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exodiark

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Everything posted by exodiark

  1. As long as there is no black and white morality and lots LOTS of dilemmas, I'd be happy
  2. I agree, those horrible things should not come often (maybe just once or twice) in hard realism, just like IRL. But when they come, they come in HD, no fade-to-black, just like IRL. That's the idea of hard realism, so yes, it's closer to realism, not just gritty for the sake of being gritty. Even life won't drop dying kids in front of your door without reasons, right? Well, you are supposed to be an adventurer in this game, so there will be weird things along the road. So it's plausible and "realistic" for your character to see one or two of those horrible things in this game, especially if he/she visited a pirate-infested town. About cannibalism, well those starving people are simply too hungry to think and don't want to die either, so they eat anything that moves. There are reported cases from around the world, for example, like China in the Great Leap Forward or Russia.
  3. Well, it doesn't have to be a whole game and it doesn't have to be rape. I mean, if you're going to a pirate-infested town, what will you get? Explicit drunks, explicit kid slavery, explicit gore maybe, explicit many others. But will the other towns be like this? Of course not, the other towns might have better law enforcement. Maybe overall, the world is a beautiful place to live. I mean, look at Las Vegas. It's vibrant, colorful sleepless city. You can see the city prospered and and you can have a great time in it. But if you ventured into its underground societies and criminal factions, of course you will also see lots of horrible things. But that only happens IF you ventured and explored them further. And as I said, I have nothing wrong with that. Bring on the filthy, pirate-infested dens of sin. It's when the game goes overboard and slaps the player in the face with how absolutely "hardcore" it is. Then it becomes gimmicky and false. Like a plastic toy someone painted to look dirty. It may appear to gritty and dark, but then you scrape the paint off and it's just plastic. Does that make sense? I'd go into further detail, but it's twelve in the morning and I can feel my brain leaking out through my eyes. As long as it's not so ridiculously explicit that it takes away the realism that comes with real poverty, and real depravity and makes them into little more than a tool to give a video game -- or a book -- a dark and dismal atmosphere. I'm more for implicit poverty and depravity. Subtext is art's best friend. Edit: On a side note -- although, not so much really, since you brought it up -- a city like you described, like Las Vegas, with a seedy and violent underbelly, is something that I would very much love, now that I think about it. I guess there are lines that must not be crossed after all And yeah, I'd like to see cities like Las Vegas in video games. Now that's one complex city hahahhahaha XD
  4. Well, it doesn't have to be a whole game and it doesn't have to be rape. I mean, if you're going to a pirate-infested town, what will you get? Explicit drunks, explicit kid slavery, explicit gore maybe, explicit many others. But will the other towns be like this? Of course not, the other towns might have better law enforcement. Maybe overall, the world is a beautiful place to live. I mean, look at Las Vegas. It's vibrant, colorful sleepless city. You can see the city prospered and and you can have a great time in it. But if you ventured into its underground societies and criminal factions, of course you will also see lots of horrible things. But that only happens IF you ventured and explored them further.
  5. Do yourself a favor and buy Alfred Hitch****'s "Psycho" then revisit this idea; it is possible to powerfully shock people by leaving things to the imagination. Edit: That has got to be the single dumbest censoring macro ever... I loled at the censoring XD I agree, but I disagree with this "tool A is better than tool B" sentiments. Both explicit expositions and innuendos are story-telling tools, some people craft better story with explicit expositions while others craft better story with innuendos. Alfred might be this master of innuendos, but that doesn't mean there are no jobs for explicit expositions.
  6. Um no, I do not equate adult themes with horror and darkness. To quote myself: "There are wonderful things out there, but there are no sugar-coating the ugly truths either. Just like IRL." Just think of it like this, In real life, if you see kids dying, you will explicitly see kids dying right? Your life won't suddenly fade to black or something. But how often you see kids dying? Most of the time in your life you will be surrounded by your loving friends/family/cats/etc, drinking favorite beers, playing exciting video games, travelling abroad, and experiencing many happy moments. But when you see kids dying, you see kids writhing. Such is the game with hard realism. Brutal, like life itself.
  7. Well with hard realism, I don't promote rape for the sake of rape. I don't want it to be edgy for the sake of edgy. I simply promote the idea of a more realistic game, if your character see child killing, he will explicitly see child killing, just like IRL. If you see kids dying in real life, does your life suddenly fade to black? Well, might be if you passed out, but you get the idea. In short, I don't have malicious ideas or agendas. However I agree that not everybody will like Hard Realism, that's why I added other choices in the poll
  8. How about a mature setting without ****ing RAPE? I agree, in a game that's not something most players would want to be presented with, I would think. Games are an escape medium, so I don't really want all the gritty realism and terrible things going on in the real world in a game I'm playing. I am also not sure that there is an "artistic need" for rape, especially with active player involvement. Oh there is. There are many literature with characters undergo great character developments after those characters witnessed or experienced a terrible horror, including rape. This doesn't mean you have to rape or something, you might be a newcomer in a VERY chaotic town, and seeing people raped in back alley might set the intended mood of the city. Or it might give you a powerful reason to be a hero and kill every crime lords in the town, or anything really, it depends on your interpretation.
  9. KOTOR 2 and New Vegas I was really caught off guard by Kreia, and the idea of introducing grey morality in Star Wars universe? Yes please And New Vegas is amazing! It really is a clash of civilizations, with democracy, technological autocracy, classical autocracy, anarchy in one big melting pot. ...or you can just destroy them all. I rarely find these kinds of story in a video game
  10. +1 on that. Innuendo is much more powerful than being super explicit. I respectfully disagree, movies like SAW won't be as powerful with innuendos alone Sometimes, you just have to show it to shock people, expose them with raw emotions. Explicit exposition and innuendos are story-telling techniques. There are time and place for both of them, so they are both powerful IMO, it depends on how they use them.
  11. Sorry, I was emphasizing the bad a bit too much :D What I mean is in number 1, just like real life, there will be lots of benevolence, heroism, and other "good" stuffs. But there's no censoring for the "bad" either, that means you will see child killings explicitly should you wander near Spartan-like war camps. That doesn't mean you will see kids dying or people raped every 60 seconds, just when it's logical and artistically needed.
  12. I agree, the suspense of doubting friends/followers is the best! That's why I love Kreia and other Obsidian's followers
  13. To be precise, surrealistic is kinda more like this... "It's fine to fart in front of girls, in fact, if you fart louder, they will consider you much more attractive." "Girls are considered more attractive if they have thick, bushy mustache and armpit hair" "It's fine to slap people, it's how we say hello in Eternity" ...and many other mindbending social interactions
  14. Exactly :D What I mean with "brutal" is... There will be benevolence, charity, prosperity. Lots of them in fact, but no sugar-coating the brutal and ugly truth either Just like IRL. My uncle is a butcher, so sometimes I get to chop live chickens. Chicken meat is cheap, healthy and tasty, but there's no denying that I have to drench my chopper in blood to clean their innards.
  15. Brutal realism is not about 100% cynical and frequent taboos. There will be lots of good and heartwarming things :D. But when the **** hits the fan, you can be sure you can see the splatter in HD. Just like IRL
  16. Oh no, we're not talking about realism in biology, science, etc We're talking about social realism. Will the talking mushroom be racist to the exploding trees? Will there be dragon bunny raping deer turtle? But I guess surrealism suits you most
  17. So, how socially realistic do you desire the Eternity world will be ? Note that choosing "Hard realism" doesn't mean there will be gore, sex, etc every 60 seconds, but only when artistically needed. EDIT: fixed the polls. "Brutal Realism" is now "Hard Realism"
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