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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. Sometimes, your cat is your best friend! Here, a neighbour's dog sees an opportunity and goes for it: A yummy 4-year-old. Now, it's just a matter of dragging him away and eat him. But the boy's family cat beg to differ! http://www.youtube.com/watch?v=AzY3wkJpbFY
  2. Sensuki: I knew the icon wasn't permanent. Perhaps the icon could look similar to the icon displayed by the portrait, and there it can indeed be lasting until the spell disappates, like in all IE games.
  3. A very nice update with quite a bit of lore attached to it, although thin in description (perhaps best to leave it at that at this stage in order to avoid spoilers). I loved the portrait too! I didn't like those spell effects very much, neither the lights nor the casting words (See my post in Sensuki's thread about PE's spell effects over in the general forum.) Another thing I'm pretty disappointed in is the priest class. In 3.0 and 3.5 D&D, this was my second most picked class after ranger. It was also the second class I tried out. Since I love playing battle clerics that hunt undead for a sport, this PE update certainly put a spanner in the works to my plans. I willingly admit that I create monster clerics in 3.5 ed D&D. I min-maxed and added some bits of other classes to make them almost unstoppable forces all on their own. Now all that priestly munchkin goodness is taken away from me! I agree 100%, and "I pray", I see what you did there! Another post that certainly sums up all my fears nicely. Yup! I want my priests to be true banes of the undead, and that means extreme strength, wisdom and crushing mace-wielding. But, you can't win against those undead if your priest is a team-building healer. Indeed. Please, Obsidian, make our priest stronger and much more fierce in battle. This is a fair criticism. I just want them to be more like battle-savvy and fervent fanatics, perhaps a bit like the Crusader comes across in D# RoS, I don't know. It's one thing to make classes distinctive, but quite another to make one of them into a "support character". Who wants to be Sancho Panza, when you can be Don Quixote? It's not that the "support character" is a matter of taste here. It's making them a second-class, err, class!
  4. I agree for the most part when it comes to spell effects in NWN2 turning chars into über-bright X-mas-trees. I even used a mod to have most of those effects removed. I'd suggest that any shining lights and patterns that come with the effect are toned down in spades. Looking at the sober and rather realistic art style, it would be more fitting with subtler spell effects. I'd also like to comment on the words spoken when the spells are cast: One part of me like that touch, since it's nostalgic and all. However, another one has gone mad from hearing those words being repeated over and over. Obsidian should realy consider to give us a toggle in options, where you get to switch between neat, simple, but distinctly different sound effects when each spell is cast and having words portray the casting of the spell. And speaking of toggles, Sensuki's suggestion of signs floating above the head as markers of which people are affected by which kind of spell, I think it's a nice idea, but it should be toggable.
  5. Interesting patch! Although I haven't tried it out - it seems nearly all changes are buffing our characters, instead of nerfing them. Blizzard seems intent on making D3 RoS a fun experience for all.
  6. http://www.youtube.com/watch?v=dtWeH4-Ugy4 How's that for a juicy explosion? A Beetlejuicy explosion...
  7. Yay, Keyrock!! Congratz! You got the ending I was aiming for all along, so now I know it's possible. Thanks for sharing that and what happened if you got all those comic books. Without you, I would have had to replay the entire game just to learn that. Hehe, and vice versa of course. You now know what would have happened if you made two bad choices at the end and missed one comic book. I just think I happen to off a guy or two in the last two days, and the game ending even reprimanded me for doing so, as it were.
  8. I got all Mike & Ike Hammer comic books but one. So great job, Keyrock! I pretty much thought I clicked on everything, but that T complex, if you know what I mean, was vast. I hadn't played any Tex adventures before, but point and click adventures with puzzles and wacky humour can be great fun, so a big thumbs up for me!
  9. He's a fantastic artist, and the movies that used it became much more vivid and scary because of his sheer talent. He'll be sorely missed.
  10. Yeah! You're absolutely right. I mixed the dates up for Unrest and Western Fronts. If a mod feels like it, be my guest and correct that in my OP, since the edit window just closed.
  11. Every postponed game is a small mercy in my book right now! Even if I'd love to play WL2, Asylum, etc, I'm genuinely happy they were delayed. I mean, Lords of Xulima boasts about 70 h of playtime for one playthrough. I'm guessing D:OS could be about 40-50 h. The same may be true for IAovH2 as well. This is indeed the year when CRPGs all across the board are making a huge comeback.
