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Nikos

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Everything posted by Nikos

  1. Hmmm, godlike... Sounds overpowered, so it's natural that they have some kind of drawback (or not so powerful abilities as we may think). It'd be cool for godlikes to become more "in touch" with their unique traits as they level up, but I'm sure you guys have already thought of that (it's Obsidian after all!!!). Something that I can't possibly stress (and beg) enough for, even though this might not be the best place to do so, is this: PLEASE make dialogue as extremely diverse as it is humanly possible. Especially concerning different races. For example, Baldur's Gate had some good dial
  2. Here's a suggestion, based on something I've had on my mind for quite some time while playing Infinity Engine games. True, doors have three basic functions: open, close, lock. But when, for example, a minotaur is charging the group and they all hide behind a locked door, there are two possible outcomes. Either the minotaur stays behind the door completely baffled (pathfinding around the door is equally ridiculous) or he makes a check against the lock to "open" the door. This is what is expected in a game that comes out in 2014 (battles stopping because of doors are a thing of the past XD )
  3. Purpose, Mr. Anderson! It is purpose that created us, it is purpose that connects us, purpose that pulls us, that guides us, drives us, binds us. It is purpose that defines us. Purpose!!! You couldn't resist, could you? Nope XD It was too hard to resist!
  4. Purpose, Mr. Anderson! It is purpose that created us, it is purpose that connects us, purpose that pulls us, that guides us, drives us, binds us. It is purpose that defines us. Purpose!!!
  5. I don't even play D&D anymore XD As a DM, I quickly realised that the character creation system is too restrictive and completely altered it. But I also did that with skills, attributes, battle mechanics, spells, etc. etc. So, in fact, I'm not playing D&D with my friends anymore. We play something entirely different!
  6. Many thanks! I'm definitely not in a stage where I can write "well". I find it much easier to express my ideas through music and pictures rather than words... But your suggestions are very important to me, thanks again!
  7. Project Eternity. Last hope of the true RPGs.

  8. Hi everyone. I just saw the new Resident Evil movie and searched for the song playing at the start of the submarine scene. After listening to it several times, I wrote something based on my own P&P storyline, trying to make the story and the song fit together. So, instructions: 1) Open this in a new tab: https://www.youtube....fAHFyK33boxW0mQ 2) Press play and read! That's all! Please tell me what you think of this, as I strive to become better in writing fantasy stuff (probably never gonna happen). . . . . . Silence. Too much time spent in solitude made him wel
  9. If they decide to implement finishing moves to the game, they must first make sure there are lots of them. If we see the same moves again and again, we're bound to get bored at some point (Skyrim, *ahem*). So this feature should include at least 7 or 8 different moves for each type of weapon (crushing, piercing, etc.). I know this might be tiresome and possibly expensive, but why bother with finishing moves if they're only going to annoy you after 8 hours of gameplay?
  10. I'm 18 years old. My favourite passtime is disagreeing with my short-sighted friends over which is better: BG or Dragon Age. Oh, well...
  11. A villain who has a meaningful purpose. Not someone who "just wants to see the world burn". We've had more than enough of them!
  12. A well-organised, regularly updated wiki is essential for an RPG like this! Let's hope there's plenty of stuff to fill it with.
  13. First of all, this is my first comment here and let me just say before anything else: I'm excited beyond any measure about this. If there is even one tiny possibility that I can relive the magic of Bladur's Gate and Planescape Torment in a new video game, I'll cling to that hope like a starving monkey on a banana tree branch. So, romance in RPGs. It HAS to be there. Allow me to explain. The most important aspect of an RPG, what newer games often fail to achieve and the "oldies" possessed in abundance, is quite simple really. It is the ROLE playing part. The feeling that this character
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