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Everything posted by Keyrock
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
Okay, cool. At least now I know I didn't miss something. I'll see about finishing the game tomorrow. Too tired to do it tonight. -
Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
So I went through the Cursed Dungeon place and whooped up on all the undead there, eventually running into Casper, The Friendly ghost on level 2. Now I have the stone disc, but can't seem to do anything with it. Am I missing something or is this something you can only complete as part of a promotion quest for a class I don't have? In other news, I found the last obelisk, got the treasure, then activated all the dragon shrines (having tons of supplies makes that easy) and got the heavy armor relic. I'm pretty much ready to head into the end game dungeon, methinks. -
Pfft, 1992 Mode with Mecha-Hitler End Boss is where it's at.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
I'll say this, I can't remember the last time I played a game even remotely this long straight through. Usually anything over 40 hours and I have to take at least a 2 week break before I keep going, yet here I am almost 90 hours in and still eager to keep jump back in and finish up the last few quests (I'm missing an obelisk somewhere) before heading to the end game dungeon. -
GotY 2014, the rest may as well give up now.
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If it makes you feel better, a romance mod will be right behind the nude mod. I bet someone is already thinking up ideas for Sagani and Forton romance scripts. I can neither confirm nor deny that person goes under the handle "Keyrock".
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Dark Helmet can show you the way
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No romances confirmed
Keyrock replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably not before Nexus poops out a nude mod. But probably a hour or two if they had access to beta. The nude mod ALWAYS comes first, because priorities. -
You can always play out pretend romances with the characters in your head. Heck, you can even use props like dolls or action figures. You can make it work, I have faith in you, Bruce.
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Magic hammer? But if it was magic, why would the head need to be so massive? If magic is making the hammer lighter then that undoes the entire purpose of having the head that large in the first place (i.e. so the it will be heavier and strike with more force). If magical force is what is creating the impact (sending out a shock wave or whatever) then the size of the head almost doesn't matter and it would be more practical to make a hammer with a small head, since it would do every bit as much damage yet be much more portable. Edit: Wait, I think I just answered my own question. The hammer is magical and the size of the hammer head is simply for show. Homeslice is obviously trying to compensate for a lack of size somewhere else.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
Cool. Hopefully at least one of the dungeons is designed with characters that finished the main quest in mind, otherwise, there's no point in my current party going into those dungeons and massacring everyone inside with one arm tied behind their backs. -
The other white meat?
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
I wants it, I wants it. Hopefully at least one of the new dungeons is a super duper extra brutally difficult dungeon, as my characters are essentially demigods now at level 29. Of course, most likely I'll be done with my current playthrough when this comes out, so I may not get to this new content until my next party. -
Wait, there were multiple opponents. Why not just cast chain lightning? For me, I've come to terms with the fact that the company that made Baldur's Gate (and MDK2, for that matter) no longer exists. That doesn't mean that BioWare can't make good, or even great, games still, they obviously have some rather talented people working there (particularly that one chap in QA), but they're never going to make another game like Baldur's Gate again. DA:O was a good attempt that got some things right and some things wrong, but it's pretty clear that's as close as they're ever going to get to making that type of game again, for a variety of reasons, not the least of which is that many of the people that made BG are no longer at BioWare. Everything I have seen and heard about DA:I suggests it will be a lot more DA2 than DA:O. That's not necessarily a bad thing despite how poor a game DA2 was (and despite me wishing they would not only go further toward the DA:O end of the spectrum, but even past it in that direction). DA2 had the potential for a good game in it, it was just quite obviously fast tracked out the door and basically released as a shell of a game without much body and soul in it. While I don't like the direction DA2 went in, that doesn't mean it couldn't have been a good game had BioWare not had to make a xerox of a dungeon and combat encounter, then stuff a bunch of copies of said dungeon and combat encounter into the game. With DA:I they've had a lot longer to work on it, hopefully that means they release a game with a bunch of content, rather than a few pieces of content xeroxed a bunch of times.
