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melkathi

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Everything posted by melkathi

  1. I'm backing this: Goblins of Elderstone - The Goblin Tribe Simulator http://steamcommunity.com/sharedfiles/filedetails/?id=774042010 You know you want to back this project too. It is the goblin thing to do.
  2. Or wait for a sale and play something from your backlog
  3. GOG introduces Two-step login on all current accounts
  4. Are you excited for Monday?
  5. Civ6 or something like that. Some AAA release anyway.
  6. That is DARK, a bloodlines wannabe. Fun art and music. Some nice abilities. At least in the beginning terrible writing.
  7. I enjoyed unlocking all the heroes. Yes, it can be very punishing, and in multiplayer it can be frustrating when the other person runs and opens one more door when you told them that it would be best to just run for the exit And as with many good games, always worth pointing out that it was created by just a handful people (I think the DE team was 5 devs, with some people - like the writer - taking some little bits of time every now and then from Endless Legend to quickly help out when needed).
  8. Man O War revamped the way factions control regions, and added faction relations. Since then basically everyone is at war with everyone - this is warhammer, I guess. Love the new system, since it actually means you do not have all the info every time you look at the map and the world does start coming alive. After a long stretch in Bretonnia, the independent galleon "The Insufferable" returns to the Sea of Claws (because we still needed to get paid for that job in Marienburg). Hearing rumours that Dietershafen had been razed, I decided to sail that way and see what was what. Past Manaan's Teeth things got ugly. And when we got to Hargendorf, the port was under attack by a large orc fleet Was that all of them?
  9. I completed Dex. It is a fun game once you get past the initial combat aggravation. That whirling chain attack will always be annoying though.
  10. Arguably the best game in the Endless series, since it had this awesome dude - who won't brag - testing a lot of stuff
  11. We are not used to such low res from you edit: also, is Ciri hidden somewhere in this screenshot or should I stop searching?
  12. So steam says I have 32 hours on Earthlock. I am nearing the end - read: I am at the point where I am told not to forget to do stuff before going for the final confrontation. Am doing a bit of a completionist run, so I may have to waste some time now to fully level up my herb garden. But the game surprised me. When the devs started on this journey, they said thy had some 3 hours of gameplay planned for episode 1. After the kickstarter went well they expanded on it. Now they say that they think they have reached a gameplay experience that can take palyers up to 20 hours - I am at 32? This is a new experience for me, a game taking longer than promised
  13. Both? Art imitates life and vise versa?
  14. Earthlock. The bloom in the desert simulates when you have been too long in the sun. There is a part of the desert area where you have to run from shade to shade or succumb to the heat. So the bloom increases until you pass out.
  15. Due to the desert discussion of messieurs Keyrock and Hurlshot (or Cléroche et Lancercoup) I remembered to upload some screenshots. Not all with desert mind you.
  16. Hyped is a strong word, but I am looking forward to Expeditions: Viking
  17. I prefer apples, but I also prefer orange juice.
  18. For me it is the "rogue-like" thing so many games have going now that gets me bored.
  19. Only stealth game I am interested in anymore is Ghost of a Tale
  20. This season I'll be playing with a fully painted team. Gave up on painting myself and got someone else to do it. I realized I only enjoy doing the conversions.
  21. OK thanks, it boils down to when character can counterattack, I dont know why I think I read somewhere on internets that you can only counter attack after successful dodge for some reason There are a lot of people who just don't know the game. then there are those like myself who may have hundreds of hours in the game, but don't really use certain builds and the extra information has become one big pot of goulash where you can't discern what bit belongs where anymore
  22. OK Chilloutman, I checked what people wiser than me said: It means you can't cancel counterattacks. If you have the leftover Offensive Points, you have to use them to counterattack. So it is something theoretically negative. I was getting confused with some skills that give free counterattacks
  23. I may have gotten it wrong. Then it should be that you can't enter any defensive stance but should get attacks every time. I'll search for it and let you know.
  24. You get a counterattack if you have enough red points left over to perform the attack. So normally if your opponent has not used any combat ability yet, and have full, let's say 4 points and are armed with a single one-handed weapon that costs 2 per attack, they will counterattack twice, regardless of whether you hit or they dodge. There are things that reduce the cost of counterattacks: a successful parry for example reduces the cost by 1. So the same enemy armed with a sword (or any melee weapon and a shield) would still get two counterattacks, but if in parry stance, the first counterattack would have only cost 1 point. With Web of Steel, allowing two parry attempts, they could get 3 counterattacks out of those 4 points. From here on I am mistaken The idea behind Frenzy is (if I remember correctly) that you say "Yes, you get to hit me back, but I'll make sure I hit you and hit you harder." If it removes dodge, and your opponent has a high dodge chance of 100+, giving them the opportunity to hit back can be a small cost to pay. Especially if you play a high Melee Resist / Armor Absorb tank, who is either hard to hit or takes little damage when hit. Or if you have such a great crit build that you have a good chance to stun the opponent on the first blow anyway. edit: Practical example: You attack my old level 10 dodge tank Augur. She has a dodge chance around 120% and of course mastered Sidestep for 3 dodge chances a turn. If your warrior has 3 attacks, she has a 95% chance to dodge each of them, as even with dodge bypass for daggers etc, you are unlikely to get her below the critical failure threshold. She has already attacked you on her turn, so she has no counter-attacks, but you aren't going to do anything during your turn other than try to burn through her dodges, so another of your warriors can get a chance to hit her. Now let's say you attack her with Frenzy. You negate her dodges, but as a trade in, for each of your three attacks, she will get a chance to hit you back, even though she is out of Offensive Points. Of course in the first scenario you could simply choose not to hit her on your turn and save your offensive points for counterattacks yourself. But as a dodge tank she is most likely not meant to kill you. She is just there to tie down your heavy hitter, while the rest of her warband put the hurt on your guys. This gets even worse if the dodge character has abilities they can use that do not provoke a counterattack. A spellcaster who only needs to risk one low chance Curse/Wrath to be useful, while still tying you down for example. I had a Sisters Novice tank a Daemonette for about 7 turns with her silly high dodge chance, while my Augur has tanked Impressives. Neither ever kill the opponents they tank, but that is the Sister Superior's job.
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