Everything posted by Sir Chaox
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Level cap and pacing
Will the game be beatable without reaching max level? Will the game be too easy if you do reach max level? Usually a concern of mine. It's difficult to find a balance between ensuring non-completionist players can still finish the game (perhaps with difficulty) but still challenge players who have done it all and are as strong as they can be.
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Thoughts on damage types
As a person with almost no knowledge of the subject at hand, I am become satisfied.
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No romances confirmed
For some, romance begins with a simple hello and goodbye. If this is the case, then I suspect there will be a great deal of romance in PE.
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Thoughts on damage types
Me too. I actually thought magic would be more like a combination of those damage types, dependent on what the specific spell does. So, for example. Flame arrow would do piercing damage (it's an arrow) and fire damage (it's on fire). The amount of damage might be variable to the casters level or other stats. Or maybe magic is the raw damage type, if they don't want magic damage being mitigated the same way as physical damage.
- Spill your blasphemous opinions on CRPGs here
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Crazy difficult
Here is a quote from Josh in another thread regarding difficulty. Original Thread
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'Body type' customization?
Sounds like Kevin James.
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The Case for Romance.
I think you actually both agree here. I don't think he meant all characters should have a philosophy degree, he was saying each player should have a philosophy they adhere to and may try to influence you or other party members through what they believe. Perhaps some characters should not have concrete beliefs, and the PC or other party members that do can sway their actions and outlook based on the level of influence they hold over them. Because that's what happens in real life all the time. RPGs that only have companions that simply do as they are told and don't have any strong feelings towards what their group is doing is not realistic and should be avoided.
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The Case for Romance.
Ok, who? Except of Garrus the green assasin alien possesed by some demon I don't remember any of the above characters. I do remember Sulik, Cassidy, Marcus, Morte, Dak'kon, Modron, Bishop, Gann, Keldorn, Jan Jansen and other memorable companions. Also the most recognizable Bioware character, as far as I know from almost every poll there is, is MINSC for some reason. Imagine if Sulik was romanceable. I know where he can stick Grampy Bone next.
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No romances confirmed
The best kraken battle I could hope for in pokemon is tentacruel strangling Ash Ketchum.
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'Body type' customization?
Let them focus on content and less on little things like this IMO. As Quadrone pointed out, it could result in a great deal more work for little gains.
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No romances confirmed
Can anyone on the development team confirm?
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Close-captioning for speech in PoE
Those people should embrace who they are.
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Idea for Multiplayer/co-op
I'm not one to claim I know what the hell people want, but I believe a strong single player experience is the focus of all of those games with multiplayer being an extra option for those who'd like to experience the campaign together. Co-op would be cool, but it is far from the necessity ADorothy is claiming it is.
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The Case for Romance.
Mkay.
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Is there value in adding the ability to give yourself handicaps?
Weaknesses can be fun in party based games. Adds some flavor to your characters and something extra to roleplay with, or simply another variable to the game that might make a simple situation more interesting. If one of your characters is afraid of the dark, traversing underground or in caverns could be an issue, or if someone has a weaker fortitude, you have to keep a more careful eye on him/her. I remember this being implemented fairly well in JA2 and Avernum (Avernum gave you an experience boost for weakness traits, however, and an experience penalty for strength traits, so there is a tradeoff there).
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Where is your Subtitle?
Pillars of Eternity: Columns of Infinity
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Thoughts on damage types
Right, some of these concerns appear to be aimed towards status effects versus an actual damage type. Lack of eating or sleep would cause fatigue, not direct damage.
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No romances confirmed
- No romances confirmed
You still do not understand - a lot of people on Codex who shocked you with "rude and bigoted Sexist comments and jokes about rape" ARE moderators. Who moderates the moderators?- Thoughts on damage types
Maybe "magical" or "spiritual" is simply the means to do the damage; the actual damage inflicted falls into one of the categories listed above. Good point. We could use some definitions. I think it would make sense to expect more types unless the ones listed above are being used in a very broad sense to cover a lot of ground.- The Case for Romance.
Romance DLC. Bravo.- Thoughts on damage types
4- what would poison damage, hunger damage, curse, or magic damage go under? I think magic and curses might depend on the exact spell; it might differ for each one. Explosions could be a combination of crush, like Lephys said, with burn. Other damage sources might combine types in this manner as well (physical damage type + elemental damage type or doubling up on a single category). These damage types might combine with status effects (another list) to produce an effect like concussion; you get crushing damage and then you are stunned for X seconds/rounds.- Thoughts on damage types
Poison sounds like corrode. Curse could be determined on what type of curse it is. From Wikipedia, The word 'corrosion' is derived from the Latin verb corrodere, which means 'to gnaw', indicating how these substances seem to 'gnaw' their way through the flesh. Doubt if our characters will get hungry. Be good to get a confirmation on these. I think I'm gonna corrode this sandwich.- No romances confirmed
We're using different meanings. I don't disagree with you. The reason I said "technically" is because you cannot replace romance options with not-romance options and somehow maintain the quantity of distinct option types, is all. Imagine you have 7 different foods on a table. If you take one of the unique dishes away (say... I dunno, salad), and you replace it with a second plate of another dish (Mac and cheese, for example's sake), then you've still got the same amount of food, but you could still say the table has "less" food than it did have, since it had 7 foods, and now it has only 6 foods. I wasn't trying to argue with you. I was just pointing out a technicality of the meaning of "less interactivity," because I'm a defective android. 8P Sure I can agree with that. We lose some variety and gain some quantity in other categories. I probably would have liked romances if Obsidian wanted to do them well, but since they stated they cannot output any at a high enough quality level given the time and resources, I am totally fine with them being omitted. And who wants salad when you can have another steak? - No romances confirmed