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melkathi

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Everything posted by melkathi

  1. Troy. They got the theme right. The problem of the game is that it is still a Total War game.
  2. Total War: my fleet is caught mid sea by the enemy fleet. A naval battle ensues. It takes place on a forested hilltop. When you can't see the ocean for all the trees.
  3. Total War: I offer to join another kingdom in their war against a third faction. They demand I pay them all my resources in exchange for accepting my aid... So I simply declared war on the other faction and laid siege to their city without "helping".
  4. Trying out Total War Troy. The problem is, I am not a fan of Total War games in general.
  5. Ippokampus is the full name of the ability I think. The game's alternate spelling for the mythological sea-horse Hippocampus. Pandora's Box is an ability that copies a random ability from the game. This time it copied one of the skills, I think from the Vessel hidden class which has "summons" like that.
  6. Werewolf on Werewolf violence: When "random effect" actually does something useful for a chance:
  7. Though you can also ask here and someone will answer. (with someone quite likely being Skazz or me)
  8. I can recognize correlation. Counting is another matter.
  9. It is not by accident your name was shares the first three letters with one of the best games of all time after all.
  10. And then you'd play them over and over again. Forgetting every time how terrible they were.
  11. I quit after my sawbones had her giggle replaced with an inaudible beep, which meant I could no longer hear when my abilities proced over the sound of sith force lightning. B"ut good thing the Sith players were happy. Which at launch was all Bioware cared about.
  12. TOR and Bioware are dead to me when they removed the Smuggler's giggle because Sith players complained about noise pollution.
  13. And while people talk about space wizards and stuff, the real question to ask about those other games is this: Can you have an Orc Samurai on your team?
  14. That's why Act 1 of the Smugger is so great. It completely ignores the space wizards, the war and everything, while concentrating on the one question the smuggler desperately needs an answer to: "Dude, where is my spaceship?"
  15. That first group thing when you capture the traitor general. Dark Side: execute him on the spot. Light Side: hand him to imperial intelligence to torture him for information before executing him. As an Imperial Agent the first choice should get you fired...
  16. Taking it slow in Fell Seal, training up my expanding roster of characters. Got my first "secret" class, turning one of my dudes into a Werewolf. Just randomly looted a phylactery, so looking forward to turning a sorcerer into a Lich.
  17. None of them are bad. Except for Smuggler from Act 2 onward. Act 1 Smuggler is great. Then they ran out of ideas and just throw you a personal nemesis your character has no reason to care about. On top of that, the starting companion for Smuggler is also rather bland. I like the Imperial Agent storyline.
  18. Give them Viconia and see how that works out for them!
  19. The DLC for Fell Seal: Arbiter's Mark allows the taming of monsters. This is Nizzly: Nizzly's species uses a unique type of magic called Jellymancy.
  20. I have played quite a bit of Fell Seal: Arbiter's Mark now. The game made a very good first impression on me, so I bought the DLC which expands it greatly. I recommend it to people who enjoy this kind of tactics game. It doesn't seem to have the kind of secrets that require multiple playthroughs, you'd get in a Japanese game of the style (Tactics Ogre comes to mind), and so far I have not encountered a single choice in the story. Though I am not sure how far in I am. The game gives a strong Kickstarter vibe, so it may be shorter story-wise than it would be with a big studio behind it.
  21. Yeah, I figured it was something like that. Otherwise for Injustice 2 they'd have to pay people to buy it at 75%+29%
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