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Nick_i_am

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Everything posted by Nick_i_am

  1. Castle Crashers = goty
  2. I don't, that game is a pile of Hades.
  3. They better release a patch soon, I wanna play mission mode.
  4. I hope you didn't patch the game! Otherwise it'll crash at level 10, every time man, every time.
  5. NG2 = godly.
  6. The problem is that 'real' romance has very little to do with 'actual' dialogue which makes any 'roleplay' romance seem completely pointless to me. Pick the right options, screen fades to black, hurrah! No amount of good writing can even come close to a real interpersonal relationship, on any level really, and I wouldn't mind if it was a film, or even cutscenes (that is to say, I can buy it if the game isn't trying to pretend that the guy in the game is me), but it's literally just romance boiled down to a 'pick the right option minigame' with zero attention paid to any factors outside of that conversation save for the 'how much she likes you' stat. Better romance for me wouldn't have anything do with better writing as much as better scripting of the whole process. Should I be able to hit on a chick while I have a gaping flesh wound in the middle of a smelly swamp surrounded by dead orks? Should I still be hated by a girl that I just took 3 arrows for while still having time to heal her? Sure you can come up with excuses both ways, but it doesn't matter because the game doesn't even take things like mood and environment into account and pretty much makes the whole thing into an adult edition of 'chose your own adventure' which can be activated at any damn time in which you can talk to the wench. And yeah, I know BG2 had the other party initiate it instead, but I hardly consider that a step up. So romance in CRPGs has everything do with actual romance as 'chose your own adventure' has to do with actual roleplaying and i'll start caring when this stops being the case. Go play a dating game or somthing.
  7. Not that the NWN2 OC romances were even slightly better.
  8. Basically in the new addons you got a 'strategy map', Risk style, when you attacked other provinces it would literally put you in a skirmish game, unless they were a special province (one with a strategic bonus or HQ). The non-liniar metagame (you could fortify areas, upgrade your armies and equip your commander) was interesting, but was taken down several notches by repetative skirmish battles.
  9. Doesn't it suck?
  10. Yeah, looks that way, I thought they comfirmed that Orcs would be playable in coop along with SMs but that might have been crazy dev talk.
  11. Orc campain has been confirmed hasn't it?
  12. Yeah, Force Unleashed was pretty cool.
  13. In terms of gameplay? No, Dawn of War 2 uses a squad mechanic combined with zero base building, limited RU management and a small number of units to produce a game that's mostly tactical in nature (although, still an RTS). In terms of backstory? Much of Starcrafts design and visual asthetic was 'borrowed' from 40k, but their relationship pretty much ends there.
  14. So rage, bad controls, awful camera, poor dev choises and yet...additct mode? I'm one of those weird people who was genuinely interested in this game, both in gameplay and themes and really hoped it would turn out godly, so anything at this point is a disappointment, but I
  15. Can you justify its dual analogue controls?
  16. Llyranor says:

    man, pixies sucks now

    Llyranor says:

    don't tell him i said that

  17. NWN2 already reuses music from a mess of other composers, so I don't really share that concern.
  18. A mess with coop which is slightly better than a chatroom!
  19. Haha, i'm not touching that crap. Let us know if it's better than The Darkness!
  20. Lly bought a PS3!
  21. Because we hate you.
  22. Mount and Braid?
  23. Yeah, nice combat.
  24. There have been a lot of arcade games, both original and ports, which have justified their purchase way more than most full-price titles.
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