Everything posted by Sensuki
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[Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
News at 5: Druid most OP class in the game atm.- VA cast
I find the D:OS ambient voices really annoying. The IE "walla" style was a lot better.- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
He's standing there watching. The three screens are people that haven't loaded the game yet I think.- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
https://twitter.com/jesawyer/status/499854395463712768 I'm going to guess a large part of this is due to auto-attack not working properly. The casual player would not handle the extra micromanagement that requires.- Combat log string bug with "additional effect"
That's true, I'm not sure if that's the final load screen, but I'm pretty sure the game background just goes black and once the required amount of tiles have streamed in, it shows the map.- Combat log string bug with "additional effect"
Here's another one: I've seen multiple instance of this in the Gamescom streams: Random font sizes in the OADING part of teh Loading text- To Devs how much content can we expect in Beta?
For anyone that missed it the latest qu0Te is 3-5 hours playtime for the beta in a standard playthrough.- Fog of War
I think it might be a bit too far now, but I don't really care as long as in the release version, enemies attack you on sight.- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
I'm pretty sure you kill the beetles because it's fun? Yeah, people are sadistic.- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
Please let there be cows!- Update #83: Backer Portal, Backer Beta, and Wasteland 2 Keys
- Will there be alternative dimentions in PoE?
Vicariously, anyway.- Fog of War
Yeah this was noticeable in the Giantbomb First Look EX as well, I brought it up in my thread about it. I also don't like how enemies have a smaller radii than the party and can't see you 10m away. Maybe that's related to difficulty settings though I dunno. When a non-sneaking party member reveals an enemy further away, they should attack you, unless they have a reason not to.- Thoughts on Gamescon Stream
I'm pretty sure moving grass and trees was dropped, but I could be wrong though.- Thoughts on Gamescon Stream
Once you hit a certain level, your lower level spells become per-encounter. We're not 100% sure how it staggers yet.- Thoughts on Gamescon Stream
I'm kind of sad about it tbh, oh well. I personally blame Infinitron.- Thoughts on Gamescon Stream
Spells aren't just per-rest - some are per-encounter.- [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom
Fair enough. I'll make sure to mention that and the pathfinding changes in my Let's Play.- Thoughts on Gamescon Stream
PAINT OVER OF VICTORY 4MB PNG FILE- Some feedback on the spell/particle effects
the Missile spells need to come from the wand, not the character's navel.- Some feedback on the spell/particle effects
I think they changed the Knockdown effect too as per my complaint- Spell queue
Like I said, if it's like Warcraft 3 where you hold shift and click an icon on the action bar, target it and then do another one - that's fine. The NWN/KotOR style action queue is horrible. I never use those (still manually do everything in DotA 2 lol), but it doesn't get in the way of normal play.- Some feedback on the spell/particle effects
FX is actually pretty good. Nice and sensible, not too flashy, no overuse of blur or lights and proper FX on the characters as well. Hit reactions are missing on enemies though. Haven't seen every spell, but at least we don't have these huge flashy circles and stuff like we've seen previously.- Spell queue
A shift queue system wouldn't even be that useful because there's a delay between your actions (recovery time), usually between 1-2 seconds. - [Possible Spoilers] Pillars of Eternity will be livestreamed at Gamescom