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teknoman2

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Everything posted by teknoman2

  1. the point is to look at the whole picture. in an mmo, first they make the world then they fill it with mobs, then they balance the classes in a way that all of them can kill all of the enemies in every area with as little difference in difficulty as possible. in a single player game made for party combat, there will be places where certain classes will be favored and others penalized so getting through the entire game with one character will have variation in where you get to play god and where you get reminded of your first time playing dark souls. at least that is how i think it should be
  2. i think you confuse it with stamina we talk about attack speed. recovery time is the time the character sits idle between attacks. your character swings the sword, hits, and then just waits there for a second or two before attacking again. that second or two is the recovery time and has nothing to do with the stamina
  3. But the flip side to that is that you will probably make the other classes worse to play by balancing them to be equal to the bard. You have to ask yourself, is it better to have all the classes balanced or have all/most of them be awesome to play? Balance in a single player game should not be the main focus of attention. i did not say balace all classes to match the weakest, i said dont make a pointless class in the first place. as for balancing, say that you are playing solo and are beset by 50 zombies. they are slow, they are clumsy and they are weak against fire. so if you are a wizard, you spam a few fireballs and problem solved. if you are fighter you can tank them (harder than blasting them) and a ranger can kite them by shooting and moving away using his superior move speed. so this situation is easy and fast to solve for the wizard, medium speed and a bit hard for the fighter and slow but relativelly safe for the ranger. some other situation may be easier to deal with for a fighter but hard for a wizard (an enemy imune to magic but with no physical defense for example)
  4. What about race, is there any race that is inherently faster? and can we assume that the Weapons formula is used for any attack including the use of spells and abilities? Interesting, how do you determine the interrupt window? in short it is a bit like how dota2 or lol attack speed works.
  5. in the end it all depends on variation. if playing a wizard and going solo is viable and has the same difficulty overall as doing the same thing with a fighter, but requires a completelly different approach on combat tactics and skill builds is fine as would be some class to have it more easy in certain situations compared to others. a bigger problem would be to have a class that nobody bothers to play (or have in the party) because its ineffective early and useless in the long run (bard)
  6. I don't care for boobs talk since they fixed Cadegund's art and are applying moderation to their style everywhere. Bitching about it more would be petty. it is... it's just that there are people here who just cant get over a bulge on a flexible armor
  7. if there was reincarnation, i would like to keep my memories and sense of self between lives... no matter how bad something in this life was, it would be better to remember it and the lessons it taught me than just have to relearn it again the hard way. besides if i dont remember, think how may games i would have to play all over again
  8. trying to derail the boob talk? having a scale mail that has a bulge in the chest area when worn by a woman, can hardly be called sexualization, and all in all is much more realistic that the Lineage armors. besides i think many people here have a wrong idea on how heavy armors and weapons used to actually be... that is: lighter than you think, especially after the 15th cenruty when metalurgy was vastly improved and the thickness was reduced
  9. in short the quantity and quality of the enemies will vary for each difficulty easy: you meet 4 goblins normal : you meet 2 goblins and 2 elite goblins hard: you meet 2 elite goblins and a shaman damned: you meet 6 goblins, 4 elite goblins and a shaman
  10. I believe the argument is that if the reason why "boob plate" isn't used is because it is either unrealistic or because it is over-sexualized that missing the fact that the weight of most armor will compress/hide the shape of the bosom to the point - other than in the most busty of women - that the "profile" of the armor should be relatively indistinguishable from a guy wearing the same armor still misses realism and still emphasizes "sex appeal". This is why Gromnir is comparing the mail to cloth, because the weight of the mail is being treated as if it is negligible (and thus, acts just like cloth would with respect to women's bosom). and who tells us that the women do no wear an iron bra under the armor to avoid comression?
  11. it is not the armor that is made with a boob section it is the way the armor will look when worn by a female character. try not to confuse reality with 3D models in a game. take the clothes of the girls in Gromnir's picture. you can see a bulge where the boobs are, but if the same clothes were worn by guys there would be no bulge. the clothes were not designed to have a bulge there, it forms because of the boobs. in a game you cant make clothes or flexible armors reshape based on the body of the wearer without employing costly physics simulation, so it is more effective to reshape a model manually to fit the various body types... especially when there is a limited number of character model shapes (thin male human or elf, fat male human or elf, thin female human or elf, fat female human or elf... see how 4 3D models are enough for the entire human and elven population of the game?)
