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Everything posted by The Sharmat
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She's certainly not your typical western RPG romance option. If she were the main character she'd be the ruthless but determined protagonist archetype lots of people like to pretend their character is, but people don't expect that from NPCs, let alone female love interest NPCs. It's no surprise she turned a bunch of people off. I can only hope Obsidian's romances are just as unconventional and offputting by industry standards, or I'll have to go out of my way to avoid ever triggering them.
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I can’t see them doing anything that cheap. I suspect that romancing anyone (except the fish-man-****) is going to be pretty difficult to pull off. EDIT: huh...apparently sl*t is blocked? But then how can we talk about Magran? This may be a good thing actually. It forces the writers to move beyond the whole boning as a win condition thing and write an actual relationship.
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That's only in Witcher 1 I'd say. In Witcher 2 Triss is in character and doing the manipulation you talk of (albeit not very well, I mean, she's no Philippa). Witcher 3 meanwhile glosses over all that in its haste to forget the prior games, I thought. Personally I was disappointed in how little Yennefer there was in Witcher 3 given all the build up. But what was there was good. And to be sure, she kind of gets dumped by the wayside for focus on Ciri in the books too. So it's just keeping with tradition. Well back on topic, they won't actually do sex scenes in PoE 2 right, joking aside? How would that even work? Have the guy that narrates the prologue and act intros read some terrifying fanfic about cloacas?
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It's sad to think that we've not even come further than what BG2 achieved in this regard, even if BG2's answer was still extremely linear, at least it caused players to reflect upon what the NPC was saying and consider their answers carefully. As you say, romance in most RPGs nowadays has devolved to 'choose the answer that has the heart next to it and receive instant adoration'. Where there are mechanics that allow the player to build up friendship points or whatever, as a barrier to romance progression, these rarely involve any critical reflection; usually they're just 'give random gifts until this person likes me, then I can **** them'. It's lazy, designed to appeal to the lowest common denominator, and it sickens me. I agree that most 'romances' in modern games are shallow, click the right choice and you eventually get rewarded with some soft porn. In the ME series I thought there was one thing Bioware managed very well, the (as a male Shepard) bromance with Garrus. I actually realized I cared for this guy and started picking him for missions. In ME3 I didn't have the heart to win in the friendly competition If Obsidian can take this approach, I am very interested. Already Eder has a bit of that Garrus quality, IMO. I'd actually argue that the bromance is no deeper than romance, it's just something they often don't bother to do. Garrus is basically Shepard's lapdog regardless of what happens. @Drowsy Emperor Part of the problem there is you absolutely can do romance out of daddy issues/abandonment issues/whatever. But to avoid it being the phenomenon you describe where it's just "Lend a sympathetic ear until humping commences", to make it actually realistic...you'd have to have the main character have similar issues they could commiserate over. Main characters do not have issues in these kinds of games. Ever. They have plot hooks, but no personality, no psychological scars, nothing. They can't. It ruins the power fantasy.
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So essentially you're saying you want two sets of difficulty settings: One for combat resolution (like we currently have) and another for story resolution? In essence the latter ranging from "You are the hero of everything and everyone loves you, ever choice you make is ultimately vindicated" (Mass Effect, for short) and "Haha you talked to this guy in act 1 now he's killed everyone you loved in act 2 out of spite" (Like the original Witcher and the Walking Dead had a horrible thalidomide baby)? Interesting but would be even more work than different combat difficulties I think.
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Well I think a dev would probably see it as a big problem because, let's face it, most people playing the game will never multiclass. That's a feature for people that actually care about learning the game's systems, and most players don't. Just because you see success with a spell doesn't mean it is good. The case that peeps here are making is that your build would be just as strong/stronger if you used a regular weapon instead of summoning concelhauts staff. Draining is a great enchantment but when you have to summon the weapon you are trading a unique weapon property (of a weapon you would otherwise be using) plus 5 seconds of cast time. The success you are seeing may be in spite of the under-powered weapon rather than due to it. If 5 seconds is that decisive I have to wonder if maybe combat encounters just go too fast in PoE2. I mean, they could be pretty decisive in some of the nastier PoE 1 battles but surely every fight in Deadfire isn't Concelhaut?
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I completely agree on the characters on the screen. They are too big and seems out of place. Hoping that they can shrink it to a desired size If them being proportionally larger increases readability then I'm all for it. I love Pillars combat system but damn if it isn't hard to see what's going on without blowing up the combat log at higher levels. Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever. best sex scene i would said it goes to witcher 2 of geralt and triss in the elven ruins. I don't even like Triss but you're right.