-
Posts
5653 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Blogs
Everything posted by IndiraLightfoot
-
Alright, in the heat of battle I had my Herald, in part a shieldbearer Paladin, throw up her Wall ability. It says, while Active you can't move. Well, after the fight was over and everybody had rested, she still stood there frozen, and refused to lead her party. I vote for the can't move-requirement of this ability getting disabled while not in combat.
-
As I've mentioned a bit WC qualifier soccer here. Now, socceroos are through as well. Life is good!
-
Welcome to the Deadfire. Backer Beta!
IndiraLightfoot replied to Sking's topic in Backer Beta Announcements
Farewell, mundane responsibilities and basic hygiene. Hello, character creation and bug finding!- 103 replies
-
- 15
-
[Youtube]
-
RANDOM VIDEO GAME NEWS - 'NON-FAKE-NEWS EDITION'
IndiraLightfoot replied to Rosbjerg's topic in Computer and Console
A new Torment game from Beamdog may be in the works, Torment: Unraveled: http://www.eurogamer.net/articles/2017-11-14-beamdog-new-planescape-torment-unravel -
I know that chocolate's not very good for cats, and I knew about raisins, but I had no idea they can't feel the heat of chilli and other stuff. That explains a lot. Thanks for the info. @Malcador: I'm very happy that Sweden qualified. It felt lika miracle, but I feel sorry for Italy, and the World Cup in general, since that's almost always a top team.
-
Heh, absolutely. We would never give him stuff like chocolate or candy intentionally. No, still he gets himself candy, like a lot of other stuff, by swiping it from our kids. When they were young, they started crying, since they couldn't see this coming: He has this weird paw swipe going on - we call it "periscope fishing". Quickly, and uncannily timed, he lashes his paw up over the edge of a coffee table or a deck, bent like a submarine periscope. He can't see the surface, mind you. He uses his cat qi. And this paw is hellbent on one thing - to perform a quick swipe of whatever they've placed there, put a lot of trust in his expanded claws, and then, when he's swiped it down on the floor, grab it with his chompers and scurry away. His biggest catch this way was a family pizza. Thankfully, it landed bottom up. But countless sandwiches have been lost this way, even to the dismay of innocently unaware guests.
-
The biggest of our three cats, an orange tabby (what else?) carries an impressive 18 lbs considering our farm life out here. And our oldest, a grey-toned tabby, well his diet is more or less that of a goat's. In fact, he was born in a sheep barn. Here's a taste of what he finds yummy: -Pasta -Taters -French fries -All kinds of beans -Turnips -Horse radish -Chilli peppers (I'm not kidding. This could make us rich on Youtube one day. His record is chilli rated like 5,000 Scoville == jalapeรฑo -The weirdest of sauces -Pizza, including the hard crust, which he loves to crunch on like mouse bones -Bread -Chocolate (which would kill a dog) -An assorted collection of candy -And in the wild, he goes for mice, small birds, lizards, and insects, mainly. (One sad day, he plundered a nest, undeterred by the poor screeching jay couple. It took years before we got those beautiful birds back in the clump of trees near our house.)
-
Obsidian teasing about a new project on Twitter
IndiraLightfoot replied to Flouride's topic in Obsidian General
If they made anything like this, I'd jump for joy. -
Pictures of your Games Episode X - The Journey to Babel
IndiraLightfoot replied to Rosbjerg's topic in Computer and Console
Here's another love letter with pics from the wonderful world of Dishonored, and this time, it's screenies from my first playthrough of Death of the Outsider, which I of course did without getting detected, spotted, and I didn't kill anyone. If there is one game in my life which has immersion right on the nail, it's these games for me. The level of detail in everything: architecture, art, furnishing, interiors, exteriors, decorations, ornaments, ambience, sound effects, voice overs, it's enough to make me want to spend time in the game. I've caught myself just running around or just sitting somewhere and taking it all in, as if I were in a real, living breathing world. Some of the paintings depict spooky folklore รก la urban Grimm brothers: This tale is about a nighmare visiting people's flats in the middle of the night, while they're all asleep. *Brr* Here's another. The quality of these paintings are extremely high. Arkane's artists are extremely talented. And all of the statues and stuffed animals - who came up with all this? Geniuses! And the design of interiors, exteriors, lightning and ambient particle effects, it's like masterpieces, great photos in their own right, but nope. I can move around in these environments. Breathtaking! Even ads, posters, and simple drawings are so convincing, and often funny, important clues or absolutely central to the plot... Just to give you an idea of how much time I spend on my first playthrough, here's the first chapter, and I almost found all the coins and the lot. Sometimes, this almost makes me question everyone who claims that computer games are too expensive. I mean, the value for money is supreme. -
That's weird. I just checked, I still have a game that sorts under "Gifts", and that I can give away.
