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Everything posted by ogrezilla
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Back in my day, we had to make our own map using graph paper. AND IT WAS AWESOME. I kid, I kid. Not about the graph paper, though. That really happened. A lot. Granted, in an isometric game there's really no reason to have a mini-map because it'd just show what you can ALREADY SEE. A non-mini map, yes. As for quest markers . . . I don't need em in this type of game, and they look cheesy. control integration is the key to an RTS style minimap.
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How should the UI look?
ogrezilla replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want it more for camera control than for the actual visual map. it would make camera control so much easier. the RTS/MOBA style minimap seems like a complete no-brainer addition to this style of game considering they are essentially the same thing visually and control-wise. If people don't want it make it toggle on/off. A UI in 2014 should be able to be customized pretty thoroughly. -
Alignments
ogrezilla replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
this sounds like there will be nothing like charisma.. how so?- 26 replies
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This is an amazingly ignorant argument. Never in my life have I heard of a DM letting their players "reload" and replay an event. Saving is simply not something that is part of the pen and paper-experience of roleplaying. Period. Also. I would ask of you to stop using the term "save-scumming" when it doesn't apply. Save-scumming is when you prevent the game from deleting your save. fair enough, I had never heard the term until this thread and I'm sorry, but saving is a part of the roleplaying experience. replaying content isn't and getting 2nd chances isn't, but its not at all uncommon for people to stop in the middle of something and continue later.
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You know what you can do in a PnP RPG? Stop whenever you want and everything can be saved. You know what the only thing stopping you from reloading is? A DM making that decision to stop you. There is nothing in the mechanics of a PnP RPG to stop a group from save scumming; only the choice of one of the people involved. And you need to factor in that PnP RPGs are by design multiplayer games whereas this is being designed as a pure single player game. Multiplayer games typically have a save/load system that doesn't interrupt the other players. Single player games don't have to worry about that.
- 365 replies
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I'm curious bro, what is a true cRPG according to you? Let's drop the save-system thing for now (unless that is what defines any game for you). A perfect cRPG would IMHO, try to emulate the PnP experience as close as possible. And how would one go about to do that? drop the graphics for starters. text based or bust
- 365 replies
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dude he doesn't even do it. but knowing it is there ruins his experience.
- 365 replies
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Do you have an example from an actual game where the option to save anywhere has been the basis for changes to the design that you find unacceptable? I'm talking single player game, not multiplayer as I can see multiplayer issues of balance affecting the single player game, but I am having a hard time thinking of any single player game that has been affected in the way you describe, ie classes being changed drastically due to save scumming. Edited to add: And if a class has been changed due to save scumming then you are campaigning against a symptom, not a cause. It would seem to me that you should be campaigning for the save scumming to not affect game design rather than to eliminate save scumming. people have been asking for an example for days now. he doesn't seem to have one.
- 365 replies
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it would need to be the digital expansion though, wouldn't it? They aren't going to want to ship to everyone a second time. And you can do that with a digital expansion, just add 20 dollars but don't change your reward tier. At the end you'll get the option of an add-on expansion for that 20 dollars.
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my completely uninformed prediction is the expansion involves more naval exploration and whatnot while the main game is more localized.
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Way to cowboy up, J. I upvoted already. It can't hurt and it just might help! cowboy up is a phrase you just don't hear as often as you should.
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nice. someone (not me) should throw a mockup ui on there too
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I remain optimistic, and even if we 'only' get to 3.4 it's not like they're going to spend those last $400,000 for hookers and blow. now there are two good ideas for add-ons
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1. As long as the world is designed so you don't lose vision in the default angle, I don't care about rotating. 2. I don't think I understand the question.
- 360 replies
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I have seriously gone from a $20 pledge and saying there's no way I'm going to up my pledge to a $40 pledge for expansion add-on currently to sitting here trying to convince myself I shouldn't up to $70 for the $50 tier plus expansion. I'm pretty sure I'm going to. Hopefully someone new takes my $20 early bird spot and not someone lowering their pledge.
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that sounds good to me (xpac), i want that, but i cant find it on the site.... Go to the Kickstarter frontpage and scroll down to the add-ons section. Ooops, all the add-ons aren't there yet, but go to the add-on update and it's all good. Hopefully the frontpage gets updated soon. In Obsidz' defense, this has all been going very quickly for them and there're are demands for new stuff and then pricing and placing all of it is a logistical nightmare. There's also an add-on update here: http://www.kickstart...ty/posts/311594 EDIT: see above. Fixing that right now! it might be a good idea to explain that you don't actually choose your add-on in kickstarter. I was confused until some users on the forum here explained that we will choose those afterwords.
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you don't add it now. After the kickstarter ends you'll get the option to use the leftover money you pledged on add-ons. Or so people have told me.
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