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Everything posted by Osvir
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What about categorizing all of the "Sword", "Shield" & "Crown" of the Faithful into the same Prayer Level? So, for instance, a Skeanite might get "Crown of the Faithful" and Eothas (Eothan? Eothasan? Eothasite?) might get "Shield of the Faithful", on the same level. But giving the spells different effects/statistics that fit with the Deity. Similarly with the "Prayer against ----" spells could also be categorized into 1 Prayer Level (Let's say, Level 3), and a Magranite might get "Prayer against Infirmary", and a Waelite gets "Prayer against Bewilderment".
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It is convenient, but it also restricts/limits build variations. It is most likely easier to design like this as well, and the strain on the Player too! Having a Priest, Druid & Wizard in a party would be a chore to level up. Gaining all Spells at once is probably the simplest design solution, for both developer and Player alike, and solves most problems in a broad sense. About deity spells, well... as the wannabe designer I am, I can't help to take a peek at the Priest regardless (even if it is too late, this is just hobbyist~), and see if you can mix-match and narratively/thematically fit in "Deity Spells" using the already existant ones (which could later be a great foundation for future builds, spell mods and/or expansion). 1st level Spells 2nd level Spells 3rd level Spells 4th level Spells 5th Spell Level 6th Spell Level These are the various Deities, compare with the lists above. I'll include those that I think fits in most, and exclude some to spread out: (#) = Amount Eothas Renewal, Light, Community (Friendship?) - [1st Level] Blessing, Holy Meditation, Prayer against Fear, Restore Minor Stamina, Withdraw (5) - [2nd Level] Supress Affliction, Restore Light Stamina, Concecrated Ground, Prayer against Infirmary, Iconic Projection (5) - [3rd Level] Pillar of Faith, Restore Moderate Stamina, Prayer against Restraint, Circle of Protection (4) - [4th Level] Prayer against Bewilderment, Devotions for the Faithful, Restore Major Stamina, Shining Beacon (4) - [5th Level] Revive the Fallen, Restore Critical Stamina, Prayer against Imprisonment, Shields for the Faithful (4) - [6th Level] Crowns for the Faithful, Prayer against Treachery, Minor Intercession (3) Magran War, Fire, Strength, Bold/Witty - [1st Level] Armor of Faith, Blessing, Holy Meditation, Restore Minor Stamina, Withdraw (4) - [2nd Level] Suppress Affliction, Restore Light Stamina, Divine Mark, Holy Power (+1st Lvl Halt) (5) - [3rd Level] Warding Seal, Restore Moderate Stamina, Dire Blessing, Despondent Blows (+2nd Lvl Repulsing Seal) (5) - [4th Level] Triumph of the Crusaders, Devotions for the Faithful, Restore Major Stamina, Searing Seal (4) - [5th Level] Champion's Boon, Restore Critical Stamina, Pillar of Holy Fire, Shields for the Faithful (4) - [6th Level] Crowns for the Faithful, Cleansing Flame, Spark the Souls of the Righteous (+5th Lvl Revive the Fallen) (4) Berath Life, Death, Resolve - [1st Level] Barbs of Condemnation, Halt, Prayer against Fear, Restore Minor Stamina (4) - [2nd Level] Restore Light Stamina, Divine Mark, Prayer against Infirmity, Instill Doubt (4) - [3rd Level] Watchful Presence, Restore Moderate Stamina, Prayer against Restraint, Circle of Protection (4) - [4th Level] Prayer against Bewilderment, Baring Death's Door, Devotions for the Faithful, Restore Major Stamina (4) - [5th Level] Revive the Fallen, Restore Critical Stamina, Prayer against Imprisonment, Shields for the Faithful (4) - [6th Level] Crowns for the Faithful, Prayer against Treachery, Minor Intercession (3) Wael Dreams, Secrets, Mysteries, Revelations, (Illumination?) - [1st Level] Armor of Faith, Blessing, Holy Meditation, Restore Minor Stamina, Withdraw (5) - [2nd Level] Suppress Affliction, Restore Light Stamina, Consecrated Ground, Instill Doubt (4) - [3rd Level] Watchful Presence, Restore Moderate Stamina, Dire Blessing, Circle of Protection (4) - [4th Level] Prayer against Bewilderment, Devotions for the Faithful, Restore Major Stamina, Shining Beacon (4) - [5th Level] Revive the Fallen, Salvation of Time, Restore Critical Stamina, Shields for the Faithful (4) - [6th Level] Crowns for the Faithful, Prayer against Treachery, Minor Intercession (3) Skaen Hatred, Resentment, Violence, Rebellion - [1st Level] Barbs of Condemnation, Divine Terror, Withdraw (3) - [2nd Level] Suppress Affliction, Replusing Seal, Instill Doubt (+1st Lvl Restore Minor Stamina) (4) - [3rd Level] Watchful Presence, Warding Seal, Dire Blessing (+2nd Lvl Restore Light Stamina) (4) - [4th Level] Triumph of the Crusaders, Devotions for the Faithful, Searing Seal(+3rd Lvl Restore Moderate Stamina) (3) - [5th Level] Champion's Boon, Pillar of Holy Fire, Shields for the Faithful(+4th Lvl Restore Major Stamina) (4) - [6th Level] Crowns for the Faithful, Cleansing Flame, Spark the Souls of the Righteous (+5th Lvl Revive the Fallen) (4) // I made these on the go, I haven't reviewed them (I have 2 windows open side-by-side). 