-
It does look cool, but the gun weirdly lobs the spark at it. It would be cool if the animation matched up with the idea of a gunshot/bullet. I realize it's probably just not-tuned yet... dunno, though. I can't think of a weapon that would lob an elemental blast at anyone. Maybe a wand? But those still kind of launch it straight out, and they semi-homingly "fly" towards their target, like a magic missile, but not as fast and sporadically. Annnnnnnnnywho... Yeah, electricity does a lot of things, but it's not exactly the kind of energy that lends itself to lobbing. I actually thought that was the reason why this was posted to begin with - it was a hilarious bug.
-
Pictures of your Games Episode X - The Journey to Babel
IndiraLightfoot replied to Rosbjerg's topic in Computer and Console
Alright, as promised, I was gonna back to you on my Dishonored 2 runs and my attempt to get all the cheevos. Right off the bat, I must say that I rarely do hunt achievements this seriously. I enjoy them, and usually I'm happy when they are there. However, when we're talking those games that I love the most, they can start to become more important. Now, I am immensely happy to report that I've got 100% completion on Dishonored 2. A text popped up: "You've unlocked every single achievement. Congratulations!" Nice little extra Steam feature I wasn't aware of. The last time I did all achievements in a Steam game was Civilization V, which took me like 400h, IIRC, but I don't recall any such message. Speaking of hours, it took me 108h to do 100% completion, but then I had restricted myself to three playthroughs, and the first one was my silent, never spotted, and clean hands run, so that took like 55h, since I tried to play it slow and slightly completionist. My second playthrough was with Emily Kaldwin again, but now the rather tough one "Sword and Steel", that is, using no supernatural powers at all. This made it perfect to get the 60% of all loot achievement, since every rune in the game turned into 200 gold, and the goal, I think was 20,000 gold, so I had that in the bag already in Mission 6 out of 9. I also used that 2nd playthrough to get all the tedious and slightly nervous all-through-the-game achievements (if you get them wrong, you have to do them on a new playthrough), like: -Find every painting -Read and listen to all Dreadful Whale messages/audiographs (plus books, letters, documents). For each stay on that steamboat, you had to scour the ship very thoroughly -Use your heart and listen to like 50 people what they're really thinking. It was so funny and depressing at the same time. -Collect all "hidden" trophies - there are no pop-ups or stats for them, just that showcase and desk on the Dreadful Whale -Rob Galvani's home twice (Mission 1 and 9 - both Dunwall) -The dreaded cheevo Songs of Serkonos (you have to stay and listen to three musical duos, Mission 2, Mission 6, and Mission 8.) Loads of people hadn't got it, according to Steam forums, so I was nervous about it. I stayed undetected close by and listened to them. First I let them finish, then I listened to the entire song, till they drop their instruments, take a break, and start again (This takes like 10 min each). I used the magnifying scope to come closer in VR, as it were, since it magnifies the sound as well. I was very happy when I saw it pop up -Kill Paolo three times (first Mission 4, in alley near Blackmarket), then twice in Mission 6) Lastly, I used Corvo for a High Chaos playthrough, where I did all violent achievements: -Sided with Paolo on Mission 6 -Killed 6 peeps in 1.5s -Sliding and hit a headshot -Have an enemy kill herself with her own gunshot -Lovers: Link two enemies and let them kill each other (Corvo could do this thx to NG+) -Kill three clockwork soldiers and collect their tiny metal plates (I upgraded my sword to max to be able to harm clockwork soldiers that way. I did that too in my 2nd playthrou, since poor Emily needed to take one of these down in Mission 4 to get one of those showcase trophies I mentioned earlier.) The hardest achievement was one of my very last to beat. I barely had runes for it, so I had to collect 5 out of 6 runes in Mission 5 to get a full Possession Powers tree unlocked, and even worse, I didn't have any bonecharms that made my possession time any longer. The goal of it, the Circle of Life, is to possess one being and then jump during this one possession duration between five different species in any order: bloodfly, fish, human, rat, and hound. And you have like 20-25 s to do it. I had found a nice spot at the entrance of the Royal Conservatory, but those darn rats spawned way up another staircase, and possessing an undead hound kills you, so I had to end up inside the Conservatory with the dog, jump into it, and then immediately break out of possession and kill it. So I had place a subdued human body by a fish pond, where a single bloodfly sometimes spawns right next to it. So, I begin the possession with a fish in the pond, then switch to the human arm that droops down at the surface at the edge of the pond, and from that body on the ground, I switch to the bloodfly, and that evil mosquito has to fly through a sewer grate, and then up some sewers, and in my case, up two staircases, to a swarm of rats, one of which I quickly possess, and finally run through a steel backdoor that I had already opened into that conservatory, and then possess the undead hound there. It took me two hours to achieve it. 