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syn2083

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Everything posted by syn2083

  1. For anyone just lurking, make sure you check out the latest update! http://forums.obsidian.net/topic/61912-update-28-what-were-up-to/
  2. Hmm considering I may die from ingesting said tuna sandwich, I cannot back this campaign.
  3. I think that the argument on its face is, questionable, clearly. There is no evidence of soulds period beyond faith and blind speculation. Combined, this is a made up universe, which is made up, and still being made up. Beyond that, this quote immediately struck me as WoT. This is a central theme to the series, really, while most people arent affected by their..past selves, clearly these 'select' few are, and in Rand's case, to maddening effect. Is this system any more logical than another metaphysical, theological system? Nope. As long as it is consistent, and follows it's own internal logic then all is well. That really is all that matters here.
  4. Thats probably true, while not terribly awesome, for some reason my friends any I could not put these down hah.
  5. Getting back to the OP, for those disinclined to wade through 220 pages of Feargus' comments, the one in question can be found here. Some nice analysis, and while it saddens me to see a publisher sinking so low (effectively panhandling), it doesn't surprise me either. I wouldnt be surprised, I wouldnt be surprised if they had actually approached them to do the battlechess franchise as it seems to be one of the few remaining with any 'nostalgic' feel for anyone. Would be a quick thing to do for an Obsidian and I would imagine could be leveraged smartly to get enough to limp to another project. Actually I really loved battlechess back on our Tandy. My dad and I used to play that constantly. If they managed to release it, which seems absurdly unlikely, I would probably buy it for that reason alone. So, simply, it seems very plausible to me.
  6. If you put in the extra 8 at any point, you simply need to ask for the title. The 'new membership' is closed if you HAVE NOT donated the extra 8 on top of your tier/addons. - If you have, then you are 'in' just need to make yourself known
  7. Deities are often a difficult thing to tackle while designing a world, whatever the end use is. I think that often people over utilize, or create Deities in some mental attempt to make the world seem more grandiose. Really, I find that the world needs to be grandiose on its own, which explains your Deities, or lack thereof. In my opinion, while less overtly interesting, it's a much more difficult but ultimately rewarding exercise to create a diety/dieties who are nearly imperceptible. These kinds of discussions remind me of the futurama episode with bender where he meets 'God', who explains that 'When you do things right, people wont be sure you did anything at all'. That is a perfect summation. This becomes exceedingly hard to do in a game, or related story, but so rewarding. The flip side(s) are deities that interfere all over the place, but ultimately come off as completely useless, and powerless (You bestow me the power to kill the champion of evil, why not just drop a 40 ton rock on his head?), or a gimmick, if you worship talos the unending bleedingheart, you get +4 to speech! Meh.
  8. No you don't get it. It's difficult to 'get' you, when you like so much to only post images. Not that I particularly want to 'get' you or anything. Yet you keep making asinine posts in response to mine. But really, whats the price of cheese in chicago? No seriously, I have no idea if its different there..
  9. I was actually kind of going for a washed out look on the shieldface/region in general, At the actual size it looks a bit wonky, but 50% and lower it really makes the area pop pretty nice i think.. eg: http://farm9.staticf..._5a20f3d2f8.jpg Looks nice, good job! Only the bottom of the scroll looks a bit too soft, the lettering with the title is a little bit blurred. Yeah I was thinking about that too, ill probably change it tomorrow hehe Thanks!
  10. I was actually kind of going for a washed out look on the shieldface/region in general, At the actual size it looks a bit wonky, but 50% and lower it really makes the area pop pretty nice i think.. eg: http://farm9.staticflickr.com/8056/8107319862_5a20f3d2f8.jpg
  11. Can I get everyones opinion, I took the shield template and did some tweaking, which one do you guys like more? 1. Has the border the same color as the PE logo, rusty color: http://farm9.staticflickr.com/8184/8107228943_faa0611bd9.jpg 2. Has LC's original metallic style: http://farm9.staticflickr.com/8330/8107238722_52f8834f12.jpg 3. For final total comparison, his original default: http://farm9.staticflickr.com/8334/8107252344_7c8833f0c0.jpg any thoughts are appreciated
  12. it is not, and the second link is not finished yet and technically in a beta state.
  13. I wonder how much the problem is the result of having a large team of developers with each working on, say, different parts of the map or aspects of the game world? It's much harder to maintain consistency that way. The larger the setting grows, the worse the problem becomes. I think that again goes into structure and proper planning. If you have a large team, the initial setup of all systems to keep everyone on the same page, from a logic consistency page could be large, but it becomes a joke when this isnt even remotely attempted. One of the things that I saw from Obsidian as they were making videos and whatnot during this process was how they create tons of Wikis, Videos etc that allow the developers to read, listen to, watch what the lore is, the mechanics, the world rules and logic. As they go they expand, and everyone is on the same page. Immediately. It is clear bethesda either doesnt approach this in any manner that works, or the process has broken down so much that no one really cares about it anymore there.
