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roguefrog

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Everything posted by roguefrog

  1. PST has the best dialogue I have ever read in any game. I'm unable to think of anything else that good.
  2. Gauntlet is a mindless hack'n'slash on a console...
  3. Unlockables is a waste of dev time. <_<
  4. Maybe Mark Morgan? (He composed Planescape: Torment)
  5. There should be a cap but you shouldn't be able to reach it by the end. Like Fallout, and Planescape:Torment.
  6. The funny thing is Gorian is killable. That old wizard that you get a scroll from as part of a fetch quest isn't. He'll rain down one hit kill call lighting while Gorian casts one hit kill lighting bolts. The easiest way to kill Gorian is to swarm him with creatures via Wand of Monster Summoning. If you kill him you can't leave Candle Keep though so you wouldn't be able to complete the rest of the game. As for Planescape: Torment, going on a mad killing spree attracts the attention of the Lady of Pain. If you've already been mazed she'll simply destroy you with her shadow. Game Ends. Good to see the little video of it at least once. Lothar can't be killed. If you attack him he taps you with his staff and you drop. He can perma kill you though dialogue when you first meet him. Other than him I think everyone else is killable. Ravel is semi-killable since you drop her but she doesn't really die until after the fact...
  7. I would settle for what they did with Morrowind. If you kill a plot essential character, you get a message basically telling you.
  8. I like it when the kill option is always open. All the EI games had it. Fallout had it. Arcanum had it. NWN had it but not to the same degree since a lot of character were set to invincible. Preventing the player from playing that card is too restrictive and prevents me from roleplaying in some cases.
  9. Unless I read wrong, there is going to be more planets, joinable npcs, npc quests, classes, levels, force powers, skills, feats, animations, saber colors, weapon quick slots, etc? Barring that crap, I have no idea what else Obsidian is doing with the game as far as expanding beyond KotOR... <_< I just assume since they don't have to develope the technology the game can be released sooner. Sacrifice potential content for more imminent availability?
  10. NWN disappointed me. Either my expectations were too high, or the game just sucked. I lean towards the latter.
  11. ^ :D So regardless, even if they made a Planescape game modeled after KotOR...it would still be screwed
  12. At least 50 hours. If the game goes for $49.99 (average MSRP for most new titles), that's approximately 1 dollar per hour, which fits my dollars per hour ratio for PC games. Now if it's over 50 hours, then thats great value. If it's under, it better be on point with the replay value. B)
  13. Looks like we need a re-education center for all the Bioware refugees. B)
  14. I thought they were robots and their forum posts automated.
  15. Follower of Torment, Taffer, and Shocker in the hizzo! Where are my peeps?
  16. The only real problem I had with KotOR was the tedius interface and the combat abundance. Everything else was livable and functioned as designed. Uber items and powers can be self-regulated, and the powergamers can go wild with it. I won't nor care. I tend to role-play so if it doesn't sit with my PC, I don't use it.
  17. Always time to take another pot shot at Bioware eh? While I believe Obsidian's KotOR will be better than Bioware's, I don't believe it will be any closer to the rules, and even if it is that doesn't automatically make it better.
  18. Most definately. The female image reminds me of a certain succubus priestess. Her demeanor on the other hand seems more rigorous.
  19. Mashed, Fried, Baked, Barbecued, Toasted, Roasted, Mircowaved... I'm game.
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