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OldRPG'sAreGood

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Everything posted by OldRPG'sAreGood

  1. I see no problem if, say a female thief, would have a bit more revealing outfit, as she would naturally want to draw attention away from her pickpocketing hands. But when it comes to warriors or the overall need of actual protection, I think female characters should have as protective looking armor as male characters, so as little as skin would be shown or be accessible for a nasty, rusty blade.
  2. No, thank you Obsidian! And it's now over 1 mil., so I believe huzzahs are in order! Huzzah!
  3. Well, as long as my armor or weapon does not look like a christmast tree, I'm happy, equipment wise.
  4. I wouldn't be against a jump function, or atleast if it can be used in certain places. For example, a character could not jump all the time with a push of a button, but instead when this character comes across a narrow gorge, there'd be a jump option there. So I don't really care about "jumping around", but I do care if there is an option to jump in places where it'd be actually needed or useful.
  5. Echo Bay, for some reason, caught my attention. Will there be scary echoes there? Also a some castle in the tip pesters me by concealing it's name, apart from the 'castle' end part.
  6. I rarely find them good with an adventuring character, but I don't really care if one or two are put in, as long there is nothing forcing me to use them.
  7. Voted for AD+D, as I ain't a big fan of SPECIAL kind of system when it comes to a party-based game, as it wasn't really special in Fallout:Tactics. Though I don't know, it might work in a more RPG-ish game, as Tactics was more of an, well, tactic game.
  8. If only I had enough money to spare for a physical copy tier pledge. *Sigh* Well, it's money saving time. This project is exactly something I hoped to see when I first saw the teaser count down.

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