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Everything posted by melkathi
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I completed Dex. It is a fun game once you get past the initial combat aggravation. That whirling chain attack will always be annoying though.
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Arguably the best game in the Endless series, since it had this awesome dude - who won't brag - testing a lot of stuff
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
We are not used to such low res from you edit: also, is Ciri hidden somewhere in this screenshot or should I stop searching? -
So steam says I have 32 hours on Earthlock. I am nearing the end - read: I am at the point where I am told not to forget to do stuff before going for the final confrontation. Am doing a bit of a completionist run, so I may have to waste some time now to fully level up my herb garden. But the game surprised me. When the devs started on this journey, they said thy had some 3 hours of gameplay planned for episode 1. After the kickstarter went well they expanded on it. Now they say that they think they have reached a gameplay experience that can take palyers up to 20 hours - I am at 32? This is a new experience for me, a game taking longer than promised
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
Both? Art imitates life and vise versa? -
Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
Earthlock. The bloom in the desert simulates when you have been too long in the sun. There is a part of the desert area where you have to run from shade to shade or succumb to the heat. So the bloom increases until you pass out. -
Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
Due to the desert discussion of messieurs Keyrock and Hurlshot (or Cléroche et Lancercoup) I remembered to upload some screenshots. Not all with desert mind you. -
Hyped is a strong word, but I am looking forward to Expeditions: Viking
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I prefer apples, but I also prefer orange juice.
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For me it is the "rogue-like" thing so many games have going now that gets me bored.
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Only stealth game I am interested in anymore is Ghost of a Tale
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
This season I'll be playing with a fully painted team. Gave up on painting myself and got someone else to do it. I realized I only enjoy doing the conversions. -
OK thanks, it boils down to when character can counterattack, I dont know why I think I read somewhere on internets that you can only counter attack after successful dodge for some reason There are a lot of people who just don't know the game. then there are those like myself who may have hundreds of hours in the game, but don't really use certain builds and the extra information has become one big pot of goulash where you can't discern what bit belongs where anymore
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OK Chilloutman, I checked what people wiser than me said: It means you can't cancel counterattacks. If you have the leftover Offensive Points, you have to use them to counterattack. So it is something theoretically negative. I was getting confused with some skills that give free counterattacks
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I may have gotten it wrong. Then it should be that you can't enter any defensive stance but should get attacks every time. I'll search for it and let you know.
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You get a counterattack if you have enough red points left over to perform the attack. So normally if your opponent has not used any combat ability yet, and have full, let's say 4 points and are armed with a single one-handed weapon that costs 2 per attack, they will counterattack twice, regardless of whether you hit or they dodge. There are things that reduce the cost of counterattacks: a successful parry for example reduces the cost by 1. So the same enemy armed with a sword (or any melee weapon and a shield) would still get two counterattacks, but if in parry stance, the first counterattack would have only cost 1 point. With Web of Steel, allowing two parry attempts, they could get 3 counterattacks out of those 4 points. From here on I am mistaken The idea behind Frenzy is (if I remember correctly) that you say "Yes, you get to hit me back, but I'll make sure I hit you and hit you harder." If it removes dodge, and your opponent has a high dodge chance of 100+, giving them the opportunity to hit back can be a small cost to pay. Especially if you play a high Melee Resist / Armor Absorb tank, who is either hard to hit or takes little damage when hit. Or if you have such a great crit build that you have a good chance to stun the opponent on the first blow anyway. edit: Practical example: You attack my old level 10 dodge tank Augur. She has a dodge chance around 120% and of course mastered Sidestep for 3 dodge chances a turn. If your warrior has 3 attacks, she has a 95% chance to dodge each of them, as even with dodge bypass for daggers etc, you are unlikely to get her below the critical failure threshold. She has already attacked you on her turn, so she has no counter-attacks, but you aren't going to do anything during your turn other than try to burn through her dodges, so another of your warriors can get a chance to hit her. Now let's say you attack her with Frenzy. You negate her dodges, but as a trade in, for each of your three attacks, she will get a chance to hit you back, even though she is out of Offensive Points. Of course in the first scenario you could simply choose not to hit her on your turn and save your offensive points for counterattacks yourself. But as a dodge tank she is most likely not meant to kill you. She is just there to tie down your heavy hitter, while the rest of her warband put the hurt on your guys. This gets even worse if the dodge character has abilities they can use that do not provoke a counterattack. A spellcaster who only needs to risk one low chance Curse/Wrath to be useful, while still tying you down for example. I had a Sisters Novice tank a Daemonette for about 7 turns with her silly high dodge chance, while my Augur has tanked Impressives. Neither ever kill the opponents they tank, but that is the Sister Superior's job.
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One of my intrepid reporters/investigators at the Daily Chthonicle got excommunicated - collateral damage when one of our informants went crazy after witnessing a person devoured by hellhounds. The priest in question decided to go full necro and got discovered by the church. Luckily we were able to track him down, subdue him and hand him over to the authorities.
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I think the whiskey bottle was cited as useful in your door scenario, because Sir Henry was disturbed and the drink kept him focused.
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The dev was mentioning on Steam that there are certain things going on backstage that affect the effectiveness of items in different situations, but he was not giving more detail so people could not have a guaranteed I Win strategy.
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
Trying out the "noir" setting in Daily Chthonicle This looks like useful loot! It was useful! -
Have you started on Daily Cthonicle?
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First! The Daily Chtonicle. Investigating supernatural crime and writing newspaper articles about it.
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Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
You need to read the manual. If that makes it a steep learning curve... -
Pictures of your Games Episode VIII The Fast - The Picturesque
melkathi replied to Rosbjerg's topic in Computer and Console
The Daily Chtonicle: Editor's Edition (early access)