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Doppelschwert

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Everything posted by Doppelschwert

  1. Problem: The description of stunning shots doesn't mention that it's exclusive for ranged weapons, but it doesn't work in melee (or at least, it doesn't work with unarmed which I tested). Fixes: Either change the description or make it work with melee weapons. Since the later would give easy access to stunlock, the former is probably how it is supposed to work.
  2. Sorry for being off topic, but I've read this multiple times by now and I wonder if there is a comprehensive list of what works with melee weapons and what doesn't? Or is there even some general rule that everything applies which doesn't explicitly mention a ranged weapon? Sooner or later when the WM2 hits I'll want to build another custom party with class bending concepts. Generaly, if the description itself doens't say "ranged weapon" or "bow", it works with everything. The description, not the name, so things like Wounding Shot and Quicky Aim work on melee. There aren't as many options as ranged, but if you are making your Ranger a pseudo-Rogue you may as well upgrade your pet to do it as well. Thanks, I thought as much but wasn't sure.
  3. Sorry for being off topic, but I've read this multiple times by now and I wonder if there is a comprehensive list of what works with melee weapons and what doesn't? Or is there even some general rule that everything applies which doesn't explicitly mention a ranged weapon? Sooner or later when the WM2 hits I'll want to build another custom party with class bending concepts.
  4. I think that's a bit of hyperbole, given that it affects exactly one ability per class, but rest assured that the patch in january adresses the faith and conviction bonuses for paladin companions by setting them to a fixed (bigger than the minimum, yet smaller than the maximum) amount. As for the rest of your post: The only way to respect artistic integrity and have your cake and eat it too is to use mods - that's what they are there for, after all. If you don't want to download third party software, that's ok, but then either start modding yourself or don't complain about it. The premise that optional content can only add to the game because you can ignore it is heavily debated on this board and not a universal truth, and that's why people are arguing against it. Even introducing the respec itself was heavily debated. Respecing introduces quite some ways to exploit the game, so it's only natural that some people vote against it. It's not only because they don't want to use it, it's because it would be strictly better to use it all the time when it is available and thus becomes mandatory for optimal play (if you're that adamant about min-maxing anway) which certainly may distract from the enjoyment of the game. Imho, asking for the game to be changed for personal enjoyment of the game is always self centered, whether it's introducing something or denying something. And that's completely fine, as long as you don't pretend to have the moral highground on things. If obsidian would've wanted respec for companion attributes, they would've included it. Mods are an easy solution for everyone to get what they want, so everyone can have their cake and eat it, too. Asking for mods to become official is redundant because it takes additional dev time while adding nothing to the options of the players.
  5. Well, I doubt they made it to anger people. One of the devs probably didn't know this about the lore, wondered why some elves could have beards while others couldn't and then decided to fix the inconistency.
  6. Didn't the lore specifically say that Pale Elves, unlike Wood Elves, could grow facial hair? The Officially Background Book specifically mentions that, unlike Wood Elves, Pale Elves can grow facial hair. It doesn't bother me too much as I doubt I'd make a Pale Elf with a beard, but if it's something they can add in easily I'd like them to. I see, my bad. I'll take back everything I said and agree they should change it back then.
  7. They established that elves can't grow facial hair in the lore of this setting even before releasing the game, so it was an oversight that they could and was thus removed afterwards.
  8. Several, for example draining (life leech). You should probably save the 'rare' (limited amount) ingredients for unique weapons that have unique enchantments you like. I think vendors restock, so ingredients that can be bought are 'common' and using them should keep you on the safe side.
  9. wow, great work! thanks a lot
  10. It adds the cross-class talents for level up and increases the level cap which you can hit in the main game, but that should be about it. Note that the development of the add-on resulted in several new features being patched into the maingame as well, but you already have them. So in a way, the release of white march was a major contribution to the maingame you already got.
  11. Sure about restarting now? The second part of the expansion is supposed to arrive in january, if time is not an issue, you might want those couple weeks as well. On the other hand, if you aim for the time during christmas season, go ahead now. Don't know about PotD, but hard feels like normal difficulty to me, maybe a bit on the easy side of things. If you want a challenge, definitely PotD I guess.
  12. Thanks, but I'm still not sure what it does exactly? It teleports you to the caster and then stuns you..? Does the teleport admit a defense or is it instant hit..? I'm not able to check ingame currently.
  13. If you look at NWN2, the last (and only, as far as i'm aware of) game of this kind with rotatable camera that obsidian worked on, it should be immediately clear why they did the right decision with the perspective in POE. If not, I dare you to find the single one person on earth that actually enjoyed the camera in NWN2.
  14. Yeah, I would be happy to know this, too. I played through the white march at release with patch 2.0 at the lowest level i could, but I never registered something like this. What's abduction doing exactly and which enemies are able of casting it?
  15. I think the easiest way to visualize individual resting boni would be an assignment matrix shown at resting organized as (char) x (resting bonus). You tick a box at the intersection of the char and the resting bonus you want to have and the matrix just remembers the settings you picked last time, where unavailable assignments are grayed out. You see all the assignments at once and you can just click accept if you don't want to change anything, otherwise you can change tactics without entering several submenus.