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I have no issue with cosplayers dressing up as whoever or whatever they like. I do slightly shake my head at the recent trend of developers designing characters (Like Kojima's MGS5 slutty sniper) or releasing kits like this specifically with cosplayers in mind. It just seems presumptuous to assume people will automatically cosplay your characters before the game has even been released. The assumption, in this case, is almost certainly correct, but it just seems kinda c0cky and full of yourself to make that assumption. If cosplayers are going to cosplay a character from your game then they're going to cosplay a character from your game. Attempting to coax them into doing so just seems petty.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
Finished the Tomb of Extra Spooky Name, it was surprisingly easy. My characters are just too powerful now. I'd just cast a dark ward and straight melee them. It was so easy I stopped bothering to cast poison cloud or acid splash or celestial armor or using shatter, and only had to use Regeneration once in a long time. Other than having to cure feeblemind once in a while, there was nothing to it, I just steamrolled everybody in there, boss included. Once in a while they'd actually manage to do some damage to me, but for the most part I was blocking, evading, and resisting whatever they threw at me and just laughing at them. Ambushed by a dozen creeps all around me? Pfft, whatever, bring it, panzies. -
That looks pretty promising. Hopefully there are some polearms in the game like a glaive, bardiche, or lucerne hammer. Edit: Although, they're obviously not going for anything resembling realistic weapons (which is fine), since nobody could wield that hammer with one hand unless it was made of plastic and hollow.
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The red ending is choosing Triss, the green ending is Shani, and I guess Yennefer could be the blue ending, though she seems more fond of black and purple. I'm assuming there will also be an explosion in each ending.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
I've found and entered the Tomb of Extra Spooky Name. This marks the beginning of Act 4. This isn't the final dungeon in the game, I hope? Because I still have unfinished business on the surface. -
Fixed. Using non-regulation Polish flags on the Internet is punishable by subjecting unpatriotic citizens to listening to looped recordings of Doda Elektroda in confined spaces for six hours per offence. I am so ashamed. Jestem idiotÄ….
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Still Might & Magic X. I'm almost 80 hours deep and still on Act 3. When they went old-school with this game, they made sure it was old-school long too.
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Most of the challenges (one for each deity) are "Kill X Enemies within a certain amount of time under condition Z". Condition Z being stuff like No Encounter Powers, No Daily Powers, etc. It's quite possibly the lamest event they've done so far in Neverwinter Online.
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Woot! Score one for the mother land! Kamil Stoch of Poland straight up demolished the field on the normal hill in Ski Jumping. Hopefully he can repeat that on the large hill and maybe even help Poland scoop up a medal in the team competition.
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To me, Binfinite makes a great first impression, and I suspect that is enough for some to proclaim it as brilliant. The setting is really cool looking and the story seems great, until you play the game for a while and the luster wears off, revealing how underutilized and constricted the setting actually is and just how much of the story simply makes no sense whatsoever.
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Hmmm, I can't be like that, because then what's the point. To be quite honest, while PS:T had a great story for a game, it was maybe average for a story on it's own. If I want a great story I will read a book and no game or movie will match what my imagination can conjure from it. A game should have good game play, that is it's purpose, if it fails at that then it fails at being a good game no matter how good the story is, which is not to say that story doesn't matter. Bioshock Infinite, for an example, had above average game play and a great story and it made for a fantastic game. It wasn't the most revolutionary game play but it was fun and it had a great story to pull you along. Games are a media that require interaction from a player and just having a good story can't accomplish that. Binfinite's story is overrated, in my opinion. It's by no means bad, but I feel it's far from "great". To suggest PS: T's writing is "average" then turn around and say that Binfinite's writing is "great" is mind boggling and bass ackwards for me, but to each his own. I would certainly prefer a game to have great gameplay and great story, and I agree that there needs to be actualy gameplay for it to really be a game, as opposed to what David Cage keeps making (made all the worse by the fact that his games' writing is on average rather mediocre). Gameplay does not have to necessarily mean combat. In fact, combat can sometimes be a cheap cop out to creating different and creative ways for the player to get through situations. For me, interesting writing and a good setting can keep me playing even if I'm having to fight the controls. That's me, though. I get not everyone is wired the same way. Edit: Just so I'm not misunderstood, I thought Binfinite was a good game with maybe above average writing (all things considered) and above average gameplay. And I didn't think PS:T's combat was horrible, just pretty mediocre and by far the weakest aspect of the game.