Everything posted by PrimeJunta
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*Missing string* in "Did you know?" loading screen
To reproduce: Load game from main menu Expected: Useful hint in loading screen Observed: Loading screen shows text "Did you know? *Missing string*"
- First impressions thread!
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Usability: Stash window obscures inventory
To reproduce: 1. Go to a rest area and access Stash Expected: Easy way to move items between Stash and character inventory or equipment slots Observed: The Stash window floats on top of the inventory pane. I have to drag it around to be able to see the slots where I want to put stuff. Perhaps a split-pane arrangement with all UI elements fixed would work better?
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Incorrect description for rogue ability "Minor threat"
To reproduce: 1. Open BB Rogue's character sheet 2. Click on the Minor Threat ability Expected: Ability description is displayed Observed: Ability summary is displayed, but description below reads "Missing string*"
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Dracogen Inn: room choices lack icons
To reproduce: 1. Ask Dengler about hiring adventurers 2. Click on the Rooms button at the left of the window Expected: selection of rooms with icons shows up Observed: selection shows up, but white squares are displayed instead of icons
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"Loading" text falls off screen
Precondition: Resolution set to 2560 x 1440, fullscreen To reproduce: 1. Start a game 2. Enter the watermill Expected: Ornate "Loading" text appears at bottom right while interior loads Observed: It does, but it's partially clipped so some of it is off-screen
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Bug? Character creation - female character may get male voice
To reproduce: 1. Create a female meadow folk barbarian aristocrat from Ixamitl 2. Continue to Voice screen Expected: a selection of female voices Observed: choice between Female Cleric 01 and Male Wizard 01 (guess which I picked)
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Usability: Options screen should have Apply, Accept and Cancel buttons
To reproduce: 1. Open Options screen 2. Make any change Expected: There are Apply, Accept, and Cancel buttons near the bottom of the screen Observed: There aren't. Instead, I apply changes by closing the window with the X at top right, then make the selection in a dialog.
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Incorrect tooltip for Language selector in Options screen
To reproduce: 1. Open Options screen 2. Hover over Language Expected: tooltip appears in bottom of pane describing option Observed: *incorrect string* appears there
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Button labels in Options screen disappear
To reproduce: 1. Open Options screen 2. Click on Game, Graphics, or Sound Expected: Button highlight moves to selected button; labels don't disappear Observed: All button labels flash briefly, then disappear. Clicking on Auto-Pause or Controls brings them back Playing at 2560 x 1440 on iMac 27" late 2013 running Windows 8.1
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The Official Romance Thread
What is it about us that frightens you so?
- Backer Beta: Coming August 18th
- Backer Beta: Coming August 18th
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What will be your character's name?
I think I'll go with Dyrtipix, the barbarian aristocrat from Aedyr.
- Backer Beta: Coming August 18th
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Backer Beta: Coming August 18th
- Backer Beta: Coming August 18th
- Backer Beta: Coming August 18th
- Backer Beta: Coming August 18th
- Update #83: Backer Portal, Backer Beta, and Wasteland 2 Keys
- Experience Point Mechanics - Fighting Enemies
@Immortalis I have explained what's wrong with it several times already. Not going to do it again, sorry.- Experience Point Mechanics - Fighting Enemies
Ah, but it would. I and several others have explained exactly what and how in great detail in this very thread. (Hint: it's about incentives.)- Experience Point Mechanics - Fighting Enemies
Oh, Immortalis, if only you knew the arguments I've had with Helm.- Experience Point Mechanics - Fighting Enemies
You know what's really weird? This is exactly the argument I'm making against systemic XP. Reward achieving objectives only, and you leave maximum freedom for the player to find ways to get there. Reward specific ways of achieving the objectives, and you're steering the player towards those specific ways. There are times I feel we inhabit completely parallel realities with different rules of basic logic or something.- Experience Point Mechanics - Fighting Enemies
Not in the least. Why would it?