Everything posted by Keyrock
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Cool. Hopefully at least one of the dungeons is designed with characters that finished the main quest in mind, otherwise, there's no point in my current party going into those dungeons and massacring everyone inside with one arm tied behind their backs.
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The Witcher 3: Wild Hunt [2014]
The other white meat?
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
I wants it, I wants it. Hopefully at least one of the new dungeons is a super duper extra brutally difficult dungeon, as my characters are essentially demigods now at level 29. Of course, most likely I'll be done with my current playthrough when this comes out, so I may not get to this new content until my next party.
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Dragon Age: Inquisition
Wait, there were multiple opponents. Why not just cast chain lightning? For me, I've come to terms with the fact that the company that made Baldur's Gate (and MDK2, for that matter) no longer exists. That doesn't mean that BioWare can't make good, or even great, games still, they obviously have some rather talented people working there (particularly that one chap in QA), but they're never going to make another game like Baldur's Gate again. DA:O was a good attempt that got some things right and some things wrong, but it's pretty clear that's as close as they're ever going to get to making that type of game again, for a variety of reasons, not the least of which is that many of the people that made BG are no longer at BioWare. Everything I have seen and heard about DA:I suggests it will be a lot more DA2 than DA:O. That's not necessarily a bad thing despite how poor a game DA2 was (and despite me wishing they would not only go further toward the DA:O end of the spectrum, but even past it in that direction). DA2 had the potential for a good game in it, it was just quite obviously fast tracked out the door and basically released as a shell of a game without much body and soul in it. While I don't like the direction DA2 went in, that doesn't mean it couldn't have been a good game had BioWare not had to make a xerox of a dungeon and combat encounter, then stuff a bunch of copies of said dungeon and combat encounter into the game. With DA:I they've had a lot longer to work on it, hopefully that means they release a game with a bunch of content, rather than a few pieces of content xeroxed a bunch of times.
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Dragon Age: Inquisition
I have no issue with cosplayers dressing up as whoever or whatever they like. I do slightly shake my head at the recent trend of developers designing characters (Like Kojima's MGS5 slutty sniper) or releasing kits like this specifically with cosplayers in mind. It just seems presumptuous to assume people will automatically cosplay your characters before the game has even been released. The assumption, in this case, is almost certainly correct, but it just seems kinda c0cky and full of yourself to make that assumption. If cosplayers are going to cosplay a character from your game then they're going to cosplay a character from your game. Attempting to coax them into doing so just seems petty.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Finished the Tomb of Extra Spooky Name, it was surprisingly easy. My characters are just too powerful now. I'd just cast a dark ward and straight melee them. It was so easy I stopped bothering to cast poison cloud or acid splash or celestial armor or using shatter, and only had to use Regeneration once in a long time. Other than having to cure feeblemind once in a while, there was nothing to it, I just steamrolled everybody in there, boss included. Once in a while they'd actually manage to do some damage to me, but for the most part I was blocking, evading, and resisting whatever they threw at me and just laughing at them. Ambushed by a dozen creeps all around me? Pfft, whatever, bring it, panzies.
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RANDOM VIDEO GAME NEWS
That looks pretty promising. Hopefully there are some polearms in the game like a glaive, bardiche, or lucerne hammer. Edit: Although, they're obviously not going for anything resembling realistic weapons (which is fine), since nobody could wield that hammer with one hand unless it was made of plastic and hollow.
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The Witcher 3: Wild Hunt [2014]
The red ending is choosing Triss, the green ending is Shani, and I guess Yennefer could be the blue ending, though she seems more fond of black and purple. I'm assuming there will also be an explosion in each ending.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
I've found and entered the Tomb of Extra Spooky Name. This marks the beginning of Act 4. This isn't the final dungeon in the game, I hope? Because I still have unfinished business on the surface.
- Sochi 2014
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What are you playing now
Still Might & Magic X. I'm almost 80 hours deep and still on Act 3. When they went old-school with this game, they made sure it was old-school long too.
- Pictures of your games Part 3
- Sochi 2014
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RANDOM VIDEO GAME NEWS
To me, Binfinite makes a great first impression, and I suspect that is enough for some to proclaim it as brilliant. The setting is really cool looking and the story seems great, until you play the game for a while and the luster wears off, revealing how underutilized and constricted the setting actually is and just how much of the story simply makes no sense whatsoever.
