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Posts
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Everything posted by Idleray
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How about this, and this is the same challenge I'm currently doing: Do a Triple Crown run and go for the No Rest For The Pro achievement. Also if that's too easy (and it kinda is because I'm about to finish it) do it with an all melee party: No ranged weapons allowed. No single-target ranged spells allowed.
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No there's no such thing as draining life in this game, if by which you mean you can go on for perpetuity draining back the life you took as damage. Draining endurance doesn't move your life (Health) at all. Your Health only goes one way, and that's down (unless you take a talent that restores a small amount per rest)
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Romance Packs DLC
Idleray replied to GadgetSun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would pay top dollar for romance dlc -
Situation: fighting Darguls, Chanter was hit by a paralyze, paralyze wore off, but chanter is now permanently stunned and I cannot get out of combat. The stunned icon(little blue man) is above chanter yet no debuff can be seen either on chanter itself or in character page (where buffs and de-buffs are listed) Things in play: * Party suffering from fatigue, chanter on major fatigue * Chanter used potion of mirrored image * Got hit by darguls alot of times. ok I was able to get out of combat by casting Slicken on my chanter. Chanter is still stuck though. On Endless Paths level 8. Saved and reloaded and now things are fine.
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Cypher main is really boring now
Idleray replied to Narla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The problem is that other spells should be as useful as Mental Binding. Right now nearly none of them feel powerful to use. -
According to http://pillarsofeternity.gamepedia.com/Status_Effects#Fatigue and to the description for Goldrot Chew, using the drug should completely remove fatigue on my characters. My character has 12 Athletics (boosted by rite of youthful spirits) and is suffering from minor fatigue. According to the gamepedia graph that should mean no more than 39 Fatigue. If Goldrot Chew works as advertised then it should have removed all of that and then some, meaning 0 fatigue for the duration.
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I accidentally posted it in the patch beta forums: http://forums.obsidian.net/topic/79494-kakaloths-minor-blights-chill-fog-wizard-unable-to-attack-or-cast-spells/ Basically, there are 2 issues: 1. Kakaloths minor blights may or may not be working as intended with Blast. It appears to causes Blast to proc on each of its AOE hits, effectively letting the Wizard do massive AOE damage against large packs. I've read about Barbarians and Jolting Touch scrolls/procs which probably work the same way. 2. Definite bug caused by Kakaloths minor blights when used after Chill Fog that causes your Wizard to be unable to attack/cast at all. Animations appear but nothing happens, and only save/reload fixes this. Happened to be after hitting a bunch of enemies with Chill Fog then casting Minor Blights and then attacking clumped enemies. After awhile the Wizard glitched out and couldn't do anything. The Blast issue from 1. could have somehing to do with this.
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Also is Kakaloths Minor blights working as intended with Blast? It seems terribly op for each instance of Minor blights hits to trigger blast for MASSIVE amounts of aoe damage, much more than a barbarian could ever muster. I've seen my wizard do total damage in excess of 150 when attacking a dense clump of mobs.
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So, this is a minor issue but the Ashwood cameo seems to produce some bizarre bugs whenever the delemgan that it summons dies. The Delemgan corpse randomly appears in other maps where it glitches and starts rapidly alternate between standing and dead like some kind of spooky ghost that follows you. The issue seems to go away upon saving/reloading.
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Does marking actually work?
Idleray posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The property that grants +10 Accuracy to an ally attacking the same target. How exactly does this work? I've never seen it apply a debuff, and I've never seen from the combat log any sort of accuracy bonus when attacking the same target, from testing on a pet. Is this mechanic actually implemented? -
A Pedroelm said before; Paladin auras are currently BUGGED: every time you save/load their range will increase until it is effectively INFINITE. However, if this bug were to be fixed, you would still have a valid complaint: the aura ranges are ridiculously small atm.