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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. That too, but e.g. Medieval English was always rhotic, while r is silent in most British accents, same with the /æ/ sound being changed into /a:/ in many words in most British accents but retained as /æ/ in American ones (yeah, I'm a linguist). That's some cherry picking, there are many things that have changed with both accents, and quite a bit of variation inside each as well. Also where would you even get the statistics for medieval accents to make this claim? Didn't many more people speak than write back then?
  2. Funny because modern American accents are actually closer to Medieval English in pronunciation than modern British accents. I doubt it. Modern American spelling is closer to medieval majority spelling.
  3. Dragon Age: Origins had mo-cap, voice acting, and cut scenes that take a lot of time. Translations (for mostly VO work): Polish, German, Czech, French, Hungarian, Russian, Italian. If you look at the credits, and the amount of time this extra crap that won't be in Project Eternity takes, then you'll see Obsidian know what they're doing.
  4. If it's about the money, then these videogame would take the risk of dubbing in Mexico and South American market. The Mexico videogame market has been making billions of dollars every year from what I know as a video game developer, and it's still growing. Even Brazil (a country that speaks Portuguese) has one of the fastest growing videogame markets in the world, especially in Online gaming (League of Legends had to create a Brazil server because there were so many Brazilians on the North American server). I don't know, it doesn't seem plausible that, if they would make more money in that market, they would willingly ignore it. There should be another reason then? Any theories on why most game developers/publishers give priority to the Spanish market in detriment of the Latin American? Notice the only named game is a free to play game, and that's a pattern I see when people talk about Brazilians and online games.
  5. Under $40K away from the Double Fine Adventure record KickStarter funding for video game software. Under $30K away from Project Eternity's 3rd largest funded day. Under $100K away from the $3.5m stretch goal.
  6. Yep, some minor spelling differences make Brit English and American English differ in a lot of ways....and when I say different in a lot of ways, I mean not that much of a different at all. Phrases, how we say things, different cultural experiences, there's quite a difference. Yeah but for the most part I understood British TV shows and books and anything I didn't know I figured out quick enough. Yeah, it's not really a translation issue, and I'm unsure whether the Spanish/Americas issue is a translation issue or like the American/British issue. It's pretty off putting for me to listen to a game like Dragon Age: Origins where some of the stuff looks Medieval but they're speaking with American accents. It's even worse with something like How to Train Your Dragon where they have Scottish accents (a bit strange for Vikings but then not that strange considering there were Vikings in Scotland) but the teenagers had American accents. Yet it's hard for me to argue they should do a different version of that movie, it's made in the United States.
  7. West Country, Scotland, Yorkshire, Wales, and Cornwall are vastly different to other places, they have their own words and phrases that other people in the United Kingdom are not familiar with at all. I'm sure the United States is the same, I've watched Treme and The Wire, they have language you don't see in the more mainstream shows.
  8. Yep, some minor spelling differences make Brit English and American English differ in a lot of ways....and when I say different in a lot of ways, I mean not that much of a different at all. Phrases, how we say things, different cultural experiences, there's quite a difference.
  9. I don't think so. Double Fine Adventure also had PayPal.
  10. NWN2 has insanely long loading times even on a fast computer. I wouldn't say loading screens is the problem, my new computer loads VtM: Bloodlines maps so fast I don't even see the loading screens. Excessive loading screens were down low amounts of RAM in the past, Fallout and Arcanum didn't need them because they lacked detail in the maps, and nowadays the Xbox 360 and PS3 having 512MB each doesn't help but Eternity is being developed for PC which usually means 2GB minimum requirement, so we should be good.
  11. You have never played the Total War series. Literally miles out of their way.
  12. I don't understand how no studio would pick this up, as if this wouldn't make money. Crowd funding is amazing, but I think what's more important is content creators controlling their IP and gaining royalties from it. Musicians releasing their albums for $5 in FLAC or ALAC, that simply doesn't happen unless they're independent. Perhaps they get less sales, but I'd love to see a break down on the difference in royalties. I recently asked a band to release some old EPs in FLAC, and they did it in 2 hours, imagine a big label doing that.
  13. Unity 3 supports multi-core, so if they're using Unity 4 then I can't see it not supporting it.
  14. I think it's the difference between Unreal Tournament and Deus Ex. Start up Unreal Tournament, "wow this game was made in 1999 and you can put a lot of settings up to extreme and it runs fine". Deus Ex, uses the same engine, made in 2000, start it up, "why are there sparks coming from my computer".
  15. Most old-school gamers I know play new games, they just play old games too. I have a "new" computer (i5 2500k/8GB 1600Mhz/Radeon 8750/m4 SSD). I've been playing Fallout: APNRPG every year since 2000. Some great people have made some unofficial patches for that game, but it would make my life a hell of a lot easier and more enjoyable if the game had been future proofed. Of course no game is, I have issues with games from 2008 and 2009, because developers are under a lot of pressure and the nature of the PC being so variable makes it difficult.
  16. No, he's asking for artists to spend more time doing artwork so that people with Macbook Pros and Samsung high PPI that cost $1,200-$2,400 can have a game that looks twice as good in 2014, and people with high PPI monitors, or Ultra HD 8K TVs. In 10 years the majority of people might have high PPI displays, but the majority of gamers could have them much sooner. Go to an apple store and check out an iPad 3 or Macbook Pro. Galaxy SIII, The iPhone 4 and iPod Touch 4 also have high PPI screens, compare them to a Galaxy II or iPhone 3.
  17. Baldur's Gate was going to be ported to the PlayStation about 2 years after release in 2000 but was cancelled, the video in this thread shows that it was awful.
  18. They apparently take their Sundays seriously at Obsidian. We shouldn't deny them this day of rest. Poor little Adam looked shattered.
  19. Free documentary, that's got to up the backers. More... Tim... Cain... just can't get enough.
  20. Not blurry compared to the 1080p monitor, virtually the same as the 1080p monitor, which isn't bad. And that what your example suggested, which is factually wrong.
  21. It'd look worse, because 1024 to 2880 is not integer factor scaling. If you set it to 1440*900 and it still looks worse than a normal 15" 1440*900 screen, then it's a problem with the scaler and not the game, as AwesomeOcelot said. Which is the problem detailed here I believe:
  22. That depends on the design. There's a gap between standing still and shaking it to make it go slow.
  23. Even better idea, if you have a mac book pro with retina display, put a 1920x1200 image on it and compare it to a 1920x1200 display with the same image, if you you only have a 1080p screen add black bars to the image and use that on the retina display. They will look the same. That is an entirely different problem, and it's partly Apple's fault for ignoring CSS. Probably, but your example was wrong, the 2nd image would not be more blurry than the first from the left.
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