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ogrezilla

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Everything posted by ogrezilla

  1. ok so my kickstarter money didn't go through because of a problem with the card it was on. I just donated with PayPal because the kickstarter is closed. I donated either way, but will I still get the rewards I chose since I technically donated a few hours late? Anyone have any idea?
  2. how does blocking more environment with a frame help that? A frame blocks your view of more in-game environment than floating UI elements would.
  3. 1. extra man hours of quality assurance and testing. 2. raises for the developers for being awesome
  4. However looking at the size of your generic IE map, the screenshot and expectations, do you really need a map showing you the other 3/4th you can easily scroll to anyway if you wanted to see full-size? RTS maps have small units, large maps. They don't HAVE a full map like BG, PST, IWD. So of course mini-map makes sense. However if PE has a good view, a full-area map, do we really need yet another map layer inbetween? I too vote with "too much, not needed"... if the maps are even the size of icewind dale I would absolutely want it just for the control options it gives. Every time I backtrack through a cleared level its annoying to scroll to the other side instead of just clicking the map. Huge deal? Not really. I'll live if its not there, but I would definitely use it if it is. And we have absolutely no idea how big the areas will be, do we?
  5. if they go with baldur's gate frame style I hope they allow us to adjust transparency.
  6. A NWN or DA:O radar-style minimap zoomed in with vision cones has no place. But a mini-map like the ones used in RTS and MOBA games would make perfect sense. They are essentially the same control scheme as an isometric RPG: add pausing and rounds to Warcraft 3 and you'd pretty much have IE combat. The point of those mini-maps is to provide a map of the area that you can see without going into a menu, that you can use to move the camera instantly to any point on the map and that you can use to issue commands over a longer distance than the edge of the screen. No directional orientation or quest markers involved.
  7. Why not just accept that Wizards tend to be smarter (or more knowledgeable) than Fighters? They've spent their time studying while the Fighters have honed their bodies and physical fighting skills, after all. And besides, I bet you won't even notice the effect of your Figher's average Intelligence unless you've already played another character with more points in the stat. But, hey, maybe there'll be a nice set of Fighter combat skills that makes high-Intelligence build viable. That'd definitely be cool. so give wizards a minimum intelligence requirement. I don't think studying spells and whatnot would make them more intelligent. It would make them know more but that's knowledge, not intelligence. Its not the biggest deal in the world. Just my personal preference. I just don't like that when I want to play "smart" through a game, its always best to be a mage. Let intelligence still be good for mages even, just not the only stat they really care about for combat. Let it give them more spell slots or something, I don't know.
  8. please just don't make intelligence the main mage combat stat and a very significant conversation stat. If a fighter has to sacrifice some combat ability to improve his conversation skills, a mage should have to do the same. I like the idea of intelligence and charisma both having different effects on conversations. So I'd like to see the combat part of intelligence made into its own stat. Soul or Magic Power or whatever they want to call it.
  9. its hard to really pin it on one side. Did writers get lazy because gamers weren't reading what they wrote or did gamers stop reading what they write because the writing got lazy? I'm sure its a lot of each.
  10. if we get two cities, I hope they are very very different from one another. That's really all I care about. Design them however as long as they feel very different.
  11. ya the UI is one aspect of the IE games that makes me think "man, these games are getting old"
  12. I don't want that at all. I actually do enjoy music and I hope the music is good. Just pointing out that there are reasons some people wouldn't listen to it.
  13. One of the first things I will do when I get the game is turn off the music. I apologize. But I play games in a room with other people doing other things. Nah, that's understandable. I used to turn off all my sounds in college because I had a roommate. But that was also before I had good-quality headphones. It is frowned upon to mute the wife though
  14. because you can use it to move the camera and to tell your characters to move farther without either having to slowly drag the screen or open the map up, drag to the spot you want, close the map and then send them. I don't want a zoomed in "radar" style mini-map. I want a small interactive version of the overhead map available on screen like warcraft 3 or league of legends.
  15. One of the first things I will do when I get the game is turn off the music. I apologize. But I play games in a room with other people doing other things.
  16. That's cool...any recommendations? I agree about the directional aspect, kind of pointless, I more like the form (shape) of the map. ya I edited my post with a LoL screenshot. Here's warcraft 3, which I think handles fog of war similar to how an RPG would want to. Its pure black until you discover it, and then it looks greyed out after you leave. The biggest advantage to that type of map is the ability to use it with controls. Clicking it will move the camera, you can move your party to points on the map, etc.
  17. With the isometric view, I don't really see the need for a DA:O style short range radar map. The most important part of that was showing you where you were facing. I'd much rather a RTS/MOBA style minimap. Obviously not revealing things until you've seen them just like the full map.
  18. I would enjoy seeing magic being a PART of science. In a world where magic does exist, why would science oppose it? It would be a part of the world that science is studying. If it exists, studying its nature only makes sense. As does experimenting with its uses. Magic home heating systems? Summoner run meat farms and physical labor companies? I would actually prefer science attempting to explain/integrate magic and largely failing. I feel that if magic can be explained as a biological process with clear constant rules, it's not magic anymore, it's just another scientific principle. I'm fine with that. My point is that science should at least try to understand it instead of being "against" it. If it blatantly exists, scientists would try to study it and try to use it.
  19. As someone who has never had fewer than two monitors on his desk (and generally three) for the past 15 years, I have to say, this just makes no sense, to me. No kinaesthetic sense. I don't see how turning my head to look at another monitor (keeping in mind, most people have rather large - and horizontally large - monitors at this point in history) is more efficient or immersive than pressing an inventory hotkey. Multimonitor gaming is something we forward-thinking gamers have always been interested in. But so far as I know, functional aspects of the interface have never been implemented in a multi-monitor interface for a game of this kind in such a way that functionality is actually improved. Multi-monitor interfaces can sometimes improve immersion in 3D first person games, by sticking something in our peripheral vision to give us a better surround experience. They can be good for driving games and FPSs, for this reason. But that's not at all what you're suggesting, and that's not at all this game. And so I reject outright, for now, the idea that sticking functional aspects of the interface on a series of separate monitors would actually improve the game experience at all. Particularly in the age of ultra-widescreen monitors, which are so much wider than earlier monitors already. what if they are on the other screen, and when you press the button they move to the main screen? they don't have to be locked to the 2nd screen.
  20. I would enjoy seeing magic being a PART of science. In a world where magic does exist, why would science oppose it? It would be a part of the world that science is studying. If it exists, studying its nature only makes sense. As does experimenting with its uses. Magic home heating systems? Summoner run meat farms and physical labor companies?
  21. I would love to see rogues able to utilize a gun to the back instead of a typical backstab
  22. I could see a "foreign" race being very interesting. Settlers trying to come over from across the sea. It seems likely that something like this could be included even if not as a playable race. from the technology update
  23. Indeed. WE as a whole do not agree on enough to speak for one another. I'm still of the opinion that they should avoid listening to US too closely. The people making this game are professionals and are way better at this than any of us are. Its nice they keep their ears open and hear what we are saying. But if anything we say goes against how they want to make the game I hope we are flat out ignored.
  24. I enjoy the little note in the technology update about the printing press not existing yet. They clearly aren't looking at this world as a strict European history recreation and I like that.
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