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Morality in Eternity
To many games do this with some stupid alignment metre along side your character screen, I know wether my character is good or evil without that, the morality and the choices should be there but no light/dark side please.
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It's a Kind of Magic
DarthAdamRG replied to The Dark One Avoozl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Im all for this, completely offensive magic is quite boring in any game to me, and using the melee and raged classes this way as well as to not leave them out is a great idea.
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How about a mysterious old pub?
I think a pub would be great, Inn more like, with an upstairs living quarter for your MC, as long as its relevant to the story, say your become knighted and given land in the story of the game, and get some land with a fort on it, or somehow acquire said pub, just make it mean something, not just like, heres a house have fun.
- Flexible deadline for a more refined game?
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Races - Don't stick to Tolkien
There are a quite a few pen and paper RPG fantasy games without using elves/dwarves,etc, The connan pen and paper RPG doesn't for example. Then you have a bazillion fantasy books that does not have elves/dwarves/dragons..etc but, are still considered a traditional fantasy setting. You make a good point, I didnt explain myself enough, in the context of this game and being up to 4 or 5 races now, i cant see Dwarven of Elven being left out, if it was one or two races, sure they could be differing humanoids or Faction specific, and I feel that is kind of waht Obsidian are aiming at, a pen and paper mature setting throwback style RPG.
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Would you like to see pirates in the game?
In the form of Elven Corsairs or Dwarven Seafarers, a faction, relevant to the game, I say why not!, but no blackbeard wannabe's or Cap'n Jack Sparrow's.
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What type of "player house" would you like?
Inn would work the best, Fortress may be too much?, maybe something like, human normalish house, elven, tree dwelling, dwarven stone caveish style dwelling would be interesting
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Ownership: Paying for things twice.
DarthAdamRG replied to AwesomeOcelot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This sums it up pretty well for me, you have quite a few options to take.
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Narrated sequences instead of cutscenes (let's use our imagination again).
Seems to be more or less agreed upon so hopefully this gets taken into some consideration.
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Just how big a game are we talking about here?
Difference in opinion here might come from play style, some people can rush through a game in 7 10 hours that it may take someone else 40 50 to complete, I myself like to explore every little nook and crannie while some just want the fastest route to the end.
- Level scaling
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Races - Don't stick to Tolkien
How do you make a traditional RPG without including these staples. They may be dressed up and made original and different, but if they were taken out id be far less interested for one.
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This game is already a revolution
I really do hope it affects and revolutionizes on a large scale, but sadly companies like Obsidian and Gamers interested in these type of projects are the minority these days.
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Narrated sequences instead of cutscenes (let's use our imagination again).
In a project like this id much rather narration with awesome immersive art work rather then wasting the budget on ridiculous cinematics.
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Stretch goal thoughts
A novel, written by the right person would have me pledging more, this is a great idea.
DarthAdamRG
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