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melkathi

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Everything posted by melkathi

  1. Earlier this year an online friend of mine kept hiding Tribbles around the house for her daughter to find. And every day when the girl thought she had found them all, more and more would appear.
  2. Watched "Beckett" on Netflix, mostly because it was filmed in Greece, so all the filming in Athens was done near me. The scenes for the political rally I had walked past the filming. There is a scene where he stands in front of a parking lot, looking at some street art and when I was looking for an apartment, one of those I had considered overlooks that parking lot. It is funny though seeing him teleport all over the city centre. It starts with him arriving in Athens from the south, even though he was north of Athens. He then takes public transport at what must be Petralona Station (used to live a 2 minute stroll from that) for three stops to get to Omonia (where I live now) to get to the US Embassy. He should have gotten off one station earlier, at Monastiraki, changed to the blue line and taken the Metro three stations to Megaro Mousikis, which is the stop almost outside the embassy doors. As is, he had to walk 40 minutes. When he finds the aforementioned parking lot (which he shouldn't have based on the street name the activists gave him, as the street at that point isn't called that yet (though they would quite possibly have given him the wrong name in reality as well)), he enters a basement from street level, then comes out on a parking in the back... that looks more like Exarcheia. Where a bookstore like that would be, since that is where stores like that are and where activists would meet. Which is also where he is then running. Running up that hill like a Kate Bush song, he then appears approaching Syntagma from the other side. They are tiny little things that I just find amusing. They are all just results of location scouting and getting permission for filming. It happens in every film, but this time it happened in a location I know extremely well and depicting also social groups I know rather well
  3. It's a pretty bad decision to just skip info on character customization. Then again, I guess they didn't expect the huge negative reaction both trailers got.
  4. Character customization is shown from 5:47-5:48 when a blond lady boss in gray shorts and some sports bra thingie swings open the saloon door, turns into a white dude in some old fashioned suit, into a metal dude with green mo-hawk, into a black corpulent dude.
  5. That sentence makes you stop wondering if the devs have no clue what Saint's Row was about - after that line you know that for a fact.
  6. This trailer is kinda worse than the other one...
  7. Like the dragon random encounter every time you fast travel in Skyrim.
  8. This is the only feedback here on the forum so far: https://forums.obsidian.net/topic/123208-what-are-you-playing-now-living-the-game-life/?do=findComment&comment=2284575
  9. Yeah, my girls never said anything like that. I'm an awesome mum. Facebook is having some issues tying Skyrim play experience into their ad targeting.
  10. I think Facebook is monitoring this discussion and specifically the way I play Skyrim. The targeted ad I got today: If you want to STOP the teenage attitude and START raising a responsible & respectful young adult… this is for you! I’m offering a 97-page book that outlines how to be the parent you’ve always wanted to be and grow closer to your teen - even if they tell you they hate you and you’re the “worst” and “meanest” mother out there!
  11. My expectations of marvelcom is a game similar in scope to chimera squad, testing the water with more features for XCOM 3. The marvel license just adds bonus sales and possibly draws new players to the genre, ideally further increasing the sales potential of XCOM 3. I would not hold my breath for permadeath.
  12. XCOM 3 was scheduled for winter 2022. But covid may have adjusted those plans.
  13. I found the marvel trailer pretty pointless. It showed nothing about the game other than it being marvel. We could tell that from the title.
  14. If you want to talk homophobia, Borderlands says hi. Not seen PCGamer bothered there.
  15. Your sister seems to be a bit of a bad influence
  16. I did not expect to see a new post in this discussion
  17. I expected worse after reading your reactions. In comparison, this was the saints row 3 trailer.
  18. If you got all dlc, the only thing worth knowing is that your character from the Oathbound campaign missions carries over to empire mode.
  19. So... You'll do the coding for my game?
  20. I pretend both the second and third game don't exist
  21. The world has been so crazy, it's in dire need of some Johnny Gat to return some sense into it.
  22. *takes notes* Thanks guys. I found Runaway 2 to be a the game that most annoyed me. It had one *puzzle* that was *solved* by leaving and re-entering a screen seven times, and talking to the same character seven times, always getting the same reply until the seventh time he'd get a new line. It was the worst design I have seen - not a matter of bad logic, but just waiting for players to have clicked everything so many times in frustration.
  23. I'd like some feet-back on something I have been wondering about: What makes adventure games fun to you? Personally I enjoyed quite a few point and click adventures for the story, art, humour. I enjoyed Wolf Among Us for the story but was biased as I used to read the comics. More texty old adventure game I really enjoyed Eric the Unready for the writing and humour. What never really seems to come up when I think back at games is the puzzles. How important a part are they? How verbose can a game be? Is there a limit to when you feel the Dev should stop trying to be an author and remember to be a Dev? Is there a reason point and click adventures tend to only have one solution to each problem? Anything else you can think of?
  24. I find the whole heading out in darkness more fascinating than the fishing. It has something clandestine about it that appeals to my RPG gamer heart. Also the arriving at the dark side of the island to find tiny little lights dotted around, where the other boats are. Would totally try to integrate it into a game if I were a dev.
  25. You have a line with maybe three sinkers (Google squid hook). They have a lot of barbs but no actual big hook that gets stuck in. Lower the line to the bottom, then haul it back and lower it again. As you fish during a dark night, the little light from your lamp should reflect from your sinkers and attract the squid. It latches on and you haul it up. As there is no big hook though, if your movement isn't steady or too slow, it'll move off. So basically you just lower your line straight down and pull back up. No bait needed as light is your bait.

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