4, mostly, per level? Why? The list simply formed that way. Tried keeping it to each Deity's "theme", from my perspective. As I was tinkering with the Skaen list (which is the least fleshed out and, I admit, rushed) I started thinking on another aspect when giving all spells on every odd level (and reviewed & editted Magran). Does all spells have to be gained on the same level for every Deity? For instance, in my Skaen example above, I put out "Restore Minor Stamina" on 2nd Prayer Level, but it is a 1st Level Prayer? Yes! Because I was thinking, Skaenites don't seem to be too friendly, and I simply get the feeling they wouldn't prioritize healing others. In the same way I was thinking with Berath, they are Gatekeepers of Life & Death, and thus, why would they "Withdraw" right? I felt it fit into Berath's theme a la: "Life happens if it happens, and Death happens if it happens" Example: Eothas does not have the 2nd Level Prayer "Instill Doubt" and Berath doesn't have the 1st Level Spell "Withdraw" in the lists above, what if they could still gain them, but at a later level (like the Skaen or Magran in-list example), and/or through in-game merchants/temples/trainers? What if each Deity simply distributes Spells at different levels? I.E. Eothas gains "Instill Doubt" at Level 5, and Berath gains "Withdraw" on Level 3. Different teachings, schoolings, doctrine and Prayer priority's depending on Deity/Priesthood?
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I have a project that I've been working on for 10+ years, which is a bit of my dream game. And I've wanted to take a different route with it but, it never dawned on me that... who would I contact in the industry? Who would I pitch this project too? Who's attention should I be trying to gain? I know about Game Design Document (which is a wee bit too advanced for someone of my level), High Concepts (got a simple one) and I also got a prototype storyboard. However, I was thinking as I was working on it the other day that... what is the end of the tunnel? The goal is to present it to someone in the industry that could take it further... but who? This is why I made this thread. I've also thought about taking it to Kickstarter, but I'd need a team of modelers, animators, programmers and so on. Also, would I need to license my product before pitching it? Thanks for your time
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11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
If anyone should be riddiculed in drawings it is the more current and modern suicide bombers, the killers and murderers. These people are the modern fools. But... then again, as I have understood it, Mohammed was a war commander and leader, and committed just as horrendous acts? (murder/killing/violence/strict law) I remember there being depictions that I've seen of him, generally accepted by Muslims I think, of him chopping off heads of his enemies (which, as I understand it, is what inspires ISIL?). Killers should be riddiculed and shamed, in my opinion. So, that goes pretty much for the entirety of the Western world and their armies too. Throughout history, senseless killing. Israel, large parts of Africa, China, North Korea, Japan, Russia, Europe, America, South America, Middle-East. Blagh! Criminal & psychotic individuals and organizations everywhere! Bah... why is it so difficult to just, be friends? One world and all that? Doesn't matter where you were born, thanks to the Earth we're all breathing and have a nice and comfortable habitat. It could become such a great place! "Nu-hu! He said that!" "Bu-hu! But he started!" "-Uh-hu! I kill you!" "What-uh!? I bring army!" "FF! Me too!" "Let's fight!!!!" -
11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
@Gfted1: We should deconstruct the weapons of destruction, and re-invent their use into weapons of construction. Too lazy to google, but I know that a prototype "Seed Bomb" is being built (it looks like a bomb, but it has earth, and seed, and it is built out of a nourishing material so it all is used up for the purpose of re-creation)... when will we have 3D-Printing House Guns that you can print houses with? Just point and click the trigger. House! Or the founding of Capsule Corp. that would be amazing (Dragonball, the capsules are nano-devices, like pokeballs that you throw, and then *poof* the item, for say, a house). THAT is what we should be investing the economy into... pfft, guns. -
