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Everything posted by yulva
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Screenshot... what ya'll think
yulva replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The boat is certainly quite small compared to the gate. But are the bushes in front of the bridge gigantic? The characters are probably 1.5 to 2 times larger than the campfire across the river. And I certainly hope that they widen the angle. at least a few tens of degrees. -
Screenshot... what ya'll think
yulva replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It does look great. But isn't the angle a bit too low and the area too small for an isometric game? It seems more like a screenshot from a point-and-click adventure game. -
Must..... have....... George.....
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- George Ziets
- Project Eternity
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Why not waste a turn when switching grimoires rather than a cooldown? AND, I really want to be able to cast whatever spell I want from whatever level. Why limit the player to a limited amount of spells from one level?
- 309 replies
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- project eternity
- update
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Spell descriptions
yulva replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dislike everything about DA's magic system. That includes descriptions. -
After this update, which is the strawberry on the cake after seeing the concept art of the npc generic-male-fighter-with-generic-name, I probably won't increase my pledge.
- 295 replies
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- project eternity
- modes
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What would make you pledge more?
yulva replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they had an interesting enough stretch goal and I thought that reaching it would be quite important for the game's quality, then I guess I'd pledge some more. Localization, translation to MULTI 3, MULTI 5, MULTI X is not among these goals. Or if they gave some more specific information regarding the game that pleases me; more details about the universe, playable classes, game mechanics etc. But frankly, I'm not very interested in the pledge rewards except the high end ones which I can't afford. -
How old is everyone?
yulva replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
21 years of age. Favorite rpgs in particular order: Planescape: Torment Mask of the Betrayer KotOR 2 -
I couldn't but to think of Duncan the Grey Warden when I saw Edair. Here's to hoping he won't recruit you into the Watchers.
- 254 replies
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- project eternity
- chris avellone
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My point was that in myths, mystic creatures don't come in groups or populations. But making them into a general race is possible (such as minotaurs) even if it's a chore and sometimes doesn't work. So, a lot more unique stories could be taken into account in matters such as determining races since there are a lot more creatures in the mythologies you mentioned.
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Creatures in myths aren't generally in groups so it'd be difficult to make them into a general race. If not, there are a lot more creatures in all of those mythologies.
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Well you're right, we shouldn't assume that this is D&D. But the fact remains that the developers are constructing the game world under the light of D&D, and 4 races out of 5 are probably going to be ones that have their roots there (if we liken the godlike to tieflings/aasimars). Plus, we can still anticipate some of the content can't we? Even if we can't, insect people, to me, feel like they'd struggle to fit in most fantasy worlds as one of the pinnacle races. Or maybe ocean-cruising firearm-using insectoids are just not my thing.
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I definitely don't want insect people. Humans, elves, dwarves, godlike and insect people as a fifth option? I'm sure I'm not the only one who can succeed in a little "Odd One Out" here. I'd rather be half-kobold... Or anything else that seem to properly fit the universe.
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Romances, yay or nay?
yulva replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If romances were to be handled like P:T, I'm all for it. Deep, possibly integrated into the characters and not into your romance dialogues (Annah or Visas for example) and not artificial like ALL the recent romances Bioware seems so adept at coming up with. I couldn't even notice I was romancing a character while playing P:T... Well maybe I exaggerated here a bit but you know what I mean. I don't want to go through a lousy dialogue with harps playing while I'm helping out an elf to get rid of her trauma she picked up when her wings were torn just to be dumped for stupid and anachronistic reasons when I'm about to clear the game. I'm looking at you Aerie.- 231 replies
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Intelligent Evil Playthrough
yulva replied to d0riangray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well I certainly like to play intelligently delivered (and epic) evil characters in my rpgs. Even though usually constructing the evil side of a protagonist comes second to his good nature in production, Obisidan does the best job I've seen in rpgs when writing evil parts. I'm thinking of Planescape and MotB here to be exact.