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Osvir

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Everything posted by Osvir

  1. Any improvement? Another poster reported that even when playing Trial of Iron mode this issue is still prevalent, with one and only one save present. So while this might have some benefit for this with multiple save files, it doesn't sound like it comes close to fixing the issue. I don't mean to "check" the Trial of Iron button, but rather play on Easy-Hard and never save (Most stable this way). No saves whatsoever and performance becomes much better.
  2. I speculate this bug is related to the Save/Load-file system. Losing gear occurs most often when you load a game, pretty much everywhere. Try making a backup folder for all your current save files, and then start a fresh new game. Any improvement?
  3. Yeah, but isn't that a bit contradictory? Would you have noticed this thread if pinned? Also, I suggested the same thing, but Rosjberg (creator of this thread) said that then half the first page will be stickys, and that's no good, and it makes sense.
  4. Well then, probably nothing then, but always wise to check if the "power cord" is plugged in correctly (Steam Client, in this case).
  5. ^they are: http://forums.obsidian.net/topic/67491-the-general-discussion-threads/
  6. Happens when you die too, you can open Main Menu on top of "Game over" window. http://cloud-4.steampowered.com/ugc/39725256753851309/C24F7E0CB7A4DF55A1F0B9E570DF5AC16CA2BD11/
  7. No tag for "Abilities" or "Powers". The all famous Wizard Grimoire bug. This is a game after having "Verified Pillars of Eternity Game Cache" in Steam. 1- I finished Cat and Mouse backwards (Nyfre first then Medreth then Nyfre for turn in) 2- Went to Dyrford Crossing, fought a group of beetles 3- Rested 4- Snuck past next group of beetles to get over river 5- Fought against some spiders Cave entrance 6- Entered Cave 7- Realized Grimoire Bug (Grimoire selected) 8- The Grimoire is Shared between all Wizards in the party 9- Tier 2-3 Spells now work in the quick bar on the Orlan. 10- But BB Wizard can't cast any spells anymore. Expected: Both, or more/all, Wizards should be able to "Memorize" their own Spells and cast them from their own quickbar. Savefile Output_log.txt EDIT: For non-Obsidian staff: With this you can make a Wizard and test out different spells/builds, but the BB Wizard is going to be left stranded (dead-weight). (P) hotkey in the Inn doesn't work for me.
  8. Due to the amount of bugs, I wanted to check with the Steam Client that everything was right. I validated the files in the program, and I got the attached prompt. Don't know if it does anything, said in Steam "Downloaded 0/0 kb" in the Download Manager. Been playing a bit with a Wizard and I have Grimoire and all. I made a report on that.
  9. I was just thinking about that, because everytime I see this thread I'm thinking "No, it needs French!" And people with horrendous humour! xD
  10. I don't even know anymore xD I was all into Aumaua Fighter at some point, but I really like Chanters, Wizards, Rogues, Priests, Fighters, Barbarians, Paladins (these are the ones I have tried). Every class is cool! Haven't tried Monk, Druid, Cipher, Ranger yet.
  11. New game, Barbarian, got to the Cave and 2 characters died mortally (BB Fighter and BB Rogue), I fled the Cave with BB Wizard and BB Priest into the Dyrford Crossing. When I entered the Cave, my BB Wizard and BB Priest were out of the map (with GUI showing where they were) and I had BB Fighter and BB Rogue in my party. Attachments: - Save File after events. - output_log.txt - Screenshots: Traveling to Dyrford Crossing (before bug), Setting up fight (before bug), After re-entering cave (after bug) Steps I took: 1- Didn't start any quests right away. 2- Went to Dracogen Inn 3- Listened to Lord Harond and Dengler. 4- Went upstairs and talked to Nyfre 5- Went outside and defeated Medreth 6- Went to Dyrford Crossing 7- Went to Cave 8- BB Fighter was taken out in first Spider fight to the North (0 Stamina), and came back afterwards "glitching" or "jittering". Stuck. 9- I thought "If the character dies I can leave", so I lured the Spiders from the East to deal with the BB Fighter (both got killed in the attempt though) 10- Left Cave with BB Priest & BB Wizard (during combat) 11- Entered Cave again, and now had BB Fighter & BB Rogue in my party slots. Expected: Losing a character dies it should be permanently (stop/kill all code running it), and the BB Fighter should "wake up" without stuck-bug.
