The problem is that 'real' romance has very little to do with 'actual' dialogue which makes any 'roleplay' romance seem completely pointless to me. Pick the right options, screen fades to black, hurrah! No amount of good writing can even come close to a real interpersonal relationship, on any level really, and I wouldn't mind if it was a film, or even cutscenes (that is to say, I can buy it if the game isn't trying to pretend that the guy in the game is me), but it's literally just romance boiled down to a 'pick the right option minigame' with zero attention paid to any factors outside of that conversation save for the 'how much she likes you' stat.
Better romance for me wouldn't have anything do with better writing as much as better scripting of the whole process. Should I be able to hit on a chick while I have a gaping flesh wound in the middle of a smelly swamp surrounded by dead orks? Should I still be hated by a girl that I just took 3 arrows for while still having time to heal her? Sure you can come up with excuses both ways, but it doesn't matter because the game doesn't even take things like mood and environment into account and pretty much makes the whole thing into an adult edition of 'chose your own adventure' which can be activated at any damn time in which you can talk to the wench.
And yeah, I know BG2 had the other party initiate it instead, but I hardly consider that a step up.
So romance in CRPGs has everything do with actual romance as 'chose your own adventure' has to do with actual roleplaying and i'll start caring when this stops being the case.
Go play a dating game or somthing.