11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
Either anyone who wants to put a lot of negativity on Islam/Muslims/Arabs, or a radical fundamental Islamist group that's just f-ed in the head. "Ambition" is greater than individuals "Preference" in an organization with goals, purpose, ideology and propaganda. It's funny, because Neo-Nazis and radical Islamists are, in essence, both extremely Right-Wing Nationalistic. What I want to say is, how many white men did the Nazi's kill? Did they care? EDIT: These attacks doesn't help Islam, Muslims, or immigration, but, they do help the Islamophobic "cause". I think this aspect is important to consider. However, everything points towards these two brothers being totally whack in the head, and that they had planned it for quite some time, and that they may/might/maybe (which needs confirmation) be part of a larger organisation (ISIL or other terror group). But it makes freaking no sense still! I can't wrap my head around it... Pretty much this: "We will make everything we believe in much harder to achieve by attacking these Frenchmen!!" The explanation might be as simple as that too... they are dark ages to middle ages village idiots. -
11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
How easy is it to put on a mask and pretend to be someone else and fight for someone else's cause and ideals? If I was a radical Right-Wing Neo-Nazi, how could I use someones faith I don't like for the benefit of myself and my own ideologies? (This happened a lot during the worst of GamerGate, Anti-GG dressing up as Pro-GG, harassing. Pro-GG dressing up as Anti-GG, harassing. This can happen just as much in the real world as it does in the virtual world. I remember that a lot of people thought the attacks in Norway, by Breivik, was fundamental/radical Islamist before the story unfolded). It might be controversial of me to even ask these aloof questions and speculate/analyze like this but... who benefits from these attacks, in the long run? And what political ideology has been on the rise all of 2014 in Western Europe? EDIT: The point I want to convey here is: Don't jump to conclusions until the story unfolds, and more research has been conducted. -
Yep, the dead levels, excellently put. Same with Druid, lost potential in my opinion. Deities: IF Obsidian would do try "Spell Point per level" gain thing on level up (Like Wizard, Chanter, Cipher), they could even lock some (1 or 2?) spells to a specific deity, to make them ever so slightly more varied. Heck, they could even try this even if they don't try the "spell point per level". It'd make the Priests more interesting too, I think.
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11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
This picture depicts 2 men. One holds a rifle, the other holds a pen. It is implied that the masked man is a Radical Islamist/Muslim/Arab, but he is masked, so how do we know? The ironic thing is, a man with a pen drew this picture. -
Real Time (with pause) II
Osvir replied to Surface Reflection's topic in Pillars of Eternity: Stories (Spoiler Warning!)
WOW! FRIENDLY! Goodbye Surface. -
Real Time (with pause) II
Osvir replied to Surface Reflection's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Animation isn't a breeze, and takes tons of tons of time to make good. I've advocated for better animations since near the start (2012, early 2013?), across the board (movement, attacking, jumping, dodging, leaping and so on and so forth). And the animations are better than what they were in the IE games, or, they are more varied and more visually/graphically impressive. Of course, they aren't where I'd wish them to be, but my wishes were (regarding the subject) always naive and gullible. In essence: It's too late, heck, it was too late when the Kickstarter project got funded too, or even before it even began. There just never was enough resources for this sort of thing. Sequel, maybe. 3rd installment, if the 1st & 2nd do well. EDIT: Bold has been editted in after-hand. -
You would be correct. This one is good too. For any "Last of Us" fans out there appearantly, her videos inspired "Last of Us", which in turn is a great game! Which only comes to the one conclusion: Anita was paid (Kickstarter) to give more feminine (or because backers, were genuinely interested in feminine feedback), in an area/field where there's mostly masculine feedback, that made devs make something better. Hence, the Ambassador's Award.
