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Everything posted by The Sharmat
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Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever.Does the Bastila kissy-kissy scene from KotOR count? Cuz if so, I think it gets to be the worst. "Shut up and kiss me you babbling fool." And people still think new Bioware writes worse dialogue than old Bioware. Still, most awkward sex scene in gaming has to be the Dragon Age Origins one.
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The character in your avatar is wearing nothing but that cloth wrapped around his face, you know. Raziel goes full frontal at all times.So you suggest I change my avatar before commenting?I think he was trying to downlow tell you that your hypocrisy is showing.Except there's no hypocrisy. People are talking about human nudity specifically and Raziel the reaver isn't human. Or maybe I'm missing the sarcasm. How could you profane a priest by turning him into a eunuch?
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There's an unwritten premise here: attractive young female nudity sells. Having a bunch of fat old naked men (a pretty common sight in bath houses) in your game doesn't boost sales. But honestly, even if Obsidian did fill the Deadfire archipelago with nubile and naked young women I doubt it'd have much of an impact on sales. Third person isometric nudity isn't much of a selling point in a world with games like the Witcher 3. Hey now, Witcher 3 taxed you heavily for its attractive young female nudes with stuff like nearly naked Dijkstra and that one chick's naked granny.
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Just hire Steve Blum for all male characters and Jennifer Hale for all female ones if we're going that route. I guess in a pinch Laura Bailey could be substituted for Hale since she's kind of typecast as Femshep these days. Come to think of it, Blum has been typecast as Spike for 20 some years so replace him with Nolan North or something.
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More games should have dynamic music like Nier or Witcher 3 or Banner Saga or the several games I can't remember that did it before then. It's always neat when it actually changes to fit the situation. Music becoming more tense as the battle becomes more desperate, etc. Also prevents weird mood whiplash since it's reacting directly to your gameplay.
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I agree, they could have been better regarding communication (and not just regarding beta, I mean it's their forum but they basically have more interaction on Something awful) but I still maintain that the main purpose of a beta, as pointed out in the first sentence of the quote, is to give feedback. But I suppose we (or atleast I) are nitpicking now. I should drop this. I've seen devs post on RPG codex too so it's not because they fear a hostile environment. Weird.
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I actually prefer Concelhaut's Staff in Deadfire. Here's a screenshot of it: As for the Spirit Lance, here it is: I am hopeful (and fairly confident) that this isn't the final graphics for it, but rather just the particle effects that will eventually be applied to a 3D model. In which case Josh could have said "we're testing a new version which is more powerful" and we'd have at least had hope that it would be improved in a future patch. As for the damage incentive, there isn't one. It drains, which improves your survivability which, in turn, might allow you to do more damage, but it doesn't directly do more damage than the equivalent quality mundane staff. I like that spirit lance better than the one in PoE. It's like someone turned the Soul Reaver into a polearm.
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Well the question was at what difficulty level will you play your first game of Deadfire, not PoE. My first playthrough of PoE was on hard, but I now feel comfortable enough with the mechanics that I intend to start Deadfire on PoTD. And yes, I'm pretty sure the vast majority of all backer beta players have posted here at one point. That's a very specific subset of highly invested players. PoTD doesn't require power gaming. I beat it the first time with a suboptimal RP focused chanter build with no forethought and a party composed entirely of story companions without minmaxed stats. You'll have trouble with a few fights, but it's not remotely insurmountable without minmaxing. Are you implying you didn't also stop your ears and bind your hands? Pleb.
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I found the protagonist's conflict with Thaos to be primarily personal but I suppose it depends on how you roleplay the character. Certainly though your introduction to Thaos is entirely about the PC's past life's desperation and unanswered questions, which is appropriate given the prologue and first bit of chapter 1 is all about establishing the main theme of the game (What do you do when no one is watching and the universe just doesn't care) and its thesis statement (delivered by, of all people, that random jerk in Gilded Vale. "Often a bad cure is worse than no cure at all"). The PC is only the typical hero that wants to save the Dyrwood if you play them that way.