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melkathi

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Everything posted by melkathi

  1. Got around to playing some Spellforce 3. Still mostly playing rpg parts. Had one rts map so far, then spend more time rpging. But I am expecting this map to turn rts soon as well. That's why I saved before talking to this quest npc. I don't like the looks of her. She looks like someone who gets interrupted mid sentence by an ork attack,
  2. Of those I own D:OS, BL2, SR4 (I also own Gat Out Of Hell, but you'd have to pay me)
  3. The PC version. The miniature version takes about 2 hours per game.
  4. Yeah, I should have walked you through some basics first. Still feel guilty about that But I can lose to you terrible in Mutant Football League to make me feel better. I do not understand anything about that game
  5. Most people here are both very honest about the games they play and about their personal tastes.
  6. Blood Bowl is a fantasy football miniature game by Games Workshop. A lot of dice rolling is involved. This is my goblin team: https://imgur.com/a/xsBfv
  7. No idea. I'm in the same boat. Just that winter is dead season for Athens, so I'm mostly slacking these days. http://steamcommunity.com/profiles/76561198007554934/ That should be me. I usually appear offline, but just drop me a line.
  8. Campaign is pretty standard Spellforce fair. You will have your character, in a new, evolved system based on the old (so I am, as always a dual light weapon wielder with some magic on the side), and you will lead this character and party through the campaign, taking control of various armies of the various races as you do. So I expect to play elves, dwarves and orks during the course of the campaign even though I started with humans. I read online that the single player campaign is around 30 hours?
  9. I was a huge fan of Spellforce: Order of Dawn, and the two expansions Breath of Winter, and Shadow of the Phoenix. I enjoyed Spellforce 2: Shadow Wars, bought all the expansions, but for some reason never got around to finishing it. Not because I didn't want to, but because all my playthroughs have bad timing So apparently I had pre-ordered Spellforce 3. It makes sense I would. I like the series and am glad that it is alive and in a gorgeous look that will draw more attention to the series. I simply had forgotten I had pre-ordered it and almost would have bought it a second time. I haven't played much of Spellforce 3 yet. The very first impression was "Wow, this is gorgeous." The second impression was "WTF did they do to my game?" Spellforce was set in this unique world, where the Convocation - the grand battle in the war between the all powerful circle mages - had ripped the world asunder, leaving fragmented islands behind. Rohen, the surviving circle magus, had created portals to connect the world again, in an attempt to mend what the war he too had fought in had destroyed. Your character was a rune warrior, a warrior who's soul had been bound to a runestone, to endlessly be returned to life and fight under the control of the magus owning their runestone. The runewarriors in Order of Dawn and Breath of Winter (and one of the two you would choose to import into Shadow of the Phoenix), both would claim ownership of their own runestones, giving them control of their lives and fates. It made them some of the most interesting characters I have played, even though you'd go through a linear RTS campaign. And the fact that the armies you were using in the RTS were summoned through runestones you controlled, gave your character an ethically questionable twist - claim your freedom only to end up using other souls as your slaves in the same way? Spellforce 2 was the sequel in the same world, affected by the changes of the first series. Runewarriors were gone. But part of the magic was still there. There still were portals and travel stones. There still were the old monuments. But now you were a Shaikan, a member of a human tribe bonded by blood magic to a dragon. And even though the Shaikan were a new element, it was still the same world. Spellforce 3 plays a long time before the Convocation. There are no Runewarriors. There may not be any Shaikan. The world has not yet been torn asunder. And suddenly you start a game in a world that may have the names you know, but that kinda feels generic fantasy. It is interesting to a fan to see how the world once was, and to reinforce how the world in the other two games was just the ruins of the world in the prequel. But it did bring with it the feeling that I wasn't returning to Spellforce. On top of that, the introductory mission with tutorial elements is not played with your own character, but a group of NPCs. And the introductory mission is long. A good 60 minutes of gametime (if you explore the whole maps) before you even get to character creation. And this made me scream "Where is my character!?" On the other hand, when I calmed down, and pushed through it, having played the introduction placed me far more firmly in the story than a cinematic would have. Gameplay: The rpg elemet is solid. While running around the capital I could easily forget I wasn't playing a proper rpg. Combat has changed though. The old "Click and Fight" system has been revamped. It used to be that for whatever unit you had selected, you'd get contextual icons underneath the character portraits and groups on the top of your screen. Select a giant spider? Your group of 14 infantry would have the sword icon to attack, your melee hero would have the icons to attack, power attack, stun, taunt, your mage the icon to lightning bolt, and you'd click the ones you want. It meant you never had to finicky target into combat, You just had to quickly circle targets with tab. I got used to it and learned to love it. The new "Click and Fight" system has done away with that. You now Alt+Click on the target and it brings up a radial menu with all the contextual options. Still better than manual targeting, but far less simple than the old one. I'll get used to it though, I think. I already am starting to get used to it, and since I started overcoming my fanboi reservations, I have started to really like the game.
