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Everything posted by Sensuki
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Chanters: a perfect class, or a need-to-be-nerfed class?
Sensuki replied to Sock's topic in Backer Beta Discussion
Chanters are definitely one of the best classes, and every party will be better for the inclusion of a Chanter. The best thing about them IMO is their flaming weapon aura though, that's pretty much the only Chant I use. -
Character models could be better positioned inside the selection circle
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Character models don't stand in the center of the selection circle at various angles relative to the camera, and when running most character models look like they're running out of the front of the selection circle, rather than the run animation being centered correctly in the circle during movement.
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[392] At least one bug with Suppression of Accuracy bonuses
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Yeah, that's probably correct. I was not aware it was nerfed (and that's why it's annoying that balance changes are not documented). Regardless, the bonus from Reckless Assault shouldn't be suppressed. -
A Plea for better communication of changes/better patch notes
Sensuki replied to Sensuki's topic in Backer Beta Discussion
bump -
Solo cipher is gimped by combat casting rules
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The louder volume also sounds really nasty, and has a high pitched background squeal (sensitive ears).
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Bugs with Deflection Suppression, stacking and order of application of buffs - fixed internally Beetles don't seem to have updated AI targeting clauses / Beetle pathfinding issues Rite of Hidden Wonders Scroll uses incorrect icon size Enemy Tooltip shakes in the top left corner of the screen Volume Issue with UI button clicks - recognized by QA Making a quick save deletes all saves from every other character from your computer - intended but likely going to be changed
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Stone and Wood Beetles only attack the closest enemy unless engaged, and almost never re-acquire targets. You will see that even though there is no pathing space available to get to my Fighter, they still keep attempting to find pathing space to attack him. They should look for a new target if there is no pathing space. This is also one of the downsides of the larger creature collision sizes in Pillars of Eternity compared to the Infinity Engine games, there's going to be a lot of pathing issues because most creatures seem to have a large selection circle radius. I would recommend decreasing the size of all beetles (the actual size of the creature, not just the selection circle) so that this is more manageable for larger groups, it's going to be just stupid on Path of the Damned. Wood Beetles used to be smaller in v257, but because a backer pointed out that they didn't match the concept art size, they were increased in size. I'd like to ask that you abolish sticking to the concept art size in favor of what's better for the gameplay.
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This is also possibly related to the bugs with Accuracy bonus suppression, where because I activated Reckless Assault after already having the Weapon Focus Talent (or having a Fine Weapon equipped) it doesn't apply the bonuses for Reckless Assault, or having a Fine Weapon. http://forums.obsidian.net/topic/69887-392-at-least-one-bug-with-suppression-of-accuracy-bonuses/
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In this video I have a Level 5 Fighter with18 Intellect A Fine Large Shield Sword and Shield Style Talent Wary Defender Talent I have the shield equipped and I should have 35 (Class) + 25 (Shield) + 12 (Level) + 16 (Intellect) + 10 (Sword and Shield Style) = 98 Deflection with Defender mode off. This is true. I have Boots of Evasion, which give +2 Deflection, when I equip those it changes to 100. When I activate Defender Mode with the Boots of Evasion equipped, the Deflection bonus from Defender does not work, and it says the 0.8x Action Speed and 2 Engaged Enemies are suppressed (not sure why). The problem appears to be the order of application of buffs. If I unequip the Boots of Evasion and turn on Defender Mode, I get the +15 Deflection from Defender+Wary Defender and it changes my Deflection to 113, and then when I equip the Boots of Evasion after turning Defender Mode on, it changes my Deflection to 115. Expected Result: It should not matter what order you equip items, select talents or activate modal abilities, the bonuses should always work.
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They need the IE VO options - Always, Seldom, Never
- 290 replies
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Engagement Mechanics- Problems and Solutions
Sensuki replied to Namutree's topic in Backer Beta Discussion
On Hard, when there's more enemies than party members in encounters, you often don't control the battlefield. -
I think changing what Attribute bonuses you get from Cultures (so you can actually get bonus Perception, or Consitution), and maybe more varied skill bonus combos you get from Backgrounds are more important than this.