  14. Hehe, I've so much to play atm, I don't know where to start.....(XCOM, Dishonored, PST, Divinity Anthology,....) Just ordered that set, wooo. thanks for posting that pic, never would have known about that otherwise Xcom was amazing, really amazing.
  15. I don't see how there is zero risk. Read this. But I want to talk about the part of your post that I bolded. Have you even participated in the Project Eternity Kickstarter campaign, or any Kickstarter campaign for that matter? Check it out - any pledge of 25$ or more (or 20$ but those were limited) has the game itself as a reward for the backer. No I have not participated and I won´t in the future either. Nice that in this campaign the backer will get the game, if it will be released which as your own link proves is not guarantied. Also there is no monetary risk for the developers, and no rights or securities whatsoever for the backers. Kickstarter might be a nice dream but just like Onlive and SocialGames it will not be the future. Is a creator legally obligated to fulfill the promises of their project? Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill. Can this be difficult to sue/collect on for a company no longer existing, yes. The assertion there is 0 rights or securities is simply false.
  16. Just to point out that the same was said about Facebook. Mind you, it was also said about MySpace, which turned out to be largely correct. Plus the sorts of things as Prodigy and Compuserve competing with AOL. Or direct publishing for eBooks, which led to things such as the Kindle and Nook. Not all of them survived, and Kickstarter itself might not either. But I'm fairly sure that the concept of crowdfunding and even crowdsourcing is one that is only going to grow, not shrink. Because Facebock stocks are doing so well. Facebook is the WoW of social networks. By a little skill and pure luck they have been at the right place at the right time but their success is already waning. Crowd-funding is essentially what is called an arbitrage in economics. That is to say a way to get money with zero risk. And just like any arbitrage in the stock market is dealt with, so will be crowd-funding. Soon the first serious exploits will happen, and once the first games get released that to not live up to the backers expectations, not to mention that backers understand that they still have to buy the game regardless the amount of money they donated, the willingness to donate will sharply drop. Kickstarter might stay as a way for Independent games but it will never last as a way to finance big titles. This is somewhat misleading. You named quite a few companies in there but the comparison is bad. KS as a company may die, but crowdfunding is an idea. When MySpace 'tanked' did social networking die? When WoW finally dies, will MMOs be dead? No. When the first dialups were failing, did new ISPs say, eh screw it? No. Crowdfunding as a phenominom is right now edge, regardless of failure or success it will start to gain momentum as something in peoples minds. When the tech bubble collapsed in the 90s, the entire tech and software industry didnt vanish, everyone packing up their stuff and going home. People still invest in technology companies, and as new 'Public' entities are taking that risk. Facebook is a perfect example. It's stock is tanking like crazy, but how many people invested in it? How many of those kinds of people will even remotely care in 5 years if facebook goes under right now? The small percentage that may lose homes, if thats the case, the rest will say 'Hey look at The Bleeters, this new website/idea is awesome, theyre going public?! awesome invest!' Same thing here, crowdfunding is an idea, and its one that is easy to create in the environment of virtuality we have. So again, KS may die, but the idea, and method, will not.
  17. Beyond pre-prod, how many of those guilds were for a singleplayer game? hehe 2, actually. XD But that was a long time ago and it was as much just a 'story-line trade' and 'if we did a table top in this setting what would...' thing. Haha awesome, reminds me of a couple i was in for things like VTM -> VTMB etc, ah the memories!
  18. Thats basically all Bethesda games ever. Actually, it's not. Before Oblivion every guild had a set of primary skills and attributes which you had to develop to advance in ranks. Yes, you can join the Mages Guild, but you'll stay a journeyman forever and stop receiving quests if you don't train your magic skills. Morrowind had three great houses of which you could join only one. Fighters Guild and Thieves Guild conflicted with each other (if you completed an early quest for Eydis Fire-Eye, you couldn't join the thieves anymore). Not to mention the guilds you didn't discover in your first playthrough (hidden requirements in Daggerfall, vampires in Morrowind). TES had potential for consistency, but it was lost when Todd Howard decided his games were too spread-sheety On topic: I agree with all points but one. Time limits - I don't like them. Yes, if there's a quest which requires my immediate attention, there should be consequences for not doing it right away (rescue mission in ME2, first mission in DX:HR). However, I don't want to constantly be under time pressure. I love exploring and I'd rather most of the game was obligation-free, so I can go wherever I want. Curse you, educating the younglings. My vitriolic attitude towards Bethesda has led me down a dark path. Their games used to have WAY more internal, and logical consistency. The further they go now, the less they have. Morrowind was a pretty darn good game really, and the guild mechanics far superior to Obliv, and certainly way more than Skyrim. As for the points that it is hard to have internal consistency... yes, and no. The problem is more about the process in general, and setting up the proper system to handle it with your writers and mechanical developers. Bethesda, as the example, has moved further and further away from this as time is progressing, which is very disappointing. I have gone from being excited about a rich complex story with bethesda, to seeing a tour de force of short stories in an engine that is pretty. Sad.
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