'T was so hard. Perhaps the most enjoyable cheevo was in Mission 3, drop assassinate a guard from the highest point on the institute. It was like 50m, no kidding! Lastly, as this is the screenshot thread, after all, some proof of how beautiful this game is. The paintings and the artwork alone are fantastic. Leaving Dunwall as Corvo in Mission 1: Emily in 2nd playthrough, very early in Mission 2, you see Addermire Institute like a distant islet in the background. She used her heart and listened to all 50 peeps there, since that mission is crowded with civilians, and I had just unlocked a pretty decent crossbow for her as well: Loading screen of the Dreadful Whale: A rather secret area in Mission 3 and the institute, it's not easy to get there, you have to get reckless with an elevator... A Wilhelm Tell moment: On my way to Mission 6 and the Dust District, with Meagan in the skiff: Some shots from the best mission in the game, A Crack in the Slab, where the outsider gives you a Timepiece right by mad Stilton by his piano, so you constantly shift between two moments in time. It's a fantastic level with lots of interesting cut scenes as well linked to it: A defining moment, poor Delilah and Jessamine too, I reckon: At the end of the game, with Jessamine's portrait in the background, Corvo still turned to stone, and Emily pondering over her deeds. Karnaca by night: Karnaca at dusk. First, Jindosh's mansion, and then up on his on suite balcony with the allegedly "best view in Karnaca": And here's Sokolov, saved from the clutches of Jindosh, going down in the tranny line, at the end of Mission 4: -
Pictures of your Games Episode X - The Journey to Babel
IndiraLightfoot replied to Rosbjerg's topic in Computer and Console
Heh, this must be the European Cartoon Tradition mod you accidentally downloaded. Just think of Tintin and Snowy: -
TLDR: Quest markers okay, but restrictive, almost mesmerizing, I love games which accomodate a generous freedom of taking routes and quests in the order of my choice. While I wouldn't mind if quest markers was a feature in this game, I personally find them to glaring, and my mind/OCD looks at them as beacons begging to be sought out and solved. I recall when Skyrim came out. I hadn't played Morrowind. Last Elder Scrolls-game for me was Daggerfall in 1996. So, when I saw all those exclamation marks and that map marker high up on the screen indicating Points of interest, my OCD Went rampant, and I had to contain the extensive damage it did to my psyche. My solution? I went out of my way, above and beyond, to never follow up a quest given/updated-by-the-game. I did my weird quest defiance slalom for like 70h plus, and I hadn't advanced the main quest at all beyond that mountain top run early on. I then stumbled upon locations, since I never homed in on location markers on purpose. Often, if I saw one, I tried to go around it or outright avoid it. I still remember that playthrough most fondly, despite my breaking several questlines. I had to download patching code to update some of them correctly , but still it was sweet, and I felt free. I didn't mind getting clubbed by a huge giant early on - I still managed to sneak by and then run.
-
Pictures of your Games Episode X - The Journey to Babel
IndiraLightfoot replied to Rosbjerg's topic in Computer and Console
As I said, I'm cheevo hunting in wonderful Dishonored 2. I have only like six left, and one of them was Heartbeat Reaper - kill six enemies within 1.5s. How on earth would you do that? Well, knock them out, stack 'em, and then drop a grenade and walk merrily away... -
Taking it to the hole. Hoops 2K17 Thread.
IndiraLightfoot replied to Leferd's topic in Way Off-Topic
Miami vs LAC! Wow! Clippers down by 25. The 4th quarter, and LAC turning it around (Blake Griffin never misses penalties?), despite never having the lead. 16s remaining now... Miami 102 to 101 after two foul shots. Poor, poor Clippers. 8s left. 0.9s , Griffin hits the back of the iron. Wow, that was intense. -
I'll heed your advice, Majestic. I haven't played it yet, but it looked so beautiful, and the sfx and all very nice as well.