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Doxy

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Everything posted by Doxy

  1. Wow, im surprised to see so few people picking monks. I was personally torn between monk and a rogue. But the stealthy side of me won and thus rogue it is. Nice poll btw!
  2. This game is shaping up better and better. Love this addition to melee chars.
  3. Was just wondering the same other day. Is 4m enough to make PE into top notch RPG. My guess is if a project is successful on Kstarter, they then can show investors that people actually interested in that kind of game and ask for even more money, to finish their game.
  4. Got to be 60% quality and 40% quantity for me.
  5. I just hope PE doesn't look anything similar to Dungeon Siege 3.
  6. Pretty much my thoughts exactly.
  7. I only hope Obsy can make Endless Paths as big as it sounds and not a 5min walk in the park per level.
  8. Im pretty sure PEs inventory system will be a close copy of BG/IWD. Why reinvent the wheel?
  9. Many RPGs let you play an evil character, but I very often find the implementation of evil wanting. The fact of the matter is that in nearly all cases, playing an evil character amounts to little more than being a psychotic murderer gutting innocents for a few coppers more. Hell, playing evil for material gains is hardly worth it anyway, seeing as the NPCs you help tend to promptly give you Swords of Ultimate Holiness +23 or whatnot for refusing reward, whereas opting the "evil" route and actually demanding compensation for spending nearly all your available resources on slaying that dragon typically nets you a mere fraction of the gold aforementioned sword would sell for. Now, I can understand why developers would want to steer players onto the righteous path, as the average plot is designed around you destroying some ancient evil or another, but damn, I would love a game that, while having a great story and without falling into the narrative void where most sandbox games tend to dwell, didn't lump those expectations of goodness onto you. I'd be very interested in seeing a game where moral corruption would be a tempting, slippery slope. Where you would have an actual motivation for parleying with demons beyond the Darkbolt skill or whatever you would normally gain for doing such a thing. Considering that the loading screen will typically tell you that anyone who summons devils will have their souls dragged down to hell when they die, one would think that you'd need something a wee bit more enticing. What if releasing that dark power burning inside was the only means by which the character could save a loved one? Couldn't a plot be designed where a character could very realistically feel that, hey, Tzeentchian mutations and eternal torment be damned, this is so important to me that I'm willing to take any step to do it? "Dark Elf @rpgcodex" Now thats what i want to see in PE but one can only dream...
  10. Cheats should not be implemented for RPGs period.
  11. Voted for and i think it's a great idea! In other RPGs if say, you solved the quest by convincing the npc through you speech skill, youd get less xp then a guy who went on a quest and killed all mobs. So you were kinda forced to go out and finish the quest by fighting to gain max xp. Otherwise you felt like your gimping yourself
  12. I personally love monks in rpgs. IWD or NWN monks are the best, but all of them seem to lack armor choices. They are always either naked or wear same robe with different colours throughout the whole game. Hate to bring D3 here, but some of the monk armors look very nice and have enough metal on them to not hinder monks movements. So this brings me to the whole should monk be kung-fu or not. He should! Its the reason alot of people pick monks in rpgs. A warrior who focuses on his body, soul and uses his arms as deadly weapons. Here is what an ideal monk in rpgs should look like
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