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Druid Spiritshift is really bad, and needs to be improved
Osvir replied to Sensuki's topic in Backer Beta Discussion
This could be a talent too. "Spirit Cast - Allows for Casting Spells in Spiritshift form" -
[392] Prio Issues for Obsidian to Fix
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
The best defense is a good offense.... so.... offensive self-defense? -
[392] Prio Issues for Obsidian to Fix
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
Sorry for messing a bit with the quote but, in the Beta, I could only think of these three, in the Village too. This is hm, well, a lot of meta. The very first time you played the Beta (if you can recall), did you position your party around every person in the Village as if preparing for combat? The whole "I can position myself around Medreth as I please" is a thing that started happening on the forum as people had played the Beta several times. Though, I think Medreth should react to you coming back, a trigger or a region-area that you can step on if approaching him/returning to him (post-talking to Nyfre) and then pause the party's positions wherever they are (like meeting the adventuring party at the Crossing). Something like "So... how did it go?" or "Did you find anything?" or "Ah! Our friend returns! What have you uncovered?" or whatever. Because at the moment, whoever you send in to talk to Medreth will instantly be surrounded by the rest of the Cowled followers. As a Player, after having saved Nyfre, it's a rather poor decision regarding positioning to even talk to Medreth, it's better to engage with a Fireball right away (because, if saving Nyfre, you kind of get the idea that a fight will begin). It is a poor encounter, and it has mostly to do with how Medreth & cowled followers are positioned. The adventuring party is more exciting, and does exactly what I mention above (Pause party as you step over a region/trigger, into dialogue, into fight). Though, I think maybe that, if the Player chooses to save Nyfre, why do you have to fight Medreth? Wouldn't it be more interesting if Medreth raised his eyebrows, looked at his followers, turned back to you, smirked "So be it" and simply left...? Why does there have to be a fight? House Deomel, who are they? And could random encounters start popping up on the worldmap travel sequence? Could it affect reputation as well as interactions later, when you encounter the House again? -
Druid Spiritshift is really bad, and needs to be improved
Osvir replied to Sensuki's topic in Backer Beta Discussion
Old thread, but pretty much sums up everything I feel about the Druid (and Priest). In summary: 1-Spiritshift as a Spell instead of instant gain *throws a gaze at the Ranger's Animal Companion* 2-Spell Gain like Wizard, Chanter, Cipher (1-2 points per level), instead of instant gain (same with Priest). Build a debuffing Druid, or a Glass Cannon Druid, or a Spiritshift Druid, or a mixed Druid. I believe this would make the Druid more fun to build. It's a fun class to play, but not so fun to build. The Priest suffers from, imo, the same thing. -
Players could even share their characters online, "Adventurer's Hall Packs" or similar. Would require a "AH Companion Folder" perhaps (Like "Portraits"). It could be a global variable even... "Check Companion Folder" before "Hiring". Every character/AH Companion you've ever made could be automatically saved into this "Folder" and whenever you want to hire a companion at a later stage, or a second or third playthrough, you'd get the option for those you made previously (or make a new one). In Baldur's Gate and Icewind Dale, all characters you make get saved at the Starting screen, and whenever you want to make a new character, you can either pick from the list of already made characters, or make an entirely new one.
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While I generally agree, I see no reason for the game to make that decision for me. In fact, I would find it even more infuriating as to why I can't get a Toggle when the game would already Toggle for me based on landscaping. True. Most of the time running around towns I wish I could go faster. In dungeons it's not much of a problem, because you have to be careful of traps and enemies. Same with wilderness. But towns? Speak to this NPC, do a fetch quest for that merchant, run all the way back and then try to remember where you have to give in the other quest. It's pretty annoying and if I had to walk, it would be absolutely infuriating. Well... there is a Speed Up Feature, meant for that exact purpose. I don't see why it would be infuriating to use the Speed Up feature (and thus abstracting "Running") with "Walking". I still forget everytime I play that "Speed Up" is even in the game and has a hotkey because "Running", to be honest, the Beta content hardly requires it though.