  10. I got DoW3 from ShadySands' Giveaway. Tried playing the campaign. But it's one of those that has you alternating between factions, and I feel that is the lazy man's solution for having every faction playable in single player without making a campaign for each. It cuts up the flow of the campaign though and forces players to play factions they don't care about. So meh.
  11. I'm weird with time, but the season is pretty relaxed work-wise.
  12. For some reason ended up playing Black Survival today. It's a F2P multiplayer PvP game with visual novel UI/aesthetics? The concept is Battle Royal. The players are on an island. They have to kill each other. Some zones are designated restricted and staying in those will kill you. You move from zone to zone, search, hope to find the loot you need to craft better equipment, hope to find water and food to keep you alive, and hope you only run into other player when you are at full health. Business model seems to be LoL style. Free character rotation, and they'll make their money through skins and stuff. The PvE practice games I found quite easy. Done some Mouse League PvP. Got into the top 5 on my fourth game, and won my 5th. I got lucky there though. Managed to find ingredients to craft a super strong magic battle axe, killed an opponent with it who had crafted some nifty crusader armour. Looted the armour just as the beach we were fighting on got designated restricted. A couple of players must have ran away from opponents and hidden in restricted areas, as they got executed by the game. One person died of exhaustion.
  13. Yeah, I couldn't bring myself to do that either What were your backstory choices?
  14. Sanctum 2 free: https://www.humblebundle.com/store/sanctum-2?utm_source=Facebook&utm_medium=Link&utm_campaign=Sanctum2_Free_Game_Announce
  15. A couple of those could easily have made it onto my list as well. After all, whenever I smell asphalt, I think of Maureen.
  16. Listing without points. I'll PM the point breakdown when I get 'round to working them out: Dune - 1992 / Developer: Cryo / Publisher: Virgin Dune 2 - 1992 / Developer: Westwood / Publisher: Virgin Sid Meier's Civilization - 1991 / Developer: MPS Labs / Publisher: MicroProse Sid Meier's Alpha Centauri - 1999 / Developer: Firaxis / Publisher: EA Realms - 1991 / Developer: Graftgold Publisher: Virgin Lemmings - 1991 / Developer: DMA Design / Publisher: Psygnosis Freelancer - 2003 / Developer: Digital Anvil / Publisher: Microsoft Eric The Unready - 1993 / Developer: Legend Entertainment / Publisher: Legend Entertainment Age of Wonders - 1999 / Developer: Triumph Studios / Publisher: Gathering of Developers Arcanum of Steamworks and Magick Obscura - 2001 / Developer: Troika Games / Publisher: Sierra Final Fantasy Legend II - 1990 / Developer: Square / Publisher: Square/Sunsoft Startopia - 2001 / Developer: Murky Foot / Publisher: Eidos Interactive Anno 2070 - 2011 / Developer: Related Designs/Bluebyte / Publisher: Ubisoft King Arthur The Roleplaying Wargame - 2011 / Developer: NeocoreGames / Publisher: Paradox Interactive Majesty The Fantasy Kingdom Sim - 2000 / Developer: Cyberlore Studios / Publisher: Hasbro Interactive Planescape: Torment - 1999 / Developer: Black Isle Studios / Publisher: Interplay Entertainment Magic Of Endoria - 1994 / Developer: German Design Group / Publisher: Sunflowers Star Control: The Ur-Quan Masters - 1993 / Developer: Toys for Bob / Publisher: Accolade Alpha Protocol - 2000 / Developer: Obsidian Entertainment / Publisher: Sega Bubble Bobble - 1986 / Developer: Taito / Publisher: Taito Super Mario Land - 1989 / Developer: Nintendo / Publisher: Nintendo Final Fantasy VII - 1997 / Developer: Square / Publisher: Square Dawn of War: Soulstorm - 2008 / Developer: Relic Entertainment / Publisher: Sega Saints Row The Third - 2011 / Developer: Volition / Publisher: Deep Silver Syndicate - 1993 / Developer: Bullfrog / Publisher: Electronic Arts That's 25. Honorary Mention: Mordheim obviously
  17. Hmm, I started as a Void Psyker myself, and it definitely is one of the harder starts. You need a second character asap. A Cyberninja would make sense as they are DPS, but a Soldier is also a solid choice. Second hire should be a Hacker. If you pick missions, grab one that has you interact with a terminal. That way you can try to find the terminal and then run back out and not clear the whole map. Did you do the full tutorial including finding the secret room? I think that was enough money for a hire.
  18. I wonder, you always hear about the drama queen, yet we never hear about the drama king. Where is he? Has he passed on? Is he having a secret affair with the duchess of comedy? I think he got turned into a llama by a witch who found toads too cliche.
  19. He sure does. Though I had hoped I could get the squid-bunny as a character edit: and the game was not proof read by someone who really speaks English
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