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Totally in agreement with this. Absolutely loved the wilderness areas in BG1 so if the game is currently a little under the BG2 level, then it definitely needs more wilderness!
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- Stretch Goals
- Pillars of Eternity
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Forton is a Joke!
Shoeless Joe Jackson replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I for one, am disgusted that he is not wearing a shirt. Sigh, the over-sexualisation continues. -
I'd imagine the fees charged by Amazon and Kickstarter is liable to tax for those two in the current year given that their transaction ends once they receive their money. As regards Obsidian, I would think the funds are considered deferred income until the game is actually released, at which point they get transferred to turnover and are taxable as income in the financial period in which the game is released. However, the whole crowdfunding thing is a somewhat murky issue. People make pledges but they don't necessarily have to request the associated awards (the obligating event for revenue recognition) so to some extent they could be considered donations as Obsidian may not be required to give these people anything. I suspect some sort of clarification from the appropriate tax authorities as to how to treat these funds will be given, if it hasn't been already.
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I'm genuinely curious - is it possible to not be "utterly bland" and also to not "offend anyone"? If the game manages that, will you still regret your backing? Or is the only way to not be bland is to be offensive? Not trying to attack you, but I'm a bit curious about this line of thought because to me I'm more interesting in "how they use it" than "what they use". Obsidian will use the game world to tell a story. If they tread on eggshells over every little bit of content to attempt to please everyone, the game will inevitably suffer. To answer your question, I do believe if you try and please everyone/not offend anyone, then the game will end up bland as it won't have a consistent approach. I'm also more concerned in the way they convey the story rather than what themes they decide to explore. There's plenty of different topics they can approach, I just hope they don't compromise them for the pc brigade.
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This basically. These threads (and the romance threads) are basically ridiculous given we know very little about the game indeed. But if Obsidian do bow to the PC crowd and make sure everything is utterly bland so as not to offend anyone, then I will completely regret contributing to this project and will also never given Obsidian another penny again.
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Time Facebook
Shoeless Joe Jackson replied to Forber's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it would be cool for Obsidian to keep the 40,000 facebook likes open. I mean, we're very clearly not going to get there any time soon, especially not since the kickstarter is now over and so the publicity levels have massively died down. But I think as a good way of keeping some buzz going and a bit of fan excitement, especially while Obsidian work out the major parts of the game and updates are likely to be in a short supply, allowing us to keep plugging away towards 40,000 would be a good way of keeping the community together and interested. Plus, at this stage, the difference between 15 levels and 16 levels can't be that much for OE. -
Actually, if the paladin is going to be more like the 4th edition warlord than the 3rd, I may go with something else. One of the truly great things about the DnD system (and assuming PE is going to be at least somewhat similar) is well illustrated by this thread in that so many people intend to play different characters.
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Gambling
Shoeless Joe Jackson replied to Nines's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Remember the gambling you could do in Baldur's Gate 1? Was it just me or did you lose just about every time? Bloody rigged gambling. -
I do think if you offer 11 classes in a 6 character party game, that you should offer at least 1 companion for each class. I appreciate everyone wants extremely well developed characters, but I do feel there can be a number of really "core" companions and then some who aren't quite as central to the plot but who still exist with their own backstories and quests.
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One thing that really worked fabulously well in BG1 was the combination of lots of wilderness areas and the fact that you didn't have a major goal for the first few chapters. You were pretty much on the run for your life and happy to wander the wilderness until you figured out what was going on or were killed. If the storyline is really focused from the off, lots of open exploration doesn't work quite so well. Nonetheless, I'm really hoping for a BG1 style map and exploration system and I believe Obsidian have said this is the general plan.