  12. Racial Attribute Bonuses ("E.G. Meadow Folk are known to be a MIGHTY empire" or "Ocean Folk have strong RESOLVE at sea" etc.): Upbringing different, and thus, different attribute bonuses/developments/training. This could make combat more interesting, in a way, as well. When you fight against an Aumaua vs an Orlan, they'll have different Attribute strengths. Human "To be..." -- "... Meadow Folk" +2 Resolve, +3 Might, +2 Constitution, +2 Intelligence, +1 Dexterity, +1 Perception -- "... Ocean Folk" +# Resolve, +# Might, +# Constitution, +# Intelligence, +# Dexterity, +# Perception -- "... Savannah Folk" +# Resolve, +# Might, +# Constitution, +# Intelligence, +# Dexterity, +# Perception Minimum Cap Example Meadow Folk 10 - MIG 08 - DEX 09 - CON 08 - PER 09 - INT 09 - RES Total: 25 (78 total in PoE) points left to spend on Character Creation. EDIT: Making Attributes more thematic, I believe, adds massive roleplay value.
  13. Okay, I was suggesting that it not be possible below a certain cap. My memory is a bit rusty on the character creation in the IE games, but I recall that some race+class combo could give a Min cap of 11-13 Dex, Con, Int. IIRC. Now the minimum cap is like, 3-4 on all stats, what I'm suggesting is that they should range from 6-13 in Min value. But not below.
  14. Totally worth it. This isn't something that has particularly bothered me (I've made one "dump" stat character just for running around and beta testing), when I'm making a more serious character, tributing IE-character, the points are more evened out to reflect the character and not the min-maxer gamer. Base/Minimum should be somewhere around 10-12 imo, with ability to do locked dice roll (only one role for each attribute) or random dice rolls. And perhaps Races having higher Attribute effects (like in Baldur's Gate), some Races had different "minimum caps" as well, some higher than others. This could work too.
  15. Still voting for Class/Character/Objective Levels and Skill Levels, separate types. Out of Combat Levels and In Combat Levels.
  16. 1. "Place", it was a typo, original is "Pace". Though, that might be intended for the character "Pace". I was thinking in the context of the Dracogen Inn itself was going dry, but more coloring "Dracogen Inn/Place/Employees (not just Pace) started watering down the ale to keep It/Dracogen Inn flowing/economic/on its feet". 2. Yeah I thought so too, but still curious. You don't say "Let's go to the Sweden", my bad. 3. I thought it fit better in one ("Find some place remote"), and then thought it looked weird that the other one was "someplace". Could it be both, thematically speaking?
  17. @svartelric: Sensuki says it best: http://forums.obsidian.net/topic/67541-sensukis-suggestions-008-a-feedback-in-combat-comparison-pe-vs-ie/ it's all about feedback in top-down view.
  18. My post is just a directional post. Here's two relevant "doors" (links/topics): - http://forums.obsidian.net/topic/67489-the-general-suggestions-thread/ - http://forums.obsidian.net/topic/67498-the-general-combat-thread/
  19. MEGA WARNING! LOTS OF SPOILERS IF YOU GO INTO THE CONVERSATION/TEXT/DESCRIPTIONS!! Bold = Typo/Spelling/Grammar/Word (?) = Adding/not adding? Right or wrong, grammatically/thematically? I have gone through "00_bs_celby" up to "00_cv_beodmar" in "\conversations\00_dyrwood". Too much spoiler. Probably won't do anymore.
  20. Idea/Brainstorm/Suggestion for Necromantic Chanters and/or Forbidden Magic.
  21. Alright yes I read that. I'm not stressing an update by the way, it's a suggestion for a future update, to hear from the QA team and what they prefer in their own work-flow so that we can aid in the best possible way. Kind of like the Dev Team Updates we've gotten, but instead a QA Team Update.
  22. Unfortunately not. You could ask an Admin/Developer/Moderator to add in "Character Creation" tag though. It's the guys/gals with Green or Orange in their screen names on this site.
  23. Yes, too many issues up front to really find anything that isn't an already a known issue or a repercussion of a known issue. Bugs aside, I enjoyed it a ton. I think it was Eric (one of the devs) who said that we've discovered about half of all bugs that Obsidian are already aware of. Meaning they have a large list themselves. We have probably discovered a couple of new bugs too, from what I've seen from the QA team activity in the Bug & Support forum when they have been online and replied. This is why save files are important and output_log.txt files as well, and screenshots and following the Report Format. If you follow the Report Format and give Obsidian all the data, they can figure out how the game runs on YOUR machine, meaning that you'll get a better experience on your machine or similar machine the more you report. Speaking of the Bug & Support forum, does this thread belong here? (feels and seems like a discussion/opinion/thought-thread).

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