-
Region Restriction
Thanks! Will try that out!
-
Kickstart Backer Badge
I don't seem to have my backer badge either, hoping you can kindly fix it up for me. Many thanks in advance!
-
Region Restriction
Referring to the topic title, I am currently living in Dubai, United Arab Emirates, and unfortunately due to region restrictions, SP: TSOT is unavailable on Steam or on GamersGate. Would appreciate if anybody could let me know how I can obtain a digital copy of the game. Many thanks!
- Update #67: What's in a Game?
- Kickstarter or Paypal?
- Kickstarter or Paypal?
- Update #21: 5 days left!
-
Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
Argh you guys are killing me yknow? I've increased my pledge, so what am I supposed to eat next month? Now that the writing team will reach 'touched-by-the-finger-of-God' levels at USD2.8m, I'd really love to see that talent at play in a second city as a new stretch goal. That, an expanded soundtrack and the expansion of the novella to a full length novel will have me starving to death before my next paycheque arrives.
- Would you like to see orchestral score as a stretch goal?
-
Update #14: The Music of Project Eternity
50 minutes seems to be a bit short for a game of this scope. Would it be feasible do you think for an expanded soundtrack to be set as a stretch goal? (subject to Mr Bell's concurrence, of course).
-
Project Eternity Composer: In-house or External
Q. Will there be (a) signature tune(s) for the game (e.g. Maybe, A Kiss To Build A Dream On for FO1 and 2, Baba Yetu for Civ4, Suteki Da Ne for FFX)? To have a particular strong piece deeply associated with and conjuring up images of the game is I think one of the most powerful things music can do. A. That's a great idea, but I would need to think about that a bit more. It would have to be done right, and wouldn't be worth doing at all if it didn't fit or wasn't great. Q. Will there be usage of leitmotifs for characters and/or locations? PS:T did that very well, not to mention the obvious power it had in Star Wars. A. Yes indeed! That's how you build memorability into music, and that's very important for us here. Many thanks for your kind reply, Mr Bell. Can't wait to see what magic you'll come up with for the game (yes I voted for you!)
-
Project Eternity Composer: In-house or External
If Mr @JustinBell is viewing this forum, a couple of questions if I may:- 1. Will there be (a) signature tune(s) for the game (e.g. Maybe, A Kiss To Build A Dream On for FO1 and 2, Baba Yetu for Civ4, Suteki Da Ne for FFX)? To have a particular strong piece deeply associated with and conjuring up images of the game is I think one of the most powerful things music can do. 2. Will there be usage of leitmotifs for characters and/or locations? PS:T did that very well, not to mention the obvious power it had in Star Wars. Hope to hear from you on this if you have the time, many thanks!
-
The good ol' big city... Will there be one?
I'd love a huge urban environment complete with various districts (rich, poor, commercial, industrial etc), slang and dialects, factions, architectural styles, diversions and so forth. I completely agree that Sigil was one of the best interpretations of a CRPG city I've ever come across, the experience was immersive and you felt like the city had its own beating heart and living soul. You could practically smell the squalor of the Hive, the sulphuric fumes of the Lower Ward and the perfumed decadence of the Clerk's Ward, and the ambient noises added even more depth and colour. I would love for this richness of experience to be brought to PE.
-
A dog companion?
I would like to second your proposal for, ahem, certain reasons... I knew you would. Such an adorable little bunny you are *pats FlintlockJazz's head*. If anybody intends on throwing a Holy Hand Grenade of Antioch at him you'd better make sure you count all the way to five, or you'll have me to deal with.
-
A dog companion?
Monty Python-style vorpal bunny for me please! Bunnies are so cute!