exodiark
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Mental condition and insanity
exodiark replied to Entropious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A great idea, maybe they'll start seeing unicorns, Stalin, and rainbows along the road. It certainly is interesting. -
Voice acting- Jim cummings
exodiark replied to h4mm32's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For a guy that can play both The Master AND Winnie The Pooh, won't he be expensive as hell?- 44 replies
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- jim cummings
- voice acting
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(and 2 more)
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Yes But making something unwinnable is not unheard of in RPG world. And it's possible too. Several RPGs like Shadow Hearts, FO1, FO2, FO New Vegas, Persona, and even Planescape Torment, which PE is based of, have several game over subplots. Oh, so you mean this? http://tvtropes.org/...tandardGameOver I thought the Persona 3 one was great because the two ending paths are almost identical to the game characters, only we the players know. Yes, but by theory, delayed non-standard game overs could lead to a game unwinnable by design. For example, if you pick Old School or Sierra, the game can be unwinnable if you save after choosing the wrong choices.
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By "plot difficulty" I mean how easy it is to end the game's plot prematurely. The easier it is, the higher the difficulty. Your killing an NPC in Morrowind ends its plot prematurely. Since it is quite easy, obvious, and the game does not give any warnings before it, Morrowind falls into "hard" difficulty. If you don't like game over choices, change "game over" from the poll to bad ending/less endings available/less desirable plot/handicap for protagonist/etc.
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Although I more or less followed a guide, yeah, spotting the idea something is up, and being given clues but not being told what they are was interesting. You got a completely different ending if you did it wrong. Although I think that was more 4. 3 was pretty blatant. P3 caught me off-guard XD I've been playing FFs for JRPGs, so when I was faced with that game-deciding choice, I said to myself, "Eh, like FF, it's not going to change the plot anyway, and more extra time for the team is always good." Bad Ending D: *facepalm*
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Maybe a game over is a bit too extreme Making the plot much more undesirable and the game much harder is also one way to make the plot more difficult. For example if you forgot to unlock the dog's pen in Chapter 2, you will survive without your dog's help in Ch.8, but you lost your left arm. Hahahaha XD
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There are gameplay difficulties, but I think it would be better if the plot is challenging as well :D So, what do you think? For example, Morrowind belongs to "Hard." If you kill plot-important NPCs, you will get a "you should feel bad" message and you can't continue the main plot, therefore "game over." For JRPG players, Persona 3 and 4 also belongs to "Hard"
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Hear, hear. I'm kind of confused, why are people expecting these ultra violent "themes", if you can call 'em that, all of a sudden? Is it because of the witcher? I don't think the titles any of the members of the dev. team worked on in the past featured that kind of explicit violence. Well I mean sure you could hit a child in the nuts with a sledgehammer, but otherwise I think fallout played it rather coy and so did all of the other titles. Which also brings me to the next point: PS:T which was generally lauded for it's mature themes wasn't dark and gritty, it got it's appeal from the complexity of the themes and its imaginative world-building. What reason would you have to expect or want the level of grittiness described in this thread for this game? For me, the closer an art to reality, the more complex and difficult that art is. I appreciate the hard work behind them. For example, which one of these are easier to make? A simple abstract smiley or hyper-realistic painting of a smiling woman? In my observation, hyper-realistic paintings take WAY much more time and work, so I appreciate hyper-realistic paintings more. But that's just my preferences and that doesn't mean a smiley is less "artsy" compared to hyper-realistic painting.
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1. Men get raped too, especially in prisons. I think we would all love to see your "character development" after that. 2. I am against that my character would be able to march into town and kill everyone or anyone he wants. My sarcasm responding machine is not working well, but I'll reply anyway. 1. Yes, I did say "people," it's gender-ambiguous. And I think you all will be disappointed, I am not a writer so my character development might suck. But in the hands of Obsidian... 2. I didn't say anything about killing everyone, and I didn't say that he/she will kill those crime lords with ease. He/she might need help, he/she might need to rally the townsfolk. He/she might succeed, or fail, horribly. Or, you can just join the crime lords, it depends on your choices. And it doesn't have to be rape, there are many other social problems like domestic violence, debt slavery, etc that seldom explicitly show up in video games. They might be "tamer," but they are also realistic and interesting as well.
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That is what some of the "gamers" (I use this term very loosely) here want though. They want to explicitly see women get brutally ganged raped in full view so they can watch... This thread makes my stomach churn. The mods should step up and lock it! This is not what Obsidian wants anyway. I'm pretty sure we won't ever see that in this game, not even a hint of that, so just ignore those vibes. Yes. They are going to market this game after all, of course there won't be extremely shocking materials. But this poll also tests how much shocking materials people are willing to take. Judging from the poll result, Obsidian has no need to worry about creating slightly controversial contents for people here.
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Well, it's one way to evoke strong emotions? Besides, just because they are there, doesn't mean there are LOTS of them. Maybe just one scene, a turning point for the protagonists. Having one scene doesn't mean this game will cater to psychos. And it doesn't have to be rape/child killing for the dark side of life, there are many shunned but relatively "tamer" topics like child slavery, debt slavery, trafficking, poverty (to the level of scrounging food from trash), domestic abuse, cannibalism, and etc. These topics rarely portrayed seriously in other video games, but it does happen (quite often, except for cannibalism) in real life. EDIT: Imagine if your hero is abused as a child, and you see them explicitly. I'm sure it affects how you will choose his actions. Your hero might be a benevolent man/woman because he/she don't want his childhood happens to other kids. Or, you decided your hero to be a vengeful man/woman because his childhood scarred him forever. Or maybe he/she simply gone mad, whose actions is very unpredictable.
