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Everything posted by Pandamaniac

  1. “Right now he’s incredibly involved with Project: Eternity, and I do not want to distract him from a project that is incredibly important to his company. With that said, I would be happy – no, wait, overjoyed – to have him on board in any capacity whatsoever.” That is from the blessing article at http://www.vg247.com/2012/12/03/planescape-torment-sequel-gets-avellones-blessing/. So the door was left open.
  2. How many projects can a single man work before he gets burnt out? Doesn't the man already have Wasteland 2 and P:E on his plate? Since he is more of an Ideas/writing guy, most of his work is done relatively early in the process. To quote Brian Fargo: At this point we are at approximately the halfway point in the development cycle for Wasteland 2. I have us on a 6/6/6 plan, which had us finish all the pre-production including all the heavy lifting on design for the first 6 months. The second 6 months is all about integration of the assets such that we can fully play through and get a
  3. Also, if I were a crazy betting panda, I would put money on Avellone being a stretch goal. It isn't like InXile hasn't done that before.
  4. This is a non-issue: Your credit card was charged at the time the kickstarter ended, or when you made the pledge via paypal. If anything, people wouldn't claim their rewards, saving Obsidian money, but this is unlikely because you will get an emailed reminder, and can use the survey to recall what rewards you wanted.
  5. You've certainly got a point here Lephys. Money, time and manpower all need to be spent efficiently because they don't have unlimited amounts of it. I'd say that's the biggest and most viable concern. But, it certainly makes you wonder doesn't it? After all, it wasn't I that decided to do a game based on souls (which obviously opened the door to viable amounts of time travel story telling, multiple "perspectives" and the like). Thanks for actually stating what the Half Life expansion was btw... nothing more frustrating then seeing a reference to a game I haven't the foggiest clue about.
  6. Interesting concept, but I really dislike it for two main reasons. First, it makes me feel obligated to speed run through the game once and then play it slow the second time ( For each class if class specific) to experience the complete game. And second, I think this is the wrong place to get replay value. Replay value should come from making different choices than the last play through, not content that was locked arbitrarily. Same reason I disliked the DA unlock-able trees: I felt compelled to delay my mage play through until I unlocked the Mage prestige classes ( or whatever they were calle
  7. For future video's, could you use a higher resolution? It is *extremely* difficult to read anything on the screen.
  8. Elves and paladins have been removed for the game to help others stay sane. But really, that was just an unintentional omission on their part.
  9. As taken from the Level Scaling and its misuse thread"
  10. You assume that PE will have you wandering aimlessly in the wilderness with absolutely no reason to kill the Orcs. Maybe your goal is to get to the other side, in which case sneaking past them would (and should) be equally viable compared to killing them outright. Ignoring the Orcs after they have attacked you could easily be more costly than just killing them outright (unless the game mechanics were designed to allow kiting, the Orcs would be able to do significant damage to your stamina pool, not to mention lowering your health pool. In other circumstances, however, killing the orcs could be
  11. What also seems to be missing here is that people are assuming that we haven't come a long way in game balance since BG2. Remember, in ToB you could Equip the Robe of Vecna and an Amulet of power, cast project image, than time stop, and finally improved alacrity, and then you could spam Horrid wilting until the cows came home, after debuffing everyone and throwing around some fingers of death for good measure. Or force-talk bosses to death. Or stack skull-trap. These are all problems that came from converting a PnP game into a cRPG, but PE doesn't have that constraint, and their abilities will
  12. Honestly, I am torn about his leaving the order. Yes, he is unhappy with something, obviously, but I feel like for everything he put in, with his qualms coming from mechanics still under discussion, we should leave him in anyway. Hell, I would pledge an additional 8 (via paypal) to keep him in if that is what it took. TL:DR I think he made a rash decision, and it is one he may regret, but I for one want to honor all the good he did do for almost the entire kickstarter campaign.
  13. Just decided to up my pledge just a tiny bit more (Only a 3.2% increase), and I would like the title Panda Fanatic of the Obsidian Order.
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