Haplok
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Well, in my party Aloth usually casts Chill Fog, which does the same as a lasting area effect... and Eder has Persistent Distraction, so I don't use Eyestrike that much. Oneother nasty aspect of this spell is that it fails against the primary target, then it fizzles and does nothing. I use Secret Horrors way more. But sometimes I do. And as you wrote, it's cheap.
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Phantom foes is good, however there are alternatives like Persistent Distraction or various Blind spells. It has quite a bit of competition (Mind Blades, Mental Binding, Psychovampiric Shield, Recall Agony) . Secret horrors and Mental Binding are pretty great. I also like Tenuous Grasp a lot. Costs nothing and reduces enemy will by 20... Great before a Charm / Dominate. How to beat willsaves? Apart from Tenuous grasp and secret horrors that is? Well club modal bewildering blows, Psychovampiric shield... There's also the very nice wizard level 2 spell to lower will. For Fort there's Morningstar modal and again secret horrors.
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Not sure about Mind Blades on such a build. Not much can be done to raise the damage and can't really spam it either. Disintegrate would definitely still be a worthy pick, just wouldn't see that much use due to Focus limitations - but could destroy some primary targets anyway. Amplified Wave might be good enough to take also.
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For Streetfighter speed, you only need 1 of: 1. Flanked status (either from actually being flanked or from ANY Perception debuff, including Blunderbuss Powder Burns modal or Blindness, like from Chill Fog) or 2. Blooded You need both of those to also get +100% critical damage. If you want the sneak attack damage (with Streetfighter boost), the enemy needs to be either: 1. Flanked or 2. Have ANY affliction Easy-peasy At high levels you may also get Deathblows ability, then the enemy needs to have 2 afflictions to trigger this effect.
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Trickster's definitely a good choice, yeah! Someone brought up a good point - it's like having a triple Multiclass with very slight drawbacks (70% damage instead of 80% damage with Deathblows, in addition to all of the other damage buffs I'll be getting), but you're basically a Rogue, Illusion Wizard, and Cipher. Not quite. Base sneak attack scales with Power Level, so it's more like 100% sneak bonus damage at max level with deathblows vs 110% for Assasin (and 160% for Streetfighter). You mention Guile cost for Trickster abilities. But if you want to use Assasinate more then once per combat, then its expensive also. I'm actually not sure that I'd even use Assasinate for weapon attacks. I'd probably use it more to open combat with something like Puppet Master or Ring Leader (with high land chance) from range, which would disrupt enemy ranks from the start. And yeah, for such a character I'd probably go with Beguiler.
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Always a way. But that's always a compromise somewhere. Like lately I've been skipping Two Weapon. The bonus isn't THAT great anymore, particularly for a Streetfighter, particularly when spamming Full Attacks (or casting powers). Feels more flexible this way. Two weapons for speed, one weapon for accuracy or two handed when there's a nice weapon of that type. Of course, the powergamer choice is to spec in just one playstyle.
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Well, the solution is to use the party to body block/focus enemies, as well as CC (Mental Binding, Whispers, Puppet Master). Dance sometimes will get interrupted.. but then you'll get wounds either way. I try to avoid enemy attention early on. That way most melees can be bound by the tank's engagement.