Everything posted by yulva
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Screenshot... what ya'll think
The boat is certainly quite small compared to the gate. But are the bushes in front of the bridge gigantic? The characters are probably 1.5 to 2 times larger than the campfire across the river. And I certainly hope that they widen the angle. at least a few tens of degrees.
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Screenshot... what ya'll think
It does look great. But isn't the angle a bit too low and the area too small for an isometric game? It seems more like a screenshot from a point-and-click adventure game.
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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What do you wish not to see in PE
Crafting and enchanting was "what I wished not to see" from the bottom of my heart. Regretfully they come 100,000$ earlier than the barbarian and the cipher.
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PA Report about Eternity and Brennecke - new concept art
My wording was bit off. I was talking about the other two and not the ranger. I happen to like that one (although it's not as striking an art style as IWD).
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PA Report about Eternity and Brennecke - new concept art
Yeah. Ad I'm pretty sure I read somewhere that Icewind Dale was inspirational for PE'S art. I haven't seen any IWD quality art so far.
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PA Report about Eternity and Brennecke - new concept art
If someone's uncomfortable on the chest area, you would probably magnify the chest part rather than giving it the shape of female breasts. Not to mention her breasts would have to be as large as watermelons.
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PA Report about Eternity and Brennecke - new concept art
I loved the dwarven ranger. But IMHO, this and Edair are pretty meh.
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Spell descriptions
I dislike everything about DA's magic system. That includes descriptions.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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What would make you pledge more?
If they had an interesting enough stretch goal and I thought that reaching it would be quite important for the game's quality, then I guess I'd pledge some more. Localization, translation to MULTI 3, MULTI 5, MULTI X is not among these goals. Or if they gave some more specific information regarding the game that pleases me; more details about the universe, playable classes, game mechanics etc. But frankly, I'm not very interested in the pledge rewards except the high end ones which I can't afford.
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Would you want a new Infinity Engine game?
Haven't yet seen an engine that's as beautiful and comfortable as IE. But if IE were to be used again in any game, high resolution is a must.
- How old is everyone?
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
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What do you want the other race(s) to be?
My point was that in myths, mystic creatures don't come in groups or populations. But making them into a general race is possible (such as minotaurs) even if it's a chore and sometimes doesn't work. So, a lot more unique stories could be taken into account in matters such as determining races since there are a lot more creatures in the mythologies you mentioned.
- What do you want the other race(s) to be?
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Unexpected Surprises in Dialog Trees:
You are absolutely right. But I doubt that there will ever be a game as well-written, creative and full of surprises like Planescape: Torment.
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What do you want the other race(s) to be?
Well you're right, we shouldn't assume that this is D&D. But the fact remains that the developers are constructing the game world under the light of D&D, and 4 races out of 5 are probably going to be ones that have their roots there (if we liken the godlike to tieflings/aasimars). Plus, we can still anticipate some of the content can't we? Even if we can't, insect people, to me, feel like they'd struggle to fit in most fantasy worlds as one of the pinnacle races. Or maybe ocean-cruising firearm-using insectoids are just not my thing.
- What do you want the other race(s) to be?
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Romances, yay or nay?
If romances were to be handled like P:T, I'm all for it. Deep, possibly integrated into the characters and not into your romance dialogues (Annah or Visas for example) and not artificial like ALL the recent romances Bioware seems so adept at coming up with. I couldn't even notice I was romancing a character while playing P:T... Well maybe I exaggerated here a bit but you know what I mean. I don't want to go through a lousy dialogue with harps playing while I'm helping out an elf to get rid of her trauma she picked up when her wings were torn just to be dumped for stupid and anachronistic reasons when I'm about to clear the game. I'm looking at you Aerie.
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Intelligent Evil Playthrough
Well I certainly like to play intelligently delivered (and epic) evil characters in my rpgs. Even though usually constructing the evil side of a protagonist comes second to his good nature in production, Obisidan does the best job I've seen in rpgs when writing evil parts. I'm thinking of Planescape and MotB here to be exact.