  12. Heh! I knew that, and still I draw that conclusion! That's how daft I can be at times.
  13. Hassat: If at all possible, please provide us with a release date for Watch Dogs!
  14. Just an observation: Polite_Orc posts his first post about Goblin News. I'm not sure if a troll or anything like that, but one thing is indeed fishy: After having made that post he/she is on a post count of 0. Wow! I didn't know that was possible. I've got a feeling a mod is playing some trick on us or the entire Obsid forums have been hacked or it's some clever overlay avatar. Nonetheless, very weird!
  15. Drowsy: I reckon you will be positively surprised about D:OS. I have played the alpha and the beta a bit, and it's not at all an ARPG, almost the opposite. It's much more a game in the vein of Ultima VII, for instance.
  16. Hi, Like so many here, I have a huge backlog of unplayed games. I'm doing my best to shorten that list, but new games keep coming out all the time, so I can't keep up! This thread is for posting and discussing those great new games that you know will disrupt your plans of ever getting on top of that backlog. In my case, I have heaps of exciting games (expansions) coming around the corner, and a few of them are games that I've backed on KS no less: -The Incredible Adventures of van Helsing 2 - May 22 (I found the first ARPG instalment lacking, but I have high hopes for this one) -Lords of Xulima - June 10 (I backed it. It's a lot like M&M Legacy; party-based CRPG on tiles) -Divinity of Original Sin - June 20 (Need I say anymore? A huge CRPG by Larian with a toolset!) -Company of Heroes 2 - Western Fronts - June 24 (This will make a great game even greater) -Unrest - June 26 (A unique CRPG set in ancient India. Simple graphics, but hopefully great) Well, unfortunately (in a way), summer's coming up too, so I won't be playing as much as I usually do. I need to move this body, enjoy some chilling with friends and family, and give some love to my huge garden, among other things.
  17. Keyrock: Great pics! I loved that one, about LARPers (and they will get a fitting end beyond ends...). I finished this game yesterday, and I clocked in at a mighty 16 hours. There were heaps of surprises and some mighty frustrating puzzles, but I enjoyed immensely. Definitely worth a buy, so I decided to upload a few screenies for you to enjoy! I'm very curious how the game will end for Keyrock, Humanoid and all others that play it through. As you can see, the game saw it fit to give me the second highest PI rank, but otherwise, my ending was very surprising and often drastic: ----- WARNING! HEAVY SPOILERS!! Don't click on this if you are still playing the game or so! ----------------------- Tex finally got tired of my clicking on everything! And here's a nice wink to all of us RPG enthusiasts. I will probably not replay it in a while, but it was very entertaining indeed.
  18. More on Tex Murphy: Tesla Effect: I have so much fun with this maverick convo system! Here's an example of it's set up. And there are loads and loads of puzzles, which I usually do like, and in this case nearly none of them have been too hard for me so far. This game really rewards compulsively curious clickers like me! You can click on like half the fixtures and interiors and items and what not, and Tex Murphy will deliver a VOed line about it. Geez, that actor must have read a billion lines into the game. Wow! And this to me, in an adventure game, is very fun and rewarding. Even clicking on an empty, boring bookshelf gets you gems like this!
  19. It's funny, though; We already have a subforum with the title "Announcements and News". Still, it's almost strictly for updates and an occasional thank-you-thread. Wouldn't it be great if we got one strictly for the latest stuff on Pillars of Eternity that just keeps chugging along? So, you click it, safe in the knowledge that you get to find real news about the game, comments from devs, and tidbits about the game in general.
  20. A couple of years back, on the NWN2 forums, Obsidian had a community manager there, who eventually passed on the torch. It was nice and all, but it didn't remedy the news update problem. Easiest way for Obsidian would be to have a place on these forums, a "news dump" of sorts, where everything news-worthy they deliberately release (and that's not classed as scoop-stuff), gets posted. In addition, all posts from devs would be easily searchable there. Instead of clicking on Josh's avatar to get a list of his post, they should swipe a page from Blizzard's book and have some "blue post"-feature, which draws attention to all posts that Josh & Co make.
  21. Hehe. Palin will do just fine. Her weapons will be huge barrels of tea and incredible howlers.
  22. Mannock: Nice picture of cry-babies there! Kirsch seems to be just fine for the job. According to Wikipedia: "a refined taste with subtle flavours of cherry and a slight bitter-almond taste that derives from the stones".
  23. GloriousLeader: Day1 DLC leader pack: Mugabe, Putin, Sarah Palin and Bo Xilai.
  24. Cubiq: I interpret that quote as "having summons blocking will come at a cost - the summoner may sustain some of the damage its summon takes". And if so, then a fighter archer, presumably with high numbers in health/stamina and even armour, would make for a perfect "kiting staggerer"!
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