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They probably just don't have any midichlorians where they're from. One of the worst things that Lucas ever invented. <{POST_SNAPBACK}> This may just be me, but whereas my friends saw midichlorians as a device Lucas made to explain how people got in tune with the Force, my interpretation has always been that they were just a measure of its intensity much like how moths gather to a bright light.
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If she says maybe she'll let you, you need to take Mira to Nar Shadaa to the place where Kreia showed you the "life" of the moon. BTW, she is badass as a jedi.
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***UNOFFICAL KOTOR 3 WISHLIST***
Darth Barth replied to Craftsman's topic in Star Wars: General Discussion
More of the same on alot of what I want in K3.. more influence options, dialogue, sidequests, story, etc.. Other than that, three things: 1) Slow down exp point accumulation! My character got way powerful, way quick. Being tough is fun, but too tough is something else entirely. Kind of how in Baldur's Gate... a fight with a gibberling was an intense battle to the death. In the sequels, however, you were so powerful, you had to slay gods to put up a challenge. Throttling back the XP gain would help here I think. And make the game longer 2) Have different parties do different things. More of how Onderon went, please! In K1, anyone who wasn't my Jedi Assault Squad stayed back on the Ebon Hawk to swab the deck in their underwear. While K2 did this once or twice, I would like it to be integral to completing quests. For example, you have 3 squads who each have to complete a certain objective at the same time to forward the game. This would make the lesser used characters, well, used. 3) Introduce all main characters early. By the time I had gotten some characters, I had already grown attached to them. I know that getting too many too quickly leads to not using them (Mission and Zalbaar in K1 for example) but my #2 point addresses how this can be allieviated. If there are bonus characters to get, make up for their possible late game entry by including a DEEP and LONG subplot that can only be accessed with them in the party and by maybe opening up an entire planet or two. This alone can greatly help replay value, big time. -
Meh, I don't know. I find the quests in K2 to be more unique and refreshing. Personally, I don't recall any quests from K1 that were outstanding. I can recall many quests that were infuriatingly annoying from the first one (undercity/sewers/hidden beks, a couple of the korriban tombs, almost all of Manaan)
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Filling in the plot holes at the end...
Darth Barth replied to Boiler98's topic in Star Wars: General Discussion
I just finished playing, as a light side female, and don't know what the heck happened. I feel absolutely no sense of accomplishment in having done anything but solved a lot of little problems and killed a whole lot of people. Nothing seemed to be answered. Maybe I can help answer them. I played through with a LS male with STR/DEX/CON 8s and INT/WIS/CHA 16s at the start. 1) Darth Nihilis. His point in the story was... what? Sure I *thought* he was the new Lord of the Sith, or something similar, which was causing all this trouble. When you run into him, he is nothing. What he is, why he is doing what he is, his background with Visas (and her background with him)... never explained. He just ends up being nothing other then one more person I have to kill. The point of Darth Nihilus in the story was he could easily defeat Kriea. There is a movie that shows Kreia getting knocked down hard. She narrates that there were disagreements and ambition amongst them. Also, this is key, when Nihilus pushes her down, Kreia says there are techniques in the Force against which there is no defense. Since you have this wound and are a cipher to the Force, Darth Nihilus could not feed on you. It is revealed that Darth Nihilus learned hunger, Sion pain, and Kreia betrayal. During the conversation just prior to the fight on the Ravager bridge, there is an option that comes up that says something to the effect of "You will starve to death with me here." Basically, you are a pawn to Kreia in order to defeat the other Sith Lords and to realize her ultimate ambition. Also, everyone in the game is using you. 2) Darth Sion. Led to believe he is in charge of a different sect of Sith. See him, along with Nihilis, defeat Kreia in a cut scene and watch him cut off her hand. Only to suddenly be Kreia's student again... what!? Sion is a bit more of a mystery than Nihilus to me. Even though we learn more of Sion, his motives are hidden very well. When you battle him, we learn that he is extremely jealous of your relationship with Kreia. It