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Haven't tried this but... I think you can get tons of Skaen gear, enough to outfit well over the 6 characters you have... I'm curious... what would happen if you would outfit your entire party in the Skaen gear? I haven't tried it but, that seems to me to be one way as well, to infiltrate the temple. The high priest could even react "Ah, yes yes, I take it you have the items I asked for..?" or "We shall not be disturbed! Be off with you!" and you get to participate in some dialogue (distract them or something). Though, that's more of an "infiltration" approach. Hm, I thought about making a Priest of Skaen for this specific purpose but... I guess not needed anymore. It'd be cool if you could actually participate in the ritual as well.
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The 8 Companions
Osvir replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
LOL, when I only quickly skimmed the lines I read psychiatrist and thought of a dude giving your companions therapy between quests. :D HAHA! Though, thinking about it... when we do get to the point of having our own Stronghold, getting tax money, slaying people and monsters left and right, involving ourselves in all kinds of intrigue... how does the character manage to live with themselves? How does it make them feel? How much stress would a person go through in a world like Eora? Or any fantasy game for that matter, it's not anything I've seen before... imagine if playing Skyrim, and after a while your character starts freaking out and you can't do anything, or hallucinations or whatnot... characters going through some sort of "post-traumatic fantasy stress disorder". A psychiatrist wouldn't be an all too far-fetched concept to have in one's staff if you eventually become a conquering landlord or person in a political or powerful position. -
I was going to make a new thread, but I think what I wanted to address can go into this thread as well. Pre-Generate Character Is this something that will be in? Or "Importing/Exporting" Characters. This is a feature in IWD:EE, BG:EE and BG2:EE (and I think in some of the vanilla versions too). Why am I wondering? Because I could create my own arsenal of Adventurer's Hall Companions, pre-generated before starting. Creating "unique" Mercenary Camp characters, and when I get to the AH in-game to hire a companion, I could quick-hire one of the pre-generated ones instead of creating a new one everytime I click "Hire". Otherwise, I'll just make character templates (as seen in OP) and copy-paste stats like that. Thoughts?
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Yes >.>
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Don't give me that worn-out limited asset apology. It's a red herring. Existing volume of spells by class: Cipher: 30 Druid: 45 Priest: 45 Wizard: 67 Total: 187 Baldur's Gate 1 (pre-ToSC) total across all spellcasters: 96 I'm not following, I was discussing IWD2 (which you directed me to) and trying to make sense of why it took 10 months to edit all the 3E rules into it (also, thinking about it some more, by the time of IWD2 Bioware probably had a much larger dev team as well). For the rest of your post, it's a lot of (sorry) pointless "IF they had only".
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"Some key-sentences:"
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Here's some keywords: - Kickstarter Budget - Expansion/Sequel - Mods - Future Here's a good link. Some key-sentences: - Assets/Resources in place ("Edit Spell Description, Trigger" is much easier than "Create Spell Description, Trigger, VFX, SFX") - Infinity Engine had 3-4 games on its neck before IWD2, an established world in both PnP D&D and AD&D. Forgotten Realms is a well-developed universe that has decades on its neck. - 3E was created and developed and released before IWD2, so all the data, text, description, rules, also already existed. PoE uses different rules, and Eora is a 2+ years development that hasn't seen the light of a release, yet. - Obsidian has been building PoE from the ground up, they found some untouched, empty land and started building. The Infinity Engine (by the time of IWD2) was a large city. @Lord Wafflebum: I agree mostly, I think the Wizard has a small spell list and honestly, I'd like it to have much much more to it as well. But there's the thing, you say "Time" should have been spent on the Wizard further, and how much "Time" exactly? Some, really, pointless IF's - IF more time would've been spent on the Wizard, would other classes have been compromised? - IF more time would've been spent on the Wizard, would game/story content have been compromised? And then I'm thinking... why should they have spent more time on the Wizard making the first game... when they can improve the Wizard across several installments whilst making the series? Make a stable core/base that is easy to add content to. Which is exactly the feeling I get from it. One of the most outspoken argument for why the Wizard is "bad" is that it doesn't have the large spell list that it had from the Infinity Engine games... does it mean that people would have enjoyed the Wizard and applauded it if it had had all the spells? Does it mean that the core Wizard class that Obsidian has developed is "bad" because it hasn't "learned" enough spells yet? If that's the case, then I don't agree. Because I think the core of the Wizard is stable, and more stuff can be added on top of it. All of the classes have great "pillars" in my opinion, and more content will most likely be developed for them by developers and hobbyists over the course of the years to come, post-release. EDIT: From the Wizard entry on Wiki: