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syn2083

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Everything posted by syn2083

  1. Beyond pre-prod, how many of those guilds were for a singleplayer game? hehe
  2. Great names. Are you also excited about the third Evangelion movie next month? I love me some NGE! Back when i was in the navy around 2004 I snagged the NGE:Perfect Collection at a gamestop for 10$ the box is a bit rough but hey... I havent really caught anything thats recently come out though. I should rewatch them and get the movies..
  3. Thats basically all Bethesda games ever. Clearly, there are just hidden schools of magic, like "muscle magic" and "speaking magic" and maybe "thieving magic" It always bugged me that there is absolutely 0 change in the world when you do become the master of XYZ. Its like playing a series of short stories that kind of sort of are in the same world but share no other ties. Im the Archmage of the Mages Guild. Thats nice, I'm a stupid highway robber, gimme 20 gold or die! ...... Seriously? lolwut?
  4. Thats basically all Bethesda games ever.
  5. How do people who went bankrupt in the tech bubble collapse of the 90s feel? This is a snowball - that will become an avalanche, while even KS may die, crowdfunding is power, and there are literally billions of people on the planet. Setbacks, and sob stories will happen, but much like the stock market, while beaten up, it will endure, and attract more and more entities.
  6. This is really what the OP should mean, in my opinion. This is something many games fail at badly. So I posed this very line of question in an AMA for the devs and got a response. My question was akin to: In my campaign and text based mud design, I would always try to create a world in its entirty. From all possible angles. While a player may not see 80% of this, it adds a continuity to a world that makes everything sensical. Is this type of approach something that is used in your development/important? The answer was, yes, as you said most players wont see most of this it makes for a world that is sensical, and gets everyone on the same page. Granted things happen and examples from previous IE games show this, but at the least they have the thought, and hopefully the will to see it met.
  7. lolwut you had nice points, i was cheering you on QQ
  8. slappers only! - actually I preferred prox mines only.. so evil..
  9. 6 is not enough, by 2014 I expect us to be on thread 106 or maybe 206.
  10. What a sordid discussion this has turned into. I think, personally, that the comparison to a "Traditional, Big Budget" game for PE is not realistic, nor fair. There are many many many reasons, most of which have been enumerated in this thread, why 4m$ from KS is actually quite a bit more in relation to a big budget title. Mainly, stripping away things like Voice acting, etc. Some huge huge huge costs come into play with most engines. Even if the company themselves owns the engine, massive development and effort is typically thrown into the subsequent iterations of that engine, which requires a lot of time, and huge amounts of money. Add in the crazy levels that multiplatform development can reach and those prices alone can skyrocket quickly. Think about the amount of people that a "TBB" game usually has working on it, how many 'best in class' tools they use, and all of the licensing this costs. Compare this to a game that is aiming for what it is, an isometric cRPG that does not remotely need bleeding edge, is using a comparatively ridiculously inexpensive, but robust engine, and a relatively small development team. Would 4$m make a dent in a "TBB" game? Not even close. Is it a huge amount of money for this kind of project? Yes. As for the debate regarding crowdfunding and the depths and levels that this could reach... well. I think the argument on both sides has had merits, but it comes down to exposure, and SMART targeting. For the sake of argument, lets pretend that there are 350 thousand cRPG players in existence (I find this a silly low value, but theres various factors so I think its relatively safe). Clearly not even close to 100% of them would be willing to donate to produce a game in the future. Going with this KS and ~80k total backers thats just under a third of that number of Total in existence. If that is your entire market the funding amount is excellent, and most importantly you are avoiding these items: 1, No IP licensing 2, No publisher cut, which is a huge cost 3, No other licensing fees (engine, technology, etc unless you use one that this is required - clearly) 4, Immediate near 100% profit 5, You spent 0$ to start the project (obviously this does not count intial campaigning, so to be fair say -100k$ for a month of funding), got ALL of the funding at once, and on sale get immediate profit, this ties into 4 Imagine of that 350K people, now ~80k are knocked out, and lets say only Half of those people buy the game Say you sell it for 30$ You just made 4million dollars, nearly all profit, not 4 million but 65% was removed for fees, publishers, etc. you get all 100%. Now imagine a company like (For the sake of argument, clearly NO) Blizzard decides, hey lets try this KS thing out! Through their games, and campaigns, and media presence, they can reach 9 million people (clearly it is WAY more) Of that 9 million lets assume only 10% of those want to crowdfund. Lets further assume an average donation of 10$ (this, current trending, is VERY low). You just raised 9m$ (And this is absurdly conservative). You release it, and say only 3 million people buy it, even at 30$ you just made a sickening amount of money. The point is, crowdfunding CAN easily be explosive. Exposure is what counts. Not trust, like we have with Obsidian, but Exposure, and brand recognition. If a Blizz/EA/whatever you want huge company decided to do one, you would have the unwashed masses show up and slap down there 10$ for a fluffy moogle in wow, or a neat helmet patch in Madden, or some cool avatar on XBL. Thinking that crowdfunding could never remotely reach a large amount of money is short sighted. Big picture. When that time comes, it will be wonderful, and sick. All at the same time. -There are a lot of assumptions, this was a logic walkthrough and not literal, the logic is easy to see, the numbers are not important, the concept is.
  11. Welcome new members -On GoT- Excellent series, but GRRM suffers from character creep. The problem with his books is that he keeps adding more, and more, and more characters to focus on in the story, which, while I find neat/enjoy as a whole, think about the WRITING process of that. The cross story, timelines, etc. It has become a mountainous project beyond just the scope of his story in total. Excellent series, but beware the creepers! -On WoT- I have such a love/hate relationship with this one. I love it, I love the writing, the scope, the characters. I hate the half focus in many of the middle/late books. Much like GoT, the amount of things happening, and random characters from 4 books ago who seemingly were pointless and now are some latchkey, etc. It must have been overwhelming to write. I find that the chap who took over has done a marvelous job thus far though in finishing the series out. I am eagerly anticipating the next/final installment.
  12. I hate keytab files. :) Damn you KVNO mismatches!

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  13. I think that more of a spiritual successor would be what they aim for now, if anything. Given the discussions, and reveals it feels like they want this to be a very clearly unique setting, does that allow for cross conceptual design? Sure. I feel that before the kickstarter, a lot of the people at obsidian wanted to make a cRPG, be it a PST successor, IWD, BG, etc etc etc, and likely the amalgamation of ideas and direction led to a decision that it would be best to simply create a new world, probably borrowing on facets of many others of theirs, or favorites. As they said, there will be things unique, and new, and different for PE, but at the end of the day it will be a cRPG, and with that style of game, comes certain styles of story telling, imo. We have, I would argue, some of the best, most talented writers, and story minds on this project. So either way I am excited!
  14. no thank you. Consoles have plenty of RPGs and are fairly dominated by jRPG games. I think that while some may be intrigued, the amount of extra money, and effort to publicize this to console gamers, get publishing, distribution for now up to 5-6 formats, any other licensing fees, etc. Its not worth it. Make the game right, without constraint and a dual focus on, how can we make this awesome on the PC.. and oh yeah we need to worry about refactoring everything for a console, and gamepads, and accessibility that we normally wouldnt.. The split in development power, and focus for a project like this would be silly imo.
  15. Ah!! The "I hope you have children just like you" curse! Excellent idea............wait a sec.....curse my parents!!!!! And they cursed theirs! the circle never ends!! oh the humanity!
  16. I am a bread fiend, I love the stuff.. soo good... craving delicious bread now.. dammit.
  17. You shouldn't ask things like that, you may just get an answer As for coffee.. I love making a fresh cup of esspresso on my bialetti yum.
  18. I thought it was obvious, well 2 ways it would work 1, you slay the pettite 2, you are pettite and are a [grim] reaper I guess you could also just be a state of perpetual pettite death, more like a conceptual state of being, than a physical identity.. I guess that didnt really help after all..
  19. It's my job to do vanguardy things, but with venom. Drink some venom, like a vanguard Kill some soldiers with venom, like a vanguard Drink some beer laced with venom, like a vanguard Propose to beautiful ladies with venom, like a vanguard ok, that was lame. I am sorry internets.
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