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Everything posted by Sir Chaox
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Level cap and pacing
Sir Chaox replied to Shadowmant's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Will the game be beatable without reaching max level? Will the game be too easy if you do reach max level? Usually a concern of mine. It's difficult to find a balance between ensuring non-completionist players can still finish the game (perhaps with difficulty) but still challenge players who have done it all and are as strong as they can be. -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As a person with almost no knowledge of the subject at hand, I am become satisfied. -
No romances confirmed
Sir Chaox replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For some, romance begins with a simple hello and goodbye. If this is the case, then I suspect there will be a great deal of romance in PE. -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Me too. I actually thought magic would be more like a combination of those damage types, dependent on what the specific spell does. So, for example. Flame arrow would do piercing damage (it's an arrow) and fire damage (it's on fire). The amount of damage might be variable to the casters level or other stats. Or maybe magic is the raw damage type, if they don't want magic damage being mitigated the same way as physical damage. -
Spill your blasphemous opinions on CRPGs here
Sir Chaox replied to IndiraLightfoot's topic in Computer and Console
You've just opened Pandora's Box -
Crazy difficult
Sir Chaox replied to a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here is a quote from Josh in another thread regarding difficulty. Original Thread -
'Body type' customization?
Sir Chaox replied to AndAnAnimal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sounds like Kevin James. -
The Case for Romance.
Sir Chaox replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think you actually both agree here. I don't think he meant all characters should have a philosophy degree, he was saying each player should have a philosophy they adhere to and may try to influence you or other party members through what they believe. Perhaps some characters should not have concrete beliefs, and the PC or other party members that do can sway their actions and outlook based on the level of influence they hold over them. Because that's what happens in real life all the time. RPGs that only have companions that simply do as they are told and don't have any strong feelings towards what their group is doing is not realistic and should be avoided. -
The Case for Romance.
Sir Chaox replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ok, who? Except of Garrus the green assasin alien possesed by some demon I don't remember any of the above characters. I do remember Sulik, Cassidy, Marcus, Morte, Dak'kon, Modron, Bishop, Gann, Keldorn, Jan Jansen and other memorable companions. Also the most recognizable Bioware character, as far as I know from almost every poll there is, is MINSC for some reason. Imagine if Sulik was romanceable. I know where he can stick Grampy Bone next. -
No romances confirmed
Sir Chaox replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The best kraken battle I could hope for in pokemon is tentacruel strangling Ash Ketchum. -
'Body type' customization?
Sir Chaox replied to AndAnAnimal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Let them focus on content and less on little things like this IMO. As Quadrone pointed out, it could result in a great deal more work for little gains. -
No romances confirmed
Sir Chaox replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can anyone on the development team confirm? -
Idea for Multiplayer/co-op
Sir Chaox replied to unzubaru's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not one to claim I know what the hell people want, but I believe a strong single player experience is the focus of all of those games with multiplayer being an extra option for those who'd like to experience the campaign together. Co-op would be cool, but it is far from the necessity ADorothy is claiming it is. -
The Case for Romance.
Sir Chaox replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mkay. -
Weaknesses can be fun in party based games. Adds some flavor to your characters and something extra to roleplay with, or simply another variable to the game that might make a simple situation more interesting. If one of your characters is afraid of the dark, traversing underground or in caverns could be an issue, or if someone has a weaker fortitude, you have to keep a more careful eye on him/her. I remember this being implemented fairly well in JA2 and Avernum (Avernum gave you an experience boost for weakness traits, however, and an experience penalty for strength traits, so there is a tradeoff there).
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Where is your Subtitle?
Sir Chaox replied to StrangeCat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pillars of Eternity: Columns of Infinity -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right, some of these concerns appear to be aimed towards status effects versus an actual damage type. Lack of eating or sleep would cause fatigue, not direct damage. -
No romances confirmed
Sir Chaox replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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No romances confirmed
Sir Chaox replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You still do not understand - a lot of people on Codex who shocked you with "rude and bigoted Sexist comments and jokes about rape" ARE moderators. Who moderates the moderators? -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Maybe "magical" or "spiritual" is simply the means to do the damage; the actual damage inflicted falls into one of the categories listed above. Good point. We could use some definitions. I think it would make sense to expect more types unless the ones listed above are being used in a very broad sense to cover a lot of ground. -
The Case for Romance.
Sir Chaox replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Romance DLC. Bravo. -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
4- what would poison damage, hunger damage, curse, or magic damage go under? I think magic and curses might depend on the exact spell; it might differ for each one. Explosions could be a combination of crush, like Lephys said, with burn. Other damage sources might combine types in this manner as well (physical damage type + elemental damage type or doubling up on a single category). These damage types might combine with status effects (another list) to produce an effect like concussion; you get crushing damage and then you are stunned for X seconds/rounds. -
Thoughts on damage types
Sir Chaox replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Poison sounds like corrode. Curse could be determined on what type of curse it is. From Wikipedia, The word 'corrosion' is derived from the Latin verb corrodere, which means 'to gnaw', indicating how these substances seem to 'gnaw' their way through the flesh. Doubt if our characters will get hungry. Be good to get a confirmation on these. I think I'm gonna corrode this sandwich.