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Sensuki

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Everything posted by Sensuki

  1. He means that they didn't want to admit that the backer website wasn't ready yet and instead glossed over that fact with the 'need staff available' explanation. Roguey was probably the first person to call them out on it. A lot less people read the forums, thus less unrest than having it posted in an official update. People aren't going to complain if it's delayed again and there's a music update next week.
  2. If the site was done it would have been either this week or next week. But the site wasn't done.
  3. Seems like it's thrown a bit of a wrench into Obsidians plans They did have a few man hours set aside for Kickstarter NPCs (probs weapons etc too) in Production Milestone 2 & 3, so unless they contacted some of those people in person they may have had to do some schedule shuffling.
  4. No it was based on text from Update 66. I am one of the people you are talking about but they did say that the big update would be out before thanksgiving and updates are always on Tuesdays PST. No Kickstarter game has been hitting their dates though. WL2 beta has been delayed twice. Brian Fargo optimistically tweeted that he estimated it would be ready in 2.5 weeks (1week ago), and I highly doubt that will be the case - also probably an early next year thing, or perhaps right before Christmas.
  5. The plan must be to reveal the name of the game, have the backer portal up and have the gameplay video embedded in the backer website (perhaps not youtube, at least straight away) so that people have to visit the backer website to watch it. All three things will go viral in the media and they'll be wanting to maximize the revenue stream so they can afford more post production time. The backer website not being ready is going to delay all three. Adam mentioning Justin working on something might mean that we'll get a music update next week instead of the big update (or they are overdubbing the video with music not in the game, like the Wasteland 2 First Look). So I'd be gearing up for it being an end of January thing or something instead.
  6. I do agree that they should have just said sorry guys it's not ready. I don't really care about the delay - I'm fine with it being next year. Roguey (RPGCodex's resident 'Josh Sawyer is the only competent game developer' fangirl) being right isn't fun. Ruined orgasms may be a valid marketing strategy ?
  7. If Darren is unlucky in finding those bugs it could be a next year thing.
  8. coffeetable found it. Working address, registered in October this year. Go figure
  9. He could always troll us again. I'm not so sure it'll be today, when something big goes up they usually let you know in advance. Most updates come after lunch, so in 3+ hrs someone will probably drop in and say "soz guys" or we'll get a nice surprise. e: Adam is online now, incoming "not today guys post"
  10. I bloody hope not. I've never seen a situation where Bloom (or Depth of Field) makes a game look better. They're usually the go to effects to gloss over low res 3D textures, since Eternity is 2D it won't need either.
  11. I take it you haven't read any information about the game. The Cayne Corporation was doing illegal human experiments or something and while that doesn't necessarily mean that there won't be zombies, I'd be very surprised if Chris uses anything of the sort in the game, coming from a movies (rather than games background). It's not an RPG, it's an Adventure game so it will be more about solving puzzles to do with problems. There's a plethora of environment related problems to choose from as well as relationships between the other survivors - which was the main point of Alien, and Aliens - neither movie really had anything to do with the Aliens (especially Alien 1). That's likely the kind of inspiration you'll find from Stasis. But if you're exclusively a Space Opera/High Fantasy fan then there'll be no convincing you.
  12. Are you kidding me? You realize that Alien (1979) is considered a Horror/Sci-Fi, which is the game's primary influence. Horror is all about what is not shown. There is absolutely no correlation between zombies and horror.
  13. Mapping it to Enter probably requires less programming time as I don't believe it overlaps with anything else. Whereas space is used for Pause. It depends on how they've coded in the hotkey system but they'd have to make different "sections" of controls in the options menu for stuff I guess, it could get a bit hairy. There's some obvious hacky ways to get around it but they'd probably be a bit messy/buggy. I'm not sure what hotkeying function Unity offers by default, it's possible that they have an elegant solution for the problem of buttons having multiple functions. Switch cases might work but I'm no programmer. My estonian friend Indrek would probably have a better solution.
  14. I'm 50/50 about today. On one side you have Fornightly updates OCD plus more time to iron out the bugs in the software vs Gamebanshee having material they want published and the earlier in December - further away from Christmas thus probably gonna get more upgrade purchases as closer to Christmas people are saving that paper for gifts and ****.
  15. You'll need both. It just depends on the imagery the gameplay and environment art evocates. The game itself probably has an overall tone that speaks to you anyway. It will be interesting to hear what you went for to represent the different environments. I think the Eternity score will end up being very good, since this is your first score and you'll be looking to make your mark. You've also probably had a lot of time to think about it since the Kickstarter.
  16. Yeah I went into BG1 and checked. I was like oh, lol didn't even notice. In Eternity you will be able to re-assign hotkeys.
  17. Chris is a great environment artist, his Wasteland 2 concept stuff is also fantastic. I believe he primarily works on movies though.
  18. I asked him to do it as well. By the way, how did you find it? I kept searching for "Contract Writer" but I never thought to google Narrative Designer and Obsidian Entertainment. Oops.
  19. You tell yourself that, buddy. The DAO Camera control was really designed for PC first, you know, that whole bit where when you're in isometric mode you can't free look ... lol. DAO was designed to be PC only game before EA bought Bioware and decided that Bioware should also make console version of it (same time as EA decided that there should be PC version of Mass Effect). Which is reason why there is much bigger difference between PC and console versions than there is in DA2, that was from begin designed to all platforms. I am not an idiot and I was following the game since it was announced in 2003, when the concept was very different. You cannot tell me that the final version is a PC game though, there are A LOT of design decisions and UI design decisions that were consolized. Personally I don't care if it was 'PC first', a lot of developers say that to appease the PC crowd. If a game is developed for PC and console side by side it is going to be a console game. If it is developed for console then ported to PC - like ME1, then it is a console game. If it is developed for PC first then ported to console, then it might be a PC game ... unlike Diablo 3 .
  20. You tell yourself that, buddy. The DAO Camera control was really designed for PC first, you know, that whole bit where when you're in isometric mode you can't free look ... lol.
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