almost seems like a bizarre love-hate relationship given what he says on Korriban. Also, if you are Female he mentions that he loves you in a way. I cannot remember more of the conversation and I don't have a save game right before him so I will return here when I can. 3) Atris. I spoke with Atris at the end, getting a dialog option to the effect of "You have fallen to the Dark Side, you must realize that" -- when I myself haven't realized that. We see (or hear about) her 4 times. Here we go: (1) at the beginning, no indication she has fallen. There are some hints that she is fallen right off the bat if you talk to the different Handmaidens. If you ask them about Jedi artifacts, they mention that they are warm to the touch. My in-game dialogue response was something like "Warm to the touch? Hmm." This immediately set me on guard. Also, when T3 plays back your trial. Atris is clearly pissed off and the other Jedi caution her that anger leads to the dark side. (2) Kreia talks about her, with no indication she has fallen or is heading down that path. If you have the influence and ask Kreia about Atris, Kreia says that Atris is not as familiar to her as she perhaps should be and that Kreia feels that she knows Atris. Given what we learn later, this is major foreshadowing. Kreia also goes at length about Atris anger and about how this is a road that Kreia herself walked down long ago. (3) The second time we see her, *bam* we suddenly know she has somehow fallen. If you foster the influence, there will be no *bam*. (4) At the end when Kreia talks about having to stop Atris' teachings... huh? ...exactly what teachings are these? What teachings? Remember, Atris was trying to rebuild the Jedi Order.. albiet in her own image. To me, Atris and her teachings represented a threat to Kreia which is exactly why you were positioned to confront her. 4) Your shipmates on Malachor V. -- Boa-Dur is implied to be dead, based on how I saw it. Is he, is he not? He tells Remote to activate some big bomb thing that I never remember hearing about. They the GO-?? driod flies in and talk about preventing the worlds destruction. The story is left at that. Nothing more. Bao-durs fate is up to the imagination in my game. Perhaps there are other paths that speak more of him. G0-T0's scene is to elaborate on his ulterior motives. I remember a cut-scene where G0-T0 sneaks up on Remote and shocks him "dead." After this I was curious to see that Sensor was flying about the ship dandy. Only at the end do we see that G0-T0 did something to Sensor after he knocked it out.. G0-To mentions he modified Sensors programming. -- Mira. Kreia seems to indicate that she is a threat to her plans... first, *what plans* and second, all she does if fight Hanharr and it is left at that. Huh!? Forgive me if I am mistaken, but when you train her to be Jedi, I remember Kreia saying something in a cutscene. This also happens when you train Handmaiden. Training Jedi in the ways of the Force is an obvious obstacle to Kreia. -- I guess I just have to take Kreia's word that everything turns out a-okay for all the rest. I believe her visions of the future change depending on what you have done with the characters and planets in-game. Sort of like the end of Fallout.... hmm.. Chris Avellone mentioned something like this in one of his posts. 5) The Eban Hawk. Falls into a pit, and suddenly rises from one to save me. Ya... okay, very open ended but I'll live with it. I here you on this one. I was like wtf? Is this Aliens? 6) The Jedi Masters. So I'm exiled because I lost the connection with the Force because the Jedi Masters see fear some huge disconnect in the Force. I go through all this work to find them all, to "combat the Sith threat", only to have them judge me again and strip my power again? To me this represented that either the Jedi council is dumb or too wise for its own good. When they turned against me, I got pissed and my dialogues reflected that which I appreciated. 7) The Ending. I have a choice to "follow Revan", "return to exile" or go back to my friends (or something). None of which have any effect on the ending (I tried them all). Kreia talks about the "greater Sith threat" that Revan discovered and went off to fight -- aside from telling me why I can't talk to Reven in KotOR II, what does this accomplish? No matter what option is choosen, the ending is that of the Eban Hawk flying off alone into a nebula. How bloody anti-climatic... I got to see a fleet destroyed, the Star Forge destroyed and I got a medal in KotOR I. I get to see myself fly into a nebula for KotOR II. That is your opinion but the ending gave me some satisfaction, something the original LS didn't. Kotor so far has mirrored the original trilogy in many ways. Kreia... and the twisted thing at the end I think was supposed to be the plot... I'm just lost here. So, was