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Idleray

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Everything posted by Idleray

  1. Yes. That's bugged too. I noticed from looking at Sagani's stat sheet that the Animal Companion bonuses were stacking unnatural amounts. However the big hits are only manifesting when Ituumak hits a marked prey target.
  2. So after Sagani reached Lvl 7 I've noticed that whenever I cast Marked Prey on someone Itumaak will start doing an insane amount of dmg per hit on the marked target. As far as I can tell it adds exactly 700% of the damage from the normal hit (i.e. It's doing 800% dmg per hit) The only thing I can see that's changed is that I got Stalker's Link when I leveled. I'm sure that Marked Prey is the source of this bug since it doesn't happen normally without it. edit: Yes this is on Patch Beta 1.05. Confirmed for build 563 too save is here http://s000.tinyupload.com/index.php?file_id=06078467274675325723
  3. What VA work there was already stellar and imo the game didn't need more of it if it didn't have the luxury of an AAA budget. Instead, I found that the picture-book scenes that represented action sequences to be also very immersive and felt that the game could have used them a-lot more, especially at some of the key points of the game; for example during the key plot sequences/reveals of NPC companions and most importantly . That sequence could have been much enhanced if there was some visual representation to work on rather than just the Adra stones.
  4. no loading screen optimisation? I has a sad. But the rest of the changes are A-OK!
  5. Yea. I had a Noxious Burst trap kill 2 of my dudes when I carelessly opened without scouting a chest. Bonus: It was a Triple Crown (path of iron) mode. Gonna be awhile before I try that again.
  6. The guy who did Thaos has a superb and distinct voice. I'd like to know who that was. The VA work in general in this game was unexpectedly good. Whatever the cost of having them, it was worth it.
  7. I found the combat to be on par with DAO, each with their strength. On Nightmare, DAO had very few encounters(if any) where you could block a narrow doorway and then the rest of the enemies are reduced to staring like retards. On the other hand, on PoTD POE, you don't have many clear "I WIN" buttons till very late game, whereas in DAO the moment you got Crushing Prison(on 2 mages) it became easy mode, and then when you get blood wound it became Casual mode.
  8. Yep. Use your cipher and cast whispers of treason to "reclaim" the character. They will be uncontrollable for a few seconds but they'll be on your side again. Afterwards you regain control.
  9. How does Chanters Aesfyllath myth fyr work with fast weapons? Is it as broken as I think it is? I haven't done a playthru with a chanter yet
  10. BTW Op, since Bioware is dead and Obsidian is ftw shouldn't you be changing your avatar from cassy mcgee to something from POE eh?
  11. Hear hear. I've personally had enough of the pointless Bioware bashing everywhere I see on the internet. You'd swear from all the vitriol that Bioware killed these fanboy's loved ones and desecrated their corpse rather than release a game that they didn't agree with...which is more or less the same thing to them I guess. Bioware make games for a certain market now. They have bills to pay. They have sales targets to meet coz they're owned by EA. Don't like it? Move on. Please don't whine about their games being "watered down" or that games in general are "watered down" "these days". It sounds like some kind of poser who says "music these days is so generic and commercial". There are always games out there that cater to core gamers no matter the genre/niche , just as there are thousands of bands out there doing good original music. If you find big company games too unworthy of your refined gaming tastes then get out there and find something that suits you because I'm pretty sure it exists.
  12. This entire board looks like such battle for quite some time already. Why not give a little rest to poor Baldur's Gate and argue over DA:O for a change? Btw, I got bored with DA:O within 10 hours, dropped and never felt like trying it again. Would someone try to convince me it's an awesome game? Anyone? On topic, though, PoE couldn't "destroy" any of the Dragon Ages to begin with simply because they're playing in different leagues, let alone have entirely different design filosophies. Comparing them is just not right. IMO if DAO didn't grab you in the first 1-2 hours then it's not gonna be your kind of game. For me personally it grabbed me in that time and didn't let go. Other people think its bland and generic. Different strokes for different folks I guess.