  16. I'm not sure I understand survival correctly. The description says it's a long term buff received after resting, but not permanent, is that right? If this is the case, I'm wondering how long the duration is and why the boni instead of the duration increase for higher ranks.
  17. True, meant the reflex saves etc - if I remember correctly it was possible to dodge some spells completely except dodging only half of their damage. But either way, they miss a LOT in PoE don't they? As sensuki said, this is a feature of DnD 3/ 3.5 . In DnD 3.X, all characters are allowed to take half damage on a successful reflex save against most area of attack spells. Certain classes can pick up the evasion talent which grants no damage on a successful reflex save and improved evasion which results in only half the damage in case of a failed save on top. If you have trouble hitting a foe with a spell you may be targetting a high defense or use a spell which has a strong effect and therefore a reduced accuracy. It's highly debatable if per rest ressources should be able to miss, but that is more or less possible in all DnD versions. In PoE, it turns out to be the best strategy to use afflictions on enemies that target their weakest defenses before applying a stronger spell targetting a defense. Considering how effective using CC of your own is, I think it is only fair that enemies have the means to do the same to you. Even then, there is only a handful of enemies that can CC you properly and there are multiple ways to play around them with a full party. It's kind of annoying if you don't use casters in the party yourself, but even then one can manage it.
  18. Yeah, that looks pretty sweet Somehow I always think mods are about changing what is already there instead of adding something, so I guess that's where my conclusion about what the mod was supposed to do came from. Of course, content generation clearly needs the angle to be available. By the way, I would be surprised if there was some inconsistency in the angles between baldurs gate 1/2 and icewind dale 1/2 since they use the same sprites whose perspectives are fixed at least. On the other hand, I can't remember if there is sprite overlap between torment and the others, so if there was a difference, I would guess it's between those games.
  19. Nice job again! I double checked, seems alright to me. You did a better job explaining where my formula was coming from as well. Apart from the angle, I think proportions also play a big role in how visible everything is. Comparing screenshots from BG2 and PoE (has been a while since i played BG2) seems to indicate that the doorways in PoE are much higher and I'm not quite sure about the height of the walls, which plays a crucial part in occlusion as well. I feel like the characters in PoE are too small compared to the buildings around them, but I'm pretty sure that was on purpose for visibility. I don't know what this potential mod people are refering to in this thread is supposed to do, but if it's supposed to change the angle of view, then I'm not sure if this is going to work out. After all, the way I understand it is that after the maps are made in 3d for their respective angle, the paintover is a 2d overlay made specifically for the chosen angle. If you were to change the angle in the engine somehow, I'm not sure if you can transform the paintover such that it still looks appropriate afterwards.
  20. If you assume that the fence in the picture is indeed quadratic, then you can construct a circle (in terms of the original scene) around it. 1) Set the (x,y) axis parallel to the monitor edges such that the origin is the intersection of the diagonals and extract coordinates of the corners of the fence. 2) Compute the unique ellipsoid ax² + by² = 1 parametrized by (a,b) that the corners of the fence lie on, e.g. such that the equation holds on the corners. Since the corners of the fence are point symmetrical with regards to the origin, you have two equations and two variables to solve for, so it should be doable. 3) The stretch factor you are searching for should be \sqrt(a/b), you can then carry on with your usual calculation. I'd do it myself, but I don't trust my skills in properly extracting the coordinates with paint. EDIT: Made some mistakes at first.
  21. I just want to applaud your ressourcefulness in this matter. Everyone that uses maths in his pursuit of knowledge has my deep respect - great job. Since obsidian stuff adjusted the angles by hand, I guess its safe to assume that the actual values are the nearest integers, so 40° and 33° respectively.
  22. I think it's Shades and Shadows, with Shades being the tougher ones that summon the weaker Shadows. Shadows are a minor nuisance whilst shades, at this level, are pretty tough. I see. I can never remember how all the different incarnations are called. Now that you say it, I agree it should be shades summoning shadows. Anyway, my point was that they don't clone themselves but summon weaker versions, so you don't have to remember which are clones and which ones are originals - just kill the stronger ones first. Yeah, it's kind of a mystery why you have to use both higher stats and more mobs instead of choosing that independently.
  23. Are you sure? I always thought that 'Wraths' (the bigger ones) can summon 'shades' (the smaller ones). In either case, this is good advice: When you kill a summoner, all the summons die. This is a general rule for the game. I think the best you can do before Caed Nua is lvl 4, which should make things easier quite a bit. Note also that the shades are weak to fire and that they attack with cold attacks, so using fan of flames helps quite a bit in these fights. And don't worry, the game will get way easier after Caed Nua. You will have a small sandbox of quests you can freely choose, so there is a lot of optional content to fall back to in case some place gives you problems later on.
  24. I asked the same question some time ago in the last official update thread and got no answer. If I wasn't already used to this, I'd be pissed about how they handle things with regards to announcements. *sigh* Anyway, good to know the answer now anyway.
  25. Well, which level are you, actually? The 'ghosts' are quite a steep increase in difficulty in the early game if you don't know what you are doing. They are weak against fire and deal ice damage, so you can use spells like 'fan of flames' if aloth has it or items giving cold resistance to help fight the wraths. If you want to have a better chance, you can go up to level 4 by doing sidequests in the areas around gilded vale.
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