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yulva

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Everything posted by yulva

  1. The boat is certainly quite small compared to the gate. But are the bushes in front of the bridge gigantic? The characters are probably 1.5 to 2 times larger than the campfire across the river. And I certainly hope that they widen the angle. at least a few tens of degrees.
  2. It does look great. But isn't the angle a bit too low and the area too small for an isometric game? It seems more like a screenshot from a point-and-click adventure game.
  3. Why not waste a turn when switching grimoires rather than a cooldown? AND, I really want to be able to cast whatever spell I want from whatever level. Why limit the player to a limited amount of spells from one level?
  4. Crafting and enchanting was "what I wished not to see" from the bottom of my heart. Regretfully they come 100,000$ earlier than the barbarian and the cipher.
  5. My wording was bit off. I was talking about the other two and not the ranger. I happen to like that one (although it's not as striking an art style as IWD).
  6. Yeah. Ad I'm pretty sure I read somewhere that Icewind Dale was inspirational for PE'S art. I haven't seen any IWD quality art so far.
  7. If someone's uncomfortable on the chest area, you would probably magnify the chest part rather than giving it the shape of female breasts. Not to mention her breasts would have to be as large as watermelons.
  8. I dislike everything about DA's magic system. That includes descriptions.
  9. After this update, which is the strawberry on the cake after seeing the concept art of the npc generic-male-fighter-with-generic-name, I probably won't increase my pledge.
  10. If they had an interesting enough stretch goal and I thought that reaching it would be quite important for the game's quality, then I guess I'd pledge some more. Localization, translation to MULTI 3, MULTI 5, MULTI X is not among these goals. Or if they gave some more specific information regarding the game that pleases me; more details about the universe, playable classes, game mechanics etc. But frankly, I'm not very interested in the pledge rewards except the high end ones which I can't afford.
  11. Haven't yet seen an engine that's as beautiful and comfortable as IE. But if IE were to be used again in any game, high resolution is a must.
  12. 21 years of age. Favorite rpgs in particular order: Planescape: Torment Mask of the Betrayer KotOR 2
  13. My point was that in myths, mystic creatures don't come in groups or populations. But making them into a general race is possible (such as minotaurs) even if it's a chore and sometimes doesn't work. So, a lot more unique stories could be taken into account in matters such as determining races since there are a lot more creatures in the mythologies you mentioned.
  14. Creatures in myths aren't generally in groups so it'd be difficult to make them into a general race. If not, there are a lot more creatures in all of those mythologies.
  15. You are absolutely right. But I doubt that there will ever be a game as well-written, creative and full of surprises like Planescape: Torment.
  16. Well you're right, we shouldn't assume that this is D&D. But the fact remains that the developers are constructing the game world under the light of D&D, and 4 races out of 5 are probably going to be ones that have their roots there (if we liken the godlike to tieflings/aasimars). Plus, we can still anticipate some of the content can't we? Even if we can't, insect people, to me, feel like they'd struggle to fit in most fantasy worlds as one of the pinnacle races. Or maybe ocean-cruising firearm-using insectoids are just not my thing.
  17. I definitely don't want insect people. Humans, elves, dwarves, godlike and insect people as a fifth option? I'm sure I'm not the only one who can succeed in a little "Odd One Out" here. I'd rather be half-kobold... Or anything else that seem to properly fit the universe.
  18. If romances were to be handled like P:T, I'm all for it. Deep, possibly integrated into the characters and not into your romance dialogues (Annah or Visas for example) and not artificial like ALL the recent romances Bioware seems so adept at coming up with. I couldn't even notice I was romancing a character while playing P:T... Well maybe I exaggerated here a bit but you know what I mean. I don't want to go through a lousy dialogue with harps playing while I'm helping out an elf to get rid of her trauma she picked up when her wings were torn just to be dumped for stupid and anachronistic reasons when I'm about to clear the game. I'm looking at you Aerie.
  19. Well I certainly like to play intelligently delivered (and epic) evil characters in my rpgs. Even though usually constructing the evil side of a protagonist comes second to his good nature in production, Obisidan does the best job I've seen in rpgs when writing evil parts. I'm thinking of Planescape and MotB here to be exact.
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