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Everything posted by R.Alexander

  1. I sure don't go exploring in RPGs for experience. I explore because I want to know what's out there. When an RPG becomes just an experience hunt, I don't care to play it anymore.
  2. Hmm I can't see a single word that would somehow limit it to olny a part of the soundtrack. When you write "enhancing the whole game" for and that talk about the soundtrack in the next sentence than its hard for me to see how you could read it in any other way than using live instrumentation for all of the soundtrack hence "the whole game". So thats just MHO and to be honest I can be sometimes a bit of a stickler for words so it could very well be that I sometimes take things too serious and for granted . As a musician and composer, I will say that it most likely means that a few live instruments will be used along with samples to get a more lively sound. It takes a lot of money to have a fully orchestrated soundtrack played by a full live orchestra.
  3. I know I'm in the minority, but I love inventory management in RPGs. How does the stash actually work? How much can your party carry with them?
  4. I still can't understand why lack of kill experience makes combat pointless. Does that mean after you hit the level cap combat suddenly becomes unfun and pointless? Then, you are just gonna stealth past everything with your max level characters since you no longer get experience?
  5. They will probably not change any major gameplay elements, but I'm sure they will tweak things for balance.
  6. I believe it is the developer's responsibility to create the game however they wish it to be experienced. Then, it is up to the players to judge whether thegame is good or not. If they don't want kiting or kill experience than it shouldn't be in the game. It is really the developer's only responsibility. This is like asking is it the director's responsibility how people see a movie. It is basically their whole job. Also, removing kill xp doesn't disallow getting stronger. Side quests allow for extra experience to become stronger and make things easier.
  7. I think you are right. It would make the most sense so that the main story has the right challenge.
  8. Music. I know I am in the minority, but music and sound design are some of the most critical things in a game for me. I own soundtracks to many of my favorite games. I'd love to hear something new from the game.
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