Everything posted by Sensuki
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[Issue] Right click move doesn't position formation correctly
You can rotate the formation though. Why would you want a default always pointing a certain way formation that doesn't have an inbuilt cancel ? Using RMB formation was very useful in the IE games, because it meant that you couldn't also accidentally select something, as there was no select tied to the right mouse button. Also if you are trying to position your party next to the edge of the navmesh, left clicking (due to being tied to select) doesn't interact properly with areas with no navmesh. Right clicking the position you wanted to move closest to placed the party in the closest positions around that area.
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[Issue] Right click move doesn't position formation correctly
In this video I showcase the difference between left click move and right click move, notice how the right-click move formation never changes (and it also doesn't have an inbuilt cancel) Notice that they are both identical in Baldur's Gate 2 (and all the other IE games)
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My thoughts on the issues with combat systems
No they haven't but I will be making a big thread about it soon, I just need to record some videos and possibly make some ability mods and stuff.
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[Issue] Unit Fading in Fog of War doesn't look great
Here's how Warcraft 3 handles it The unit fades instantly, the FoW fades shortly after. IMO the best way would be to have the unit and FoW fade at around about if not the same time, maybe fading the unit instantly after their whole selection circle has been obscured ?
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[Issue] Unit Fading in Fog of War doesn't look great
Units fading in and out of the fog of war looks a bit messy, and is handled cleaner IMO in other games - including the Infinity Engine games. The bright ring on the edge of the FoW also doesn't look very good/looks unnatural when moving. Here is a PE Demonstration Here is a BG2 Demonstration BG2 handles it a little bit cleaner IMO by doing a full instant fade of obscured units, although it's delayed slightly after the FoW covers them.
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New Trailer Yo [Now with Pre-order]
I don't know about that because it killed two characters in a single hit
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Game Difficulty Resets if you do not complete character creation
Not the same issue, but the game doesn't remember the difficulty setting upon exiting the game.
- Pre-orders and new trailer now live!
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Saving the Wizard Class
One of the (many) things making the wizard a bit droll is the small per-day limit of his spells.
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Thoughts from a casual gamer
It's pretty simple man, player input. If you don't react to the enemy running past your unit and you didn't position yourself to stop him in the first place, then you should have to live with the consequences of that decision. If you're in the middle of a sword swing against another guy and some guy runs past you - bad luck. For the player it's pretty easy to do this by pausing and mousing over enemies at the start of combat to see who they are targeting and then work out a strategy to thwart it.
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Pre-orders and new trailer now live!
I don't think action recovery time is worth looking into yet (for classes), the problem is the percentile amount of endurance that per-hit damage represents. Slowing Recovery speed will make creatures drop a party member in 2 hits a tiny bit slower - aka not a big difference. It would be better IMO to tune the action speed AFTER the per-hit damage and Endurance values are fixed. I don't really have a problem with how many spells are there, it's just that I don't know what all the spells do yet and the icons don't really help. BG games had color coded icons which made stuff real easy to follow. PE doesn't.
- Pre-orders and new trailer now live!
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PoE Guidebook by DarkHorse
Does that mean The Collector's Book is 11x8 inches though? I don't care that it can be bought after release - yeah whatever, but 11x8 inches, then I'll be p mad. This is a proper ****ing art book At least it's A4 size though I suppose
- Pre-orders and new trailer now live!
- Pre-orders and new trailer now live!
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Thoughts from a casual gamer
If he was a Cyclops he could do a laser beam out of his soul eye I guess
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Pre-orders and new trailer now live!
Yeah I have, although thankfully I haven't read too much story stuff, just know some specifics. Getting a head start with modding and learning how things work also helps facilitate better feedback as well. More important for me to try and help the game become more fun to play / not as annoying to interact with than it is for a completely fresh story experience. I care more about the combat than the story and NPCs.
- Pre-orders and new trailer now live!
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Combat Guide for New Players [Youtube series]
I dunno if PE is that much better at the moment. Probably a little bit, but eh. Bioware know they can sell copies so it's all about a cheap cash grab
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Thoughts from a casual gamer
Off-hand sling
- Pre-orders and new trailer now live!
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New Trailer Yo [Now with Pre-order]
Maybe that's the new fireball FX that doesn't completely obscure units ? ;D
- Pre-orders and new trailer now live!
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New info gleaned from the new trailer [SPOILERS]
The hangman tree is Gilded Vale.
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Thoughts from a casual gamer
Only the player will tactically retreat, and Crippling Strike is already in the game. Currently it's a always use at the start of encounter ability - that would at least give a reason to save it, to stop enemy movement in melee / save a char that is retreating. That's tactical.