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Infinitron

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Everything posted by Infinitron

  1. The point is there's an important difference, feels-wise, between these two definitions of a Power Source. 1) Discipline: For every N points of Discipline, you gain an additional per-encounter use for all Fighter abilities. 2) Discipline: Your Discipline is the maximum value of the resource you spend to activate Fighter abilities in combat. You either start out with your Discipline resource at max at the beginning of every battle, or you have to build it up by some method the same way a Monk builds up Wounds and a Cipher builds up Focus. The former is what you'd expect given the way Fighters and most other classes worked in PoE1, and it seems to be the most natural understanding of the way Power Sources were described during the Fig campaign.
  2. I am still curious, do paladins start combat at:- 0 zeal, and can gain it (from attacking/casting or even passively over time) - m zeal, and can gain more - max zeal, but cannot gain any more (except for cost refunds) All classes start with 3 resource points and get 3 more at level up. The max for a level 20, single-class character is 60. There are charts and everything in update 7 Edit: to clarify, resource points are used to determine power level, which I believe is what's being showcased in that screenshot from Josh. Zeal of 9 means that Pallegina is either level 17 or 18 (or level 20 with a 3/1 multiclass split) That's not what he was asking. He was talking about how the Power Source works as a resource in combat.
  3. The concept of Power Sources was mentioned, but it wasn't stated to be a mana-like ability resource mechanic for martial classes.It seemed pretty clear to me that it was. Edit: the video was more explicit, but the following was taken from the text of update #7 "Every class has a Power Source, from Rage for barbarians to Arcane for wizards. The level of a Power Source determines what level abilities can be chosen from that class, the available resources (casts/uses) for related abilities, and the strength (damage, number of projectiles, etc.) of those abilities." Edit 2: 2:50-4:00 in the video for update 7 That description implies that the Power Source was meant to determine the number of uses per ability. Not that it itself was a global mana-like resource for all abilities.
  4. The concept of Power Sources was mentioned, but it wasn't stated to be a mana-like ability resource mechanic for martial classes.
  5. https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=17931&perpage=40&pagenumber=4#post472019782
  6. From JoshTwitter: https://twitter.com/jesawyer/status/860210739826499586/photo/1 The number on each ability icon appears to be its Zeal cost. If all classes work like this now, that's going to be a pretty significant departure from Infinity Engine/AD&D norms. Although in practice, especially at higher levels, it may play more like the IE games since your ability to spam lots of non-spell per-encounter active abilities (which the IE games didn't have much of) will be reduced.
  7. Slides: https://imgur.com/a/HfqDw
  8. Back on YouTube:
  9. You can get a $5 discount if you pledged to Pillars of Eternity II (or any other previous Fig campaign) https://www.fig.co/campaigns/phoenix-point
  10. Codex summary here: http://www.rpgcodex.net/article.php?id=10609
  11. FYI, Tyranny is 33% off on ParadoxPlaza now and the coupon from the PoE2 campaign stacks with that: https://www.paradoxplaza.com/tyranny Which means you can get it for as low as $15.
  12. Here it comes: https://forum.paradoxplaza.com/forum/index.php?threads/tyranny-portrait-pack-announced.1008276/
  13. http://steamcommunity.com/sharedfiles/filedetails/?id=893772412 Let's make it happen.
  14. http://store.steampowered.com/app/272270/ https://www.gog.com/game/torment_tides_of_numenera?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8 Reviews: Eurogamer Recommended PC Gamer 89/100 PCGamesN 9/10 Rock Paper Shotgun Recommended PCWorld 4.5/5 PC Invasion 7/10 IGN 8.8/10 Game Informer 8.5/10 Kotaku Destructoid 7.5/10 GameWatcher 9/10 TechRaptor 8.5/10 MMORPG.com 8.6/10 USgamer 4/5 The Guardian 4/5 Ragequit.gr 6/10 GameCrate 8.75/10 WCCFtech 9/10 Twinfinite 4.5/5 GameSkinny 9/10 God is a Geek 9/10 COGConnected 80/10 GameSpace 8.7/10 VideoGamer 8/10 SA Gamer 9.4/10 CGMagazine 9.5/10 GameCritics Critical Hit 8.5/10 The Digital Fix 9/10 RPG Site 8/10 The Overpowered Noobs 9/10 Gaming Nexus 8.8/10 Paste Magazine 8.5/10 Game Revolution 4.5/5
  15. The idea of Project Indiana being Vampire 2 or some other World of Darkness game is like Project Louisiana being New Vegas 2 - wishful thinking.
  16. February 22nd: http://www.ign.com/articles/2017/02/22/how-boats-aim-to-make-pillars-of-eternity-2-better
  17. Protip: Any solution that comes down to "Let's turn this Infinity Engine RPG into a survival-oriented roguelike" is not going to happen
  18. Don't you see that you're arguing against yourself here? Removing trash mobs makes Vancian mechanics less necessary. You're not going to run out of spells when there's no gauntlet of battles to go through to get to the boss, so you might as well have a full set every time.
  19. German interview: http://www.pcgames.de/Pillars-of-Eternity-2-Deadfire-Spiel-60571/Specials/Spielzeit-Umfang-Pacing-Josh-Sawyer-Interview-wie-bei-Teil-1-laenger-als-Tyranny-1221122/
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