all this about Kreia just getting the chance to kill everyone who crossed her? Yes. It was all about her manipulations and as you were her pawn, you are in the center of it. This is why she was so protective of you. Wasn't she trying to create some huge void in the force? Again, yes. She effectively wanted to kill off the Force. Kreia says how she resents and despises the Force because It seems to have a will of It's own. Something else suble I just noticed was that Darth Trayas lesson was one of betrayal. This not only applies to you and numerous other instances where Kreia is involved, but there is a dialogue with Kreia that asks her how she can use the Force if she hates it so. That seems to be the ultimate betrayal, killing the Force by wielding the Force. Wasn't I bonded to her, and very uncertain about the effect he death would have (backed up by Atris' hint that Kreia is willing to kill herself to kill me to accomplish her goals)? There is a Jedi master, the one with the mustache on Nar Shaada, whose dialogue suggests that the bond would not kill you. Indeed, since the Exile prevails in the end, it seems that Kreias suggestion that you would die is a lie. I'm lost. The point of KotOR II seems to be a chance to see what a few folks from KotOR I are doing 10 years, see some of the effects the war had, with a bunch of quests and bad people to kill in order to make it last 40 hours. Thats not what I was looking for in a sequel. What exactly did I just save the galaxy from? Now this is an interesting question! Directly, if you were LS, you tried to save the Jedi but failed. Indirectly, perhaps nothing. In several dialogues about Revan, with Kreia and G0-T0, the fact is made clear that Revan did not want to destroy the Republic. He merely wanted the Jedi to die so that the Sith could take over and make the galaxy strong. Make it strong? To prepare it for what? That is the matter of intense speculation. Now, if Revan was LS, you learn that he "remembered" something terrible he had done in his past and he left for parts unknown. At the end we learned he journeyed back to Malachor V and then left for the Outer Rim presumably to save it. The whole point of Kotor2 to me seems very much like Empire Strikes Back, in that we learn that those who are evil are not entirely so and we also learn that there is a greater threat than that we had first believed. -
What about the dialogue before you fight Atris? There is an option to say "I've come for my lightsaber, Atris." I laughed hard when I saw that but I didn't choose it.
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Most Memorable KOTOR 2 Moment
Darth Barth replied to darthillinovex's topic in Star Wars: General Discussion
SPOILERS The fight with Atris. There are many dialogue options.. like 8 or 10 of them.. on of the lower ones was "I've come for my lightsaber, Atris." I about died laughing on that one. Same with the cutscenes at the Ebon Hawk when you go to the Jekk Jekk Tarr. Its something like this: Atton "Anyone know what he said? All I got from that is 'very'" Bao-Dur "He said he wants to take us in with his poorly trained bounty hunters." Atton "Oh, ok. Which one do you want?" Bao-Dur "I'll take the stupid one who threatened us instead of shooting us when he had the chance." That was the moment I gained a whole new light on both of them. -
That's not really the case, though. While there are flashbacks and conversations regarding historical events, you can still provide your own little twist on the events that took place. The Council is still going to exile you, but your arguments in front of it might be quite a bit different from mine. There are also a number of times when people come up to you and basically say, "I remember you from..." In those cases, you always have a list of options ranging from "Haven't got a clue who you are," all the way to, "Hello again!" And the game never provides any prodding as to whether you remember these people or not. <{POST_SNAPBACK}> That is exactly what I am talking about. You can give your character personality and history.
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I like the Exile better for this reason alone: you have control over your past. In Kotor1, the answers to questions were always vague, no specifics. But in K2, with the answers to NPCs questions about your character, you have the freedom to choose if you are vague or specific about things. You could choose your reasons for going to war, for following Revan, for coming back to the council. Also, there are certain parts . It really made a difference to me, personally, when I would talk with different characters and responded how I thought my character would.
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I agree. And I think this game has preserved that spirit. Such as . Reminds me of Han Solos "hokey religions" quote.