  13. It seems that with the way DR works by reducing a flat amount of damage from each hit rather than a % that faster ranged weapons are kinda bad options compared to guns and crossbow/arbalests. Is there some kind of party/ability/enchant set-up that allows them to out-perform those weapons?
  14. It's weird, both Chill Fog and Slicken seem too good to be level 1 spells, and on the other hand many level 2 and 3 spells are crap. Necrotic Lance I'm looking at you. Perhaps a rebalance is in order
  15. Nope. The honor of most overpowered level 1 spell goes to Slicken, the AOE stun/interrupting workhorse that makes any fight against casters and ranged mobs a breeze. It also works very well with chill fog, but can set up any number of other AOE combos.
  16. I don't have an SSD but my load times are in the same ballpark. 15-20 seconds. What REALLY sucks is when you're in the Stronghold/doing Caed Nua or in any of the cities. I don't understand why the game can't at least load ALL of a house at once so that the transition up and downstairs is seamless. The only theory I got is that somehow because the environments are fully rendered rather than made up of building blocks the game has to load what amounts to a fully detailed bitmap every time rather than generate environments. I have no fking clue really but if we have to pay with these load times then I'd rather just take a graphical hit and have less pretty environments.
  17. Look, I've never watched Jersey Shore, so I have no idea what you're on about over there, but you seem obsessed with scoring brownie points over how much better the writing in PoE is compared to DAO. We get it. DAO doesn't hold a candle to the uniqueness that is POE's characters. POE's writing is the height of profundity. Its got Gods and Souls! Animancy and mature issues and ****!... ...actually I can't do this. I actually like PoE as well so I'm not gonna sink to your level of petty "my game is better than your game" bs. Enjoy the game and lay off the Jersey Shore or whatever that is
  18. Does anyone have any recommendations about tweaks I can do with my system?? Some kind of third-party software or some-such? My specs are Core i7-3770k, 16GB RAM, NVIDIA GeForce GTX 660 I really don't see how I could be spending more time on the loading screen in this game than in a game like saying Dragon Age or Mass Effect. The load times are really, really killing this game for me.
  19. I wanted to elaborate about DAO since people seem to think likewise. DAO did better companions than POE. I wouldn't know about DAI because it's sitting in my library not getting played but I've heard good things about its companions too. DA2 was passable but I would actually still rate the NPC interaction there above PoE. PoE companions just weren't very compelling and as a result I found myself skipping much of the text because honestly I didn't feel like learning about the history of these random far-away places via giant walls of text. If anything I found the Lore on the Gods much more interesting. I think Obsidian definitely needs some work on making interesting companions that the player invests some emotion into. As it is there's just Eder who I feel any connection with, while the rest of the companions have story-lines that are too contrived and text-based to really do much for me. Of particular note are Durance and Grieving Mother, both penned by Chris Avellone I believe. I was absolutely floored by the depth of emotion I felt interacting with Dakkon from PS:T(which I believe Chris also did), but here neither Durance or GM do much for me. Their plights are supposed to make you feel pity for them, but it's just really convoluted and between-the-lines and their dialogue(by which I mean descriptive text) REALLY needs editing for verboseness. I actually had to check my Journal for both these characters to summarise what they actually told me because I read and didn't really understand what the text was telling me. Also I now believe that there is nothing particularly wrong or cheap about Bioware romances, because come to think of it that was one of the ways BG2,DAO and DA2 characters held my interest.
  20. A rudimentary understanding of the concepts of Tanking, Focus-fire, Crowd-Control and the specific Accuracy mechanics in this game will make Path of the Damned easy.
  21. Basically everyone and their grandma sells ALL of the crafting herbs once you reach Twin Elms.
  22. 4/5. Gameplay I dig. The plot only starts heating up in act 3. Lead-up was kinda non-eventful. Writing suffered from bloat.
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