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eselle28

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Everything posted by eselle28

  1. Hi everyone, I'm Sarah. I was pretty quiet on the comments section, but I'm super excited about the game.
  2. What makes you think Avellone wants to write Biowarian romances? I don't know what his position is on romance/sex minigames, but I certainly don't think it can be assumed that he would want to write the game equivalent of romance novels or melodramatic soap opera stuff. I'd like to think that he would think it is as stupid and frivolous as those of us in the anti-romance faction and if that's the case I wouldn't go expecting some kind of well written romances. They'll probably just get some female staff member or intern to write them up. Surely MCA has more important things to write. As far as romantic sub-plots, this is not something you can ask for. Either love will be an integral (and non-skippable) part of the main story or it won't be. It can't just be shoehorned in. At least not without ruining the rest of the story. I haven't heard anyone in this thread complain about Deionnara in PS:T. That was a genuine part of the central plot. It fit in perfectly and there was no cutscene of TNO doing her from behind while he yanked on her ghostly pony tail or the text equivalent. The non-skippable part would be terribly awkward in a game with an open-ended player character. It's one thing for The Nameless One to have a set, past romance, because he's a somewhat defined character with a specific past and gender. But if I'm permitted to choose my character's race, subrace, gender, background, and so on, it becomes much more distracting if the game then mandates my character's sexual orientation (particularly since I'm a woman and any mandatory romance is likely to be with a female character). I'm not saying that every taste needs to be worked into a game, but I think one with player-defined characters should at least let you avoid the romantic content if it seems inappropriate for your character concept. I think there's a middle ground between romances that influence and interact with the plot and those that are mandatory.
  3. why should they come here and complain about a game they have no interest right now because there's no stretch goal advertising these features? and as i said before they want this game to become a huge success, which will be difficult if there're none other languages supported. they don't have to record the lines, just translate the text. nobody is able to foresee the impact on the pledging rates but this will eventually help to advertise it later on. Because they are interested in the game? If I only knew Spanish and had played the IE games and Obsidian's earlier titles in Spanish, I would come here and be angry that the game would not be available in Spanish so that I could play it. I don't think the Kickstarter is directed at people whose primary criterion for choosing games is the language the games is in, as opposed to the game itself, which seems to be what you're implying. I'm fairly neutral on the language options, but it's not terribly realistic to expect people whose English is poor to come here and complain. It would be hard to even navigate the site, and there'd be little expectation that anyone could reply to you in a way you could understand.
  4. BG2's graphics have aged quite well. Granted, the sprites are less than beautiful, but the towns and the landscapes look much better to me now than many older games with 3D graphics. I think the "painted" look may end up being a little more durable than attempts at photorealism.
  5. Did you ever play multiplayer in Baldur's Gate? If not then you clearly don't know what people are asking for. This goes to everybody who's so vehemently opposed to multiplayer. NOBODY is asking for the crap we see in the likes of Mass Effect 3. I did, though only briefly because I strongly prefer Baldur's Gate when it's single player. While I adored that series, I suspect I would have preferred whatever else those development dollars could have purchased. These days, gaming audiences are also more vocal, and I do think that including a coop mode of that style will still end up influencing game design, even if it's subtle and unintentional. I wouldn't be opposed to a similar old school coop title, but I'd really like it best if this title kept its focus purely on single-player. Of course, it's ultimately not up to me and I'll be playing and enjoying either way.
  6. I'm mildly opposed, for purely selfish reasons. It seems that games that include coop play as anything more than a side feature end up getting a little warped by the needs of the, "I just want to burn off some steam and kill all the things with my buddies," crowd. Granted, there are plenty of groups who want to dig in and roleplay and engage in intense dialogue sequences, but there seem to be a lot of others who'd prefer a game go light on those features or make them optional, in favor of more combat. As someone whose preferences point in exactly the opposite direction, I'd rather not have any of that pressure diluting content I'd enjoy. That doesn't mean there's not a place for coop play, but I don't think it belongs in every single-player title and I'd prefer it not be in this one - or at least I'd be far more motivated by other Kickstarter goals.
  7. Tie between Baldur's Gate and Planescape: Torment - and, no, I'm not going to even try to pick which one is my favorite.
  8. I suppose I'm mildly in favor of them. I've enjoyed romances in other games, including two that are on the inspiration list for Project: Eternity. I think it would be possible for the game to include similar ones, which added content for those who enjoyed it but didn't suck the life out of the rest of the game the way that those in Dragon Age 2 tended to. But they do need to be written properly and to fit in with the rest of the game. If for whatever reason, no one on staff cares to write them or the characters who end up being companions don't end up being feasible candidates for romance, that's the way things work out and the game will still be an amazing experience.
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