-
Posts
5846 -
Joined
-
Last visited
-
Days Won
66
Content Type
Profiles
Forums
Blogs
Everything posted by melkathi
-
Jotun
-
So on the one hand I hate the RNG in Mordheim. Or the RNG hates me. I miss ten attacks in a row - each with a 80%+ chance to hit. The AI hits ten times in a row. But I seem to live the game. I have spend a lot of time on it every day the past few days and I'll spend more time on it. And in the end, that is the only thing that counts, right? That a gamer keeps going back for more of the game.
-
Screenshots for the discerning rodents:
-
It is fun, even though the RNG can be extremly unfair. The campaign is shaping up nicely - the latest update that added it really pushed the game to a new level.
-
Game really hates my Purifiers. We were in the nobles' district. There was a mercenary warband somewhere in the fog with us, and after losing another sister in the previous fight, nobody felt ****y. The sisters stuck close together, slowly advancing on the last known enemy position. Then a couple of mercenaries burst out of nearby buildings. The first went down quickly but a third charged the novice that had flanked him. My purifier moved to assist, and before you know it, the rest of the mercs appear, charge the purifier and cut her down. She took one of them out first. Fast forward to the return after a decisive victory: after treating her injuries, the purifier got to roll not once, but thrice on the injury table :/ Lasting eye damage reduces her weapon and balaistic skill. A nervous twitch reduces her agility. But the near death experience increased her XP. Weapon skill penalty is annoying. Will have to check if she can still get the skill masteries i would have liked.
-
Sometimes you get lucky Sometimes you don't
-
Yay! Chris Avellone working on Divinity OS 2
melkathi replied to rheingold's topic in Computer and Console
Let's just hope they manage their money better this time -
Thanks for posting pictures K-Rock. For one I am interested in the game. then it also means I don't need to double and triple post when I want to upload a screenshot
-
Probably had specific people lined up for those beforehand?
-
It is quite fun. Nice tactical combat. Though a lot of rpg fans probably hated the limited customization. And watch out for that waterfall. Edit: On another note, I had my first fatality My purifier had gone down before but had made a full recovery each time. As the warband's spell caster she had been a prime target. Then, while the warband was just standing around, waiting for the story hero, who had joined just for one specific mission, to finish cleansing the bell, a cultist rushed out behind a pillar. One crit and she went down. The others caved his head in in short order, but the damage had been done. Luckily the mission leveled up my warband and I could hire a new purifier at the same level.
-
Since noone else feels like posting and I am bored:
-
This time I got ambushed. So far, being the ambushed is far better than being the ambushee or ambusher or ambushinator or whatever way you want to call him or her who does the ambushing. Your warband is all in one spot while the enemy comes from three directions. It means you can overwhelm one flank before the other flank can join the fight. At least versus the AI. I am certain that with a human opponent things would be trickier. Or would ambushee be the ambushed. Similar to employer / employee ?
-
enemy warlock on his knees
-
My patrols spotted chaos cultists in the merchant district. We had anticipated them passing this way, but the scouts had been unable to pinpoint the exact route. As a result, most sisters were spread out, keeping an eye out. The cultists were busy gathering wyrdstone, giving the majority of sisters the time to converge in one spot. The matriarch moved to engage the cult leader - to take him out before his crownies could come to his aid, but his dark gods watched over him. His counterattack was brutal, stunning the matriarch. He was quickly surrounded, but managed to hold out until the rest of his band got there. Soon the leaders of both warbands lay unconcious on the cobblestones, with their followers fighting over their prone bodies. Then my last patrol, that had ambushed a lone scavenger, rushed the enemy archers, just as the cultists' second in command took a two-handed warhammer strike to the skull. The cultsits fled and the sisters collected their wounded and whatever valuable they could find. Now my matriarch is recuperating once more. But the surgeon says the cut was too close to the eye, and that she'll never see quite as well again. On the bright side, one sister managed to find a high quality mace within the ruins. And the sisterhood seems to have recognized our zeal and allowed a purifier to join the warband.
-
I had a zombie nightmare last night as well. I was trying to drive a Mad Max style modded tank truck into a facility guarded by Satellite Reign style guards. But because some idiot on my team was being an idiot, the zombies inside the compound got alerted before I could blow them all up with the tank truck.
-
That feeling when you are walking down the street and suddenly notice that there are Skaven on the roof.
-
Not what we normally put under the "Sales" label in our discussions, but: Game Dev Tycoon charity sale http://www.greenheartgames.com/refugee-crisis-charity-sale-2015/
-
-
Yay! Chris Avellone working on Divinity OS 2
melkathi replied to rheingold's topic in Computer and Console
When it comes to deconstruction I feel Geoffrey in Arcanum went unappreciated, when in the conversation leading up to the last fight he jokes about joining Kerghan and illustrating the silly motivations NPCs so often have in other games. -
Yay! Chris Avellone working on Divinity OS 2
melkathi replied to rheingold's topic in Computer and Console
Never liked Kreia. Felt obsidian was trying too hard to create grayness and force moral dilemmas onto people, where the dilemmas only really existed so they could be forced onto players. "Maybe giving poor people money is not charity, because then they have something worth stealing and will become victims of violent crime." That silly scene is pretty much all I remember though. I have forgotten most of the rest of the game. -
Mordheim now has a first version of its Campaign Mode. So I have started a tiny warband of Sisters of Sigmar. The first excursion into the city went really well. My matriarch and sister superior pummeled a couple of chaos cultists while another sister and a novice kept the rest of the cult busy. Completly unperturbed by all the fighting, my second novice took a closer look at what she had nearly tripped over and found a wyrdstone cluster. And before we knew it, the cult was routed. Second mission went less smoothly. The matriarch was bringing up the left flank and walked into a wyrdstone field. She decided to gather a few shards while waiting for the rest of the warband to get into position, but servants ofthe ruinous powers had been heading exactly for that wyrdstone and soon she was surrounded. The other sisters broke through to her, but not before she slumbed unconcious to the ground. The whole warband just twidled their collective thumbs for five days to wait for her to come to grips with the near death experience. Luckily there were no lasting problems.
-
started converting dark eldar wyches into a dark elf blood bowl team. Having green stuff and glue covered finges really cuts into comer gaming time
-
I actually liked Wings of Liberty. It was completly different from Blizzard's usual hamfisted fanfic-level writing. I think it shows they had Andy Chambers in the writing team, and I feel he did some good world building in that game, setting up locations, people and factions for later installments. Then came Heart of the Swarm and undid everything by being some of the worst writing in vidgy game history.
-
Just pre-ordered XCOM 2 using this -32% voucher from GreenManGaming: FTSGVE-ER5V5Y-F51EWC Not sure if it is still valid
-
Go for the eyes Labadal! Go for the eyes! (though T45LE mines do the trick wonderfully as well)