  12. Gromnir, i understand your point of view, but you are not thinking this in terms of 3D modeling. the picture does not show a scale mail armor made to be worn by women, but how the armor will look when worn by a woman. armors in games are polygon models. these models are placed over the character model. if the same armor model is used for male and female characters, then the boobs of the female model will be passing through the model of the armor and it will look like the armor has boob holes.
  13. How I do that you start by being a ruthless- money addicted- power hungry- law defiant low level executive in EA. then you kill the career of your boss to take his place and become a section chief. then you use every trick that you can to climb the corporate ladder and acquire 40% or more of the company's stocks. then you call bioware and tell them to make an rpg exactly how you want it
  14. I cant. Thats why I am stuck playing games made by other people. you can. you just have to become the CEO of a development studio or even better of a publisher and you can have them make the game any way you like
  15. it is a sad truth that many people consider technical limitations of old games as gameplay features to be implemented in newer games
  16. This caught my attention, in a "in-between the lines" type of way... Specifically the "Sometimes" in that sentence. Does this mean that there will be people in the world that appear at various locations at various times? I.E. an anamfath might be in the Hall of Heroes when I get there the first time, but for another Player there is no anamfath the first time they get there. Or am I just reading into it? i interpret it as there will be an anamfath companion that you can get in the hall
  17. Polina looks like some dead-serious-tough chick ! Typical stuck-up paladin material, 1 dose of psychological issues, obsessed with some higher purpose-- but of course susceptible to soften & open up to the protagonist ! I hope I am wrong 'cause my thoughts on her bore me before even meeting her ..! polina is the artist that made the portrait
  18. some of the portraits are not made by obsidian. they are made by backers that had the apropriate tier to make characters. they will be reworked to match the art style of the rest.
  19. let's see. on the first 2, the blue guy has a wider nose, wider head, more pronounced cheekbones, uneven sized eyes, wider and shorter neck and a smaller forehead... so how exactly are they completelly identical?
  20. there is the surprise attack factor where you score an automatic critical for full damage if you attack an enemy from stealth (or within 2s from the moment you break stealth) no matter your class or stats. rogues get their sneak attack bonus as well in this case now to just go into stealth mode in the middle of a fight is not nor should it be possible. the enemies are in a state of high alert so unless you can go completelly invisible you cant sneak up on them stealth in PE is not like BG. you dont just press a button and go invisible. it's more like stealth in Deus Ex: the enemies can see you if you are within their detection range and have nothing to hide behind
  21. there are many forms of level scaling and many games use them, but in most cases it is subttle enough to go unnoticed. the problem is not the scaling itself but the explicit and "in your face" use of it made by games like oblivion, that simply dont let you feel stronger as you get more levels but rather seem to penalize you for it. games like PE dont need scaling because the pacing can be controlled by the developers up to a point. for example when you meet a certain boss, it is lv5 and you can be lv3 if done only the main quest or up to lv5 if you did all available side quests. if the design of the game simply does not allow you to be lv8 at that point, there is no need to make the boss scale to your level now in case of free roaming games like FNV or the TES series, a type of scaling is needed, because the developer cannot restrict the pacing and how many levels you get by going around doing stuff. in that case what matters is to make it less obvious
  22. Low level spells will eventually become "free use" as the caster levels up but afaik, all (mage) spells will require a tome. exactly. a lv1 wizard must have magic missile in his book to cast it 1 time per battle. a lv10 wizard will still have to keep the spell in the book in order to cast it, but he can cast it unlimited times and use it to mow down trash mobs
  23. I mentioned soul power in the OP, but the point is, for the wizard class it isn't the wizard's soul that's the fuel for the power and there's no class that uses the wizard spell list that does feature fluff like the Sorceror class in D&D with souls fit in. that is the point. wizards do not use their own soul's power or anyone else's. as i understand it, the spell is not an actual series of words, but something like a tribal design painted on a book with soul shards embeded in the pages. the wizard can channel through the shard the power of the magic drawing in his hand and then unleash it. a high level wizard can draw the power from simpler spells more often before damaging the drawing and simpler spells have simpler drawings that can be repainted on the fly if damaged making the spells per encounter, but for higher level spells the page will go blank with use and it will have to be repainted at camp since the design is too intricate this is my speculation on the matter... you should ask Josh for how it really works
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