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RANDOM VIDEO GAME NEWS
Hmmm, I can't be like that, because then what's the point. To be quite honest, while PS:T had a great story for a game, it was maybe average for a story on it's own. If I want a great story I will read a book and no game or movie will match what my imagination can conjure from it. A game should have good game play, that is it's purpose, if it fails at that then it fails at being a good game no matter how good the story is, which is not to say that story doesn't matter. Bioshock Infinite, for an example, had above average game play and a great story and it made for a fantastic game. It wasn't the most revolutionary game play but it was fun and it had a great story to pull you along. Games are a media that require interaction from a player and just having a good story can't accomplish that. Binfinite's story is overrated, in my opinion. It's by no means bad, but I feel it's far from "great". To suggest PS: T's writing is "average" then turn around and say that Binfinite's writing is "great" is mind boggling and bass ackwards for me, but to each his own. I would certainly prefer a game to have great gameplay and great story, and I agree that there needs to be actualy gameplay for it to really be a game, as opposed to what David Cage keeps making (made all the worse by the fact that his games' writing is on average rather mediocre). Gameplay does not have to necessarily mean combat. In fact, combat can sometimes be a cheap cop out to creating different and creative ways for the player to get through situations. For me, interesting writing and a good setting can keep me playing even if I'm having to fight the controls. That's me, though. I get not everyone is wired the same way. Edit: Just so I'm not misunderstood, I thought Binfinite was a good game with maybe above average writing (all things considered) and above average gameplay. And I didn't think PS:T's combat was horrible, just pretty mediocre and by far the weakest aspect of the game.
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RANDOM VIDEO GAME NEWS
As far as I'm concerned, there could have been zero combat in PS:T and it would still be the best RPG I've ever played. In fact, it would have been an even better game had there not been any combat at all. Of course, I'm a story first gamer. Great writing can keep me playing in the face of even horrible mechanics, hence why I am still able to play and enjoy The Secret World.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
I can't compare to Bladedancer, or any dual wielding class (having not played any), for that matter, but Hunter is flat out awesome. Probably can't dish out the sheer volume of damage a Bladedancer can, especially taking into account the Bladedancer, once promoted, damaging multiple targets at once, but the Hunter can still do beefy amounts of damage and is arguably an even better character defensively than offensively. The only thing they really lack defensively is heavy armor. Spear sort of makes up for lack of shield in the blocking department, they're physically tough, and they can evade and resist spells with the best of them. My Marauder is becoming nearly untouchable by enemies. They just flat out can't hit her, not with physical attacks and not with spells (not for very much, anyway). I just did the Crystal Spider fight, That was fun, probably my favorite boss fight so far. With the fire shard in hand I'm off to cure Crag Hack (Edit: or not ) and then to the forge for the second to last blessing (still need the dark shard).
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Your favourite game list after RPGCodex revealed theirs
Interestingly, I'm the only one so far that has any jRPGs on their list.
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What are you playing now
Denied by the NDA.
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Your favourite game list after RPGCodex revealed theirs
Strictly RPG: 1) Planescape: Torment 2) Baldur's Gate 2 3) The Witcher 2 4) Final Fantasy 6 5) Fallout: New Vegas 6) Chrono Trigger 7) Ultima VII (I'm lumping them together into one giant game, if I have to choose a favorite then it's The Serpent Isle) 8] TES3: Morrowind 9) Deus Ex 10) Fallout 2
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Mamushi is very difficult to melee because he blocks a lot and retaliates on all melee strikes (blocked or otherwise). He's one boss that's significantly easier with a magic-heavy party. At this point in the game my melee characters (Marauder and Shield Dwarf) are by far my main damage dealers, but a lot of that is enhanced by my spellcasters. My casters are mostly there to heal, buff, and protect my party, and to debuff and purge the enemies, though the cumulative damage from poisoning the enemies with Poison Cloud is significant. Edit: I was thinking of an all-hybrid party also, but I still think that will become relatively easy once I get past act 1. Maybe I'll go all might? I dunno, I got a some time left to think about it as I won't do that until I finish this playthrough.
- Sochi 2014
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In the Obsidian D&D Game...
That was pretty fantastic... for everyone not named Darren Monahan. One of my favorite D&D holy **** moments was luckily of the positive variety. It was at the yearly shindig our high school Latin class went to and there was a Roman themed game of D&D that I participated in. I played a Priest of Bacchus (clearly the most awesome of the gods) and my character got st00pid drunk when camping for the night, as one does when worshipping the god of wine, madness, and ecstasy. As you can imagine, my character had a ruthless hangover the next morning (complete with significant stat penalties) so I prayed to Bacchus and rolled a natural 20 (I still fondly remember everyone's eyes going wide as the die stopped on 20). The DM granted me a daily "Remove Hangover" power. If only such things existed in real life. The closest I've found is ginger ale.
- Sochi 2014
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RANDOM VIDEO GAME NEWS
I have a hard time going back to KotOR 1/2 at all. While there is a lot to like about those games, the combat system is so atrocious that I almost have to physically force myself to keep playing, at which point the thought comes up "why do this to myself?" and I stop. While I was going through the games the first time and discovering things, that was enough to keep me going. Now that I've